I think a general "Parkour balancing" thread is in order tbh. City, Countryside, Balloon, Cactus, and Stronghold are pretty much fine (except for the Countryside cut patch fixes I've been working on with staff) but Chillroom, Flower, and Jungle are laughably inconsistent. Chillroom cp3-12 is barely failable. Flower cp4 and 5 are actually really difficult compared to the first part, and Jungle has like 3 jumps that are MUCH harder than anything else. Consistency is important, especially since player retention rate needs to be raised as much as possible.
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