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Towny DYNMAP

Discussion in 'Denied' started by marshallmafers, Jan 12, 2017.

  1. marshallmafers

    marshallmafers Celebrity Meeper

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    Players can also keep plots private before the restart. But that didn't make them invisible to the server. /random could take you there or the person themselves could take you there. Regardless of the fact, if players want to make 'great temples, palaces, homes, or anything outside' what makes you think they'd be invisible to the average player? Anybody could spot such a creation from afar. Also the Town Worlds isn't a huge place, it wouldn't take long before something that is supposed to be private to become public. Players are only limited to their abilities when it comes to their creations, that is their private affair and not anyone else's.

    You are also oversimplifying the raiding aspect. /random doesn't currently have a cool down. You can /random hundreds of times before reaching an abandoned town or something that is supposed to be 'private'. Dynmap is no exception. Also with the introduction to a new server dynamic regarding towns, hopefully towns will be more rare and become harder to maintain and take ahold of.

    Also I would use /town list to /t (town name) to check if that town was about to fall and set a home there. The only difference with dynmap is that this will be easier for the player. It's always been a first come first serve basis. The only winners are those who are putting in the extra work to receive the reward.

    I also do understand that a dynmap could use a lot of storage and or server space. But I'm not saying that this suggestion needs to be implement right away as I've already stated numerous times in this thread. I'm simply saying further down the line, such a suggestion would be a great benefit to the community with such little things like allowing players to choose when they want to show up and off the map.
    --- Double Post Merged, Jan 13, 2017, Original Post Date: Jan 13, 2017 ---
    I'm not trying to be rude, but seriously? It's explained already. It allows players to understand their surroundings within the server. This allows players to make plans for where to expand their towns. This also allows other players to understand how a town looks, and navigate such said town. Their whereabouts as to where they are on the towny server, and where other towns are near them. This would in some retrospect allow staff to know where players are on the map to catch players who are duping, or abusing glitches.

    Such a program could be used in a later state for mini-games, as well aid staff in modreq's and investigations into players for legitimate reasons.
     
  2. metr0n0me

    metr0n0me Legendary Meeper

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    Which /towny map also does


    Without plot owners also being recorded on the dynmap, it would still be impossible to navigate towns. Even large structures like grinders just look like squares from above.

    Don't get me wrong, the concept is super cool (I've played on dynmap servers and it was awesome) but I think there's several reasons the server shouldn't implement the feature. We had one in 2012 I think and it was pretty cool.
     
    CluelessKlutz likes this.
  3. CasualNuker

    CasualNuker Celebrity Meeper

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  4. Natsu

    Natsu Celebrity Meeper

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    -1

    I love the idea, but Meepcraft needs other things like boosters, and I don't think it should be a priority right now. Nor do I want this floating in middle of trello and untouched for 10 years. With raiding, isn't that part of towny?
     
  5. Muunkee

    Muunkee Legendary art supply hoarder

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    This will take too much server space regardless of the time of implementation.
     
  6. Courtneyyy

    Courtneyyy Admin Princess Staff Member Helper Media Elder

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    this isnt needed and would cause issues with people who want private towns
     

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