Mystic job rewards are not very op compared to other jobs. Here are some potential reworks that would be good!
Level 25 Perk
/unenchant
Removes all enchantments from an item at no cost.
Level 50 Perk
/bottle
Gives xp bottles at the cost of a players levels (should be equivalent). This should not require people to actually have glass bottles. People have to grind to get just this far, let the perk be a little bit more beneficial.
Level 100 Perk (potential perks)
/fix @ 50k per /fix OR a cool down (4 hours - 24 hours)
Fixes the item in hand to fill durability, does not reset item tags. Can be done unlimited times; costs 50k per use.
OR
Fixes the item in hand to full durability, does not reset item tags. Has a cool down to limit use (every 4 hours or 24 hours).
/unenchant (buff )
Unenchants the item, and gives enchanted books with the enchants that were on the item.
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This was just a few ideas. Lvl 25 and 50 are reasonable. Lvl 100 can possibly be op, but it should be! Mystic is not an easy job to grind quickly, and currently it has some of the less good benefits.
Edit: Also, the signs at /warp jobs in the Mystix building are either nonexistent or very hard to read (gray text)
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