The real dedication in parkour is in finishing, not in just trying. It took me two and a half days to do chillroom the first time. Most players will never finish it. This isn't to say "whooo lookat me I'm so good" but rather to show that when you're trying to reach the end, a true parkour player won't give up, regardless of skill. Recently a new parkour plugin was added, and it allows you to save checkpoints even if you log off. After this a suggestion was made (and accepted I believe) to re-add meebles per checkpoint instead of at completion of the course. Since a player can log off, and come back to finish a course, I don't see a reason for meebles at each checkpoint. Meebles per checkpoint will also make grinding money quickly very easy, especially since the courses City and Chillroom allow for large amounts of progress to be made (and the harder parts are near the end) Since the most difficult parts of Stronghold, City, Chillroom, Countryside, Cactus, and Flower (in my opinion of course) are the end, this seems as if the courses are balanced so a player will be so far in as they won't bee TOO discouraged to finish, but they will be challenged. Removing end-only rewards for parkour will ruin the real value of these courses (especially flower, city, and chillroom) in my opinion because there won't be a reason for new players to complete them, only to play them. I hope I made you see this from the other side. I really think this will hurt meep's parkour subcommunity and the only thing it will help is to buff player's balances.