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Best Posts in Thread: Crafting Perks

  1. reggles44

    reggles44 NANA NaNa nana NaNa NANA NaNa nana NaNa, REGGLES! Elder

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    Hello Meepers,

    So around a week ago I put up a thread for ideas for custom items that had effects and there are some great ideas here. The thread is going to have a list of ideas, which I will edit if more appear, and a poll for which ones you guys want. In addition to the items I also want to work on how players will receive these items as it is not critical to abide by EULA regulations.

    Mob Ball:
    This would be a slime ball or magma cream that allows a player to store a mob and move it around from server to server or simply location to location. To have some limiting factor this should be a cheap one time use item or a medium cost item that can only store one mob at a time. This should mainly be achievable through custom crafting recipes as well as the potential to get it from voting/donating.

    Example Crafting Recipe:
    [​IMG]

    Mob Enhancement:
    So this idea has a couple variants so I will go through some of the examples I thought up.

    Villager:
    First, villager trading enhancement which could allow for the addition of random trades for vote notes and or spawners as well as other rare items. This would use the base trading system and try to add new trades into a villager or replace the trades a villager has into new custom ones. The new or replaced trades would be randomly selected from a set that is defined in a config.

    Example Trade:
    [​IMG]
    The modified trade might look like something like a half stack of paper and 10 diamond blocks which might yield a feed note. As normal villager trades do have a range it these should also have a range so this example trade might have a range from 25 paper and 10 diamond blocks to 40 paper and 17 diamond blocks. At the same time any numbers in between would be possible and any combination of variable numbers should be possible.

    Horses:
    The horse variant for this would look a lot simpler in that you could enhance a horse to have more move speed or jump higher etc.

    Again these items should be craft able with a restriction which would be that some of the items involved in the crafting recipe should be either donor only or only acquirable through vote/donation.

    Example Crafting Recipes:
    Villager:
    [​IMG]
    *note* The egg would be a blank egg that is a reward from voting/donating or purchasable in a shop.

    Horse:
    [​IMG]
    *note* Yet again the saddle should be a custom item from voting/donating or purchasable in the shop although it doesn't need to be if the horse modifications are balanced.

    Baconator:
    With my recent activities with pwarp food I through of a way to incorporate the easiness of fly into a item that doesn't ruin the demand of food and at the same time could be a donor perk. You might be asking what is this wonderful item and what does it do. Well its the Baconator and it feeds you. So the way it would work if you craft this custom item and then you add charges to it which will later feed you. The feed action would happen when it is in your hand and it would slowly add hunger bars back if it has enough charge on it. The charges would be derived from how many foot related items you have given it.

    Scenario:
    Player has a Baconator with 3 charges and he is missing 5 hunger bars. He holds the Baconator which consumes a charge a second and adds one bar of hunger back for him. After three seconds the Baconator runs out of charges and stop working. The player then puts 100 more charges onto the item meaning it will restore 100 bars of hunger before it stops working again.

    Explaining the Charge System:
    So the item would start with zero charges which means it won't restore any hunger. The player needs to add items to it by surrounding it in a crafting menu with the desired item and quantity. The end result from crafting would be the Baconator with a new number of charges.

    Forumla to determine new charges:
    Cn = New Number of charges
    Q = Quantity
    F = Amount of hunger bars gained by specific food
    Co = Old number of charges

    Cn = Q*F + Co

    Example of calculation:
    The player is adding 10 pieces of beef to the baconator for charges which starts with 20 charges.
    Q = 10
    F = 8 (Amount of hunger bars added by 1 beef)
    Co = 20

    Cn = 10*8 + 20
    Cn = 100

    Example Crafting of Baconator:
    [​IMG]

    Example Adding Charges:
    [​IMG]

    P.S. I will add more if I figure out more.