Synopsis of the Economy in the Past
I have been wanting to point this out lately, but I have never had the time for it.
The idea that has been "abolished", was a player side economy. The players would control the economy in a variety of ways: Changing the demand for certain items, increasing and lowering the prices for general items, etc. The prices for different items fluctuate quite often. This is how Meepcraft used to be, with the VSHOP plugin.
What different about it now?
Now, a Meeble has a set value, which basically generalizes that there is little to no price changes. Everything has a price that will not change. By doing this, the server insures that the economy will not collapse, which is why this is still in affect today. But why?
The mistakes made in the past. Prices of items used to be insane, but the amount of money that people processed was even crazier. People would make tons of money by just simply digging holes and selling the stone, eventually becoming a millionaire. Eventually, the staff decided that /jobs was no longer a good idea, and might as well have been called an exploit. People were constantly looking for loopholes to becoming the next Rockefeller, thus corrupting the economy.
Then, the new MeepShop came, and sure enough, the set prices for everything went down because of the high demand for selling items. This was a good stabilization to the economy, but then removed for an unknown reason.
My Suggestion
Allow the economy to fluctuate. Right now, the economy is going down a small narrow endless hallway, not changing direction at all. The economy needs excitement. By allowing the economy to do so, you will find yourself with a few conflicts. However, you will begin to see more and more people attempting to be the "rich person" on Meepcraft. With proper adjustments and set restrictions, the economy should be able to roam freely. The economy already has a global tax implemented, which is a present day huge restriction. Many other restrictions could be added too, but I find it being irrelevant to the general topic.
Additional thoughts
If the economy is able to roam, so should the amount of donating for meebles. With calculations, a set price could be a certain percentage of a calculation for an aspect of the economy, thus people will donate in both an inflation or a deflation.
This suggestion would be a huge change to the server. I don't expect it to actually be implemented. I am just bringing it into consideration and thought.
~Sarge926
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