Hello Meeps. Earlier today we discussed ways to increase the value of the meeble through deflation and to decrease the growing gap between the rich and poor. We discussed the possibility of a 1% tax. However many people were upset because the tax would be too drastic and would cause players to carry a long-term burden, furthermore it would complicate the game mechanics of MeepCraft. It was suggested to me that we work on more ways for players to spend money, such as the lottery, pets, and transactional expenses.
My Plan:
Instead of a 1% tax I suggest a 20% one time reduction of the economy. In addition to this, we will work harder to implement more spending outlets to maintain the size of the economy. The new size of the economy would be about 1.2 billion Meebles. We will implement measures to incentive spending for all players, instead of being forced to by a tax.
~ @Fuzzlr
+1 on this idea, I like the idea of raising the value of the meeble by just lowering the percentage of meebles in the econ. It will take away from the rich, and still take some from the poor, but hey. Rich people shouldn't be the only ones taxed just because they know how to make money. Everyone should chip in, and raise the value of the meeble again! But as stated by Old_Pink, I only support this if it is at maximum 1 reduction per while. As a sidenote, since
this raises the value of the Meeble,
this encourages people to donate for meebles, since they would get more value out of their money.
Also, for those who don't support this, remember:
After 23 days, the 1% daily tax would take away more money than the 20% tax, and this tax would last for a long time.