This is an interesting thought that removing mending would coincide with a fall in the diamond price, but economic concepts can actually support this.
When mending is in the game, demand for diamonds is non-existent for new players, but the demand is inelastic. Meaning; the price of diamonds does not affect demand in any noticeable way; this would be because diamonds with mending in the economy would only be a one time purchase. Since it’s only a one time purchase for most tools / armor (especially with no pvp), the price can be rather higher than before since players are willing to cough up a pretty penny for something they’ll never have to buy again.
Opposing this, when there is no mending in the economy, the demand curve would be elastic, meaning a change in price would greatly affect the demand of diamonds. Without mending, diamonds are no longer a one-time purchase, and demand for diamonds (indisputably) would go up as people need to restock their tools to do anything in the game. However, increased demand shows a growing economy, which makes investment in the economy desirable; in the scope of diamonds on Meepcraft, more people would mine and sell diamonds. This competition drives the price lower as others undercut others to hopefully sell more diamonds. The only way the falling price is stopped is by having a price floor set by the server or a player shop that will buy diamonds virtually infinitely (which Summrs’ shop did in towns classic).
Economic concepts clearly agree with the server, but I do not agree with your claim that demand for diamonds with and without mending is the same. By only being able to gather statistics on vshops and chest shops you exclude the bulk of diamond sales to other players (literally buying in bulk).
In a real world example, this oversight would be like tracking sales of steel directly to consumers while overlooking the fact that steel is a product primarily sold between corporations wishing to produce other items.
In the scope of diamonds on Meepcraft, this oversight is missing the bulk sales of diamonds that would never take place over Vshop, because of tax, or chest shops because of time. I can personally confirm that the demand for diamond was much much higher without mending in the economy because I bought diamonds in bulk many, many times from other players in order to have supplies for my god tool shop (which actually had demand since we didn’t have villager breeding in towns classic).
Now that I’ve established how economics responds to having mending in the economy, what will this suggestion do?
By removing mending while still having villager breeding in place, little will change. The vast majority of players and towns have access to villagers, making demand for god tools and diamond chest plates low to begin with. Demand for diamond would increase without mending under normal circumstances such as those in towns classic, however, extreme is not towns classic. The mere presence of villager breeding removes demand for diamond tools, chest plates, and enchantments for the majority of the server. Without demand for these items, demand for diamonds will not increase as people do not need to buy diamonds for tools (which are the only things that consistently breaks in the server currently).
Tl;dr: Without other changes, this suggestion will do little to affect the demand for diamonds. And for that reason, -1
-
This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
-
Hi there Guest! You should join our Minecraft server @ meepcraft.com
-
We also have a Discord server that you can join @ https://discord.gg/B4shfCZjYx
-
Purchase a rank upgrade and get it instantly in-game! Cookies Minecraft Discord Upgrade
Best Posts in Thread: Remove Mending in Extreme
-
teddypines, Silver01, IzzSt and 2 others like this.
-
bruh this is a minecraft server and mining for diamonds for 20 hours a day is less fun than putting the funny book on armor and not having to worry anymore
teddypines, SX1, IzzSt and 2 others like this. -
Last time we removed mending, it dropped the value of diamonds considerably (with no increase in sales volume, as tracked by both vshop logs and checking physical chestshops since there was little direct player to player transactions happening) because people simply quit doing anything that would wear down their gear.
-
Right now mending feels "overpowered" because there is no sort of way that items are removed in the game. Nobody is really pvping, people rarely die. There aren't mobs in the overworld so there isn't even a remote threat of someone being killed. Because of that, there is an over saturation of items right?
Enabling towny war or enabling pvp throughout the world (in shops and towns) would greatly help this out. Having players being killed would force them to spend resources and skulls to make new tools and armor, thus stimulating the economy.
However, I feel that mending as it is already is balanced enough. Diamonds and iron are noticeably rarer in this "custom terrain" (which believe me I absolutely despise). Not only that, but exp is something that is difficult to grind out. This isn't like in regular towny where everyone and their mom has an exp grinder. You either need to mine quartz, villager trade or mine ores to get sufficient exp to mend tools.
"But Epic villager trading makes getting exp so easy"
That's right, but not in the sense you think. To trade with villagers to get enough exp, you need some sort of farm to get sufficient materials to get that large sum of exp. It is a very high start up cost that isn't easily available to players. Not only that, but players would have to find a village and breed from there, considering curing zombies isn't an option.
Ultimately your problem is that there isn't enough demand at your shop. There are two solutions for this: 1.) have some way that players lose items and thus need to create new ones (pvp, towny raids, etc.) or 2.) have new players join the server. Both of these would cause the value of items to go up. Right now the 10 players always online are wealthy individuals sitting in their towns who have no reason to buy new stuff. Having some way to remove those items or having a new stream of players needing items would create that demand. Not going full school shooter with the nerf gun like meep has always done.Last edited: May 12, 2020Summers, IzzSt, bloodyghost and 2 others like this. -
Mending devalues every single item in the whole server. Make extreme more extreme by removing it.
Here is a list of items it devalues
Iron Diamonds: Never breaking tools so diamonds and iron are devalued
Gold ender pearls gunpowder and the rest of the mob drops: Never breaking armor/sword means you can farm pigman all day long and never have to replace armor which makes it easier to get gold which devalues it.
Ebooks: Its devalues every ebook in the game due to items with enchants on them = lessvaluable
Wood Stone iron ore dirt quartz sand and the rest of the blocks on the server: Never breaking axes/pickaxes and easily repaired by trading with villagers
extreme kinda dead anyway but cmon mending is a 1k /fix for everyone and is lameIzzSt, Toostenheimer, boombox123 and 2 others like this. -
Denied - PvP is back and will cause people to lose enough gear as is.
qazini, teddypines, Meznik and 1 other person like this. -
teddypines, Natsu, IzzSt and 1 other person like this.