Spawn is not functional. Whoever built it did so with the art of it in mind but not the functionality.
I have played Meepcraft for ages now but when I returned to see this spawn I was lost, confused and frustrated.
Why are all the play modes in an unlabeled ring? Why do things like the bank have a hub but not towny etc? For a new player this does not cater to them staying for long and I feel like this has a lot to do with our current population issues. The Airship also seems like a vast waste of a hub, it is less important than most of the other playstyles and yet it gets one. The only thing I feel was made with functionality in mind is the player shop. Just my two cents.
P.S. Too much pink. Way too much pink.
-
This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
-
Hi there Guest! You should join our Minecraft server @ meepcraft.com
-
We also have a Discord server that you can join @ https://discord.gg/B4shfCZjYx
-
Purchase a rank upgrade and get it instantly in-game! Cookies Minecraft Discord Upgrade
Best Posts in Thread: We need to talk about spawn.
-
-
My fav spawn was the one from the Meepcraft Trailer. 2013, I feel like we need to go back to our roots, A towny server
Akiratohiama, Bob4444444, Courtneyyy and 21 others like this. -
No, spawn is great. Everything works well, and the portals are arranged so as to facilitate player movement. The layout is logical, everything's easy to get to, and it's not too complicated. Plus, modern quartz theme fits perfectly with the server! Especially considering the fact that Fuzzlr just spent $3000 on this spawn, I see no reason to change anything.
//sarcAkiratohiama, sicklynerd, MoonlitMadness and 8 others like this. -
Akiratohiama, Summers, fasehed and 7 others like this.
-
The new spawn is unnecessarily big, lacks block diversity, terrarium and other things are placed in an awkward location, ugly imo, the speed boost is annoying, etc.
I liked the second spawn (official trailer spawn)(and the first spawn, but maybe the second spawn more). It wasn't confusing but it had the adventurous feel. It was a good size, had good location for many things. The concept of having the tutorial in the castle and when passed, you are released into the courtyard (the actual spawn) was cool. I like the diversity of blocks used and the simple architecture it had. The main design is fairly simple and just had a good feel all around.Last edited: Mar 13, 2016Akiratohiama, KaiUsesThis, SX1 and 7 others like this. -
Just because the server overpaid for a crappy product doesn't mean we should keep it. We have a great team of architects who care about the community and can build things for free.Courtneyyy, Akiratohiama, sicklynerd and 5 others like this. -
Believe it or not I still get lost in the new spawn
Ik that you spent like 3 grand on the spawn but that doesn't take from the fact that it's **** so please go back to the previous spawn because not a single person likes the current spawn.KaiUsesThis, SX1, metr0n0me and 5 others like this. -
Spawn is way too bright. Don't pay for a new one, use any of the excellent old ones. Also, vshop and minigames would boost population alot.
-
I wish we had a spawn like the 2012 one, but not exactly the same. New blocks and all. I still get lost in the current one, but after like 1 hour in 2012 spawn I knew where everything was.
SX1, Epicdude141, Cherrykit and 3 others like this. -
marshallmafers, KyloMeep, SX1 and 2 others like this.