I can write up a whole book about what I think is best, but I don't want to waste my time if it is not going to be used. I would need to know what "Fuzzlr's & Staff's"vision and initial thoughts for the voting system are before I can make a plan that all would like by all and that would actually be used.
However, that being said I have some quick suggestions that I think would be useful that would work together perfectly.
Re-doing voting prizes/chances completely: (All below numbers add up to a 100% chance) [Note: To actually make them appear accurately in the voting wheel, they need to be slightly different % rates per item]
OPTIONAL
- Keep the 1,000 meebles per initial vote, plus receive 1 vote crate key.
- Keep the "lucky" chances when voting so people have the opportunity to win extra vote keys.
- Set meebles prizes as follows in the vote crate: (Decreases the injection of new meebles into the economy which directly decreases the rate of inflation).
- 30% - 1,000
- 20% - 2,500
- 10% - 5,000
- 4% - 25,000
- 1% - 50,000
- Set all vote tools/armor in the vote crate as follows: (Makes the tools rarer and directly increase the demand for diamonds, enchants, and XP directly. Also, increases the demand for many other items indirectly).
- 2% - Shovel "Silk"
- 2% - Shovel "Fortune"
- 1% - Axe "Silk"
- 1% - Pickaxe "Silk"
- 1% - Pickaxe "Fortune"
- 0.5% - Shovel "X-type"
- 0.5% - Axe "X-type"
- 0.5% - Pickaxe "X-type"
- 0.5% - Pickaxe "Obsidian Smasher" *new
- 0.5% - Pickaxe "Glass Breaker"
- 0.5% - Vote Armor
- Set all disguise notes as follows in the vote crate as follows: (Put the disguise notes more in line with the "want factor" and makes them more rare and desirable).
- 2% - RainbowSheep
- 2% - Boat
- 2% - Giant
- 1% - Wither
- 1%- Dragon
- 1% - KlutchDecals
- 1% - Fuzzlr
- Set/Add more keys to vote crate prizes as follows: (Provide a wider range of excitement and a better draw factor for new players).
- 2% - Vote Crate Key *new
- 2% - Fly Crate Key
- 1% - Perk Crate Key *new
- Set/Add more items to vote crate prizes as follows: (Provides a certain cool and useful factor in many situations).
- 3% - Haste II Note
- 2% - Speed II Note *new
- 2% - Jump II Note *new
- 2% - Villager Egg *new
- 0.5% - Grappling Hook
- 0.5% - Viliger Tamer
- 0.01% - A Spawner
Along with the above changes, also add these to the /warp shop: (By adding these items to the shop it actually suggests a value to them, rather than them being the toilet paper they currently are. This also provides the opportunity to be a meeble sink for the economy).
(Note: I will be making a separate thread about /warp shop items and prices).
- B 1,000- S Hidden - RainbowSheep
- B 1,000- S Hidden - Boat
- B 1,000- S Hidden - Giant
- B 2,500- S Hidden - Wither
- B 2,500- S Hidden - Dragon
- B 2,500- S Hidden - KlutchDecals
- B 2,500 - S Hidden - Fuzzlr
- B 5,000 -S Hidden - Haste II Note
- B 5,000 - S Hidden - Speed II Note
- B 5,000 - S Hidden - Jump II Note
- B 50,000 - S 10,000 - Villager Egg
Enjoy,
Hornemans
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