/fix 1 tool should cost more IMO. As I replied on your other post about this, I still think 5K per tool is pretty reasonable. It's much cheaper than buying a new tool and still requires you to pay an amount of money where you have to actually work in order to profit off of.
Or maybe it can charge something like 5-10 meebles per durability that has to be fixed. If you have a diamond tool it has 1561 uses. If you use 1000 uses and you go to /fix it, it'll cost you 1000x10 = 10000
I think that'd be more fair to have a higher price and it'd also help the eco and players out. It makes it more interesting.
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