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Best Posts in Thread: Co-mayors And Recruiters

  1. Fuzzlr

    Fuzzlr Owner Staff Member Owner

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    You can now set a Co-Mayor for your town! Co-Mayors have the same permissions as Mayors with the exception of /t delete.

    Type /t rank add <player> co-mayor

    You can now set Recruiters for your town! Recruiters have the ability to use the /t add command.

    Type /t rank add <player> recruiter

    DO YOU HAVE MORE IDEAS FOR RANKS? POST THEM HERE!
     
  2. StopResetting

    StopResetting Popular Meeper

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    IF YOU DON'T TRUST THEM THEN DON'T CO-MAYOR THEM THEN
     
  3. StopResetting

    StopResetting Popular Meeper

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    Janitor - they can clear plots that have been left by people who ditched the town. lel

    Builder - they can build on all "unowned" plots but they can't /t set, /t toggle, or anything but build.
     
  4. XxNine_TailsxX

    XxNine_TailsxX Legendary Meeper

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    Copying Clash of Clans I see...
     
  5. Deinen

    Deinen S'all Good Man

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    For the record, I would trust both my co-mayors with /t delete. However the difference is, with /t withdraw, it's like having someone work around the nuke, and could indirectly launch it. But if you give them /t delete, it's like just giving them the launch key. Only a set number of people need /t delete because regardless of trust there should be only a set number of people to ever use it. Leaving it out isn't an issue of trust, but an issue of liability.

    Aside from that, /t withdraw has a number of practical uses. Projects and work would slow to a crawl if everyone needed to wait for me to pull money out and/or pay for things. Now I can have a few people I trust, in this case founded Lakewood with me, pull that money out, and we have 2 more funding spigots for projects. /t delete has no practical usage outside of devastation, that command doesn't assist anything that would reasonably need assistance on.

    You must trust your staff, and if they mess up, it's your fault. If people vetted who they gave assistant to, etc, there would also be less overall cases of mayoral/assistant abuse, theft, etc. Meaning outside this example itself, this system of trusting/knowing/vetting your staff first would bring improvements to a lot more things than an individual town.

    Also to note, just because a co-mayor can withdraw, doesn't mean the money is his in any way as well. Legally, the town is owned by <player>, and all bank funds within the town also are owned by <player>. While assigning a co-mayor is an automatic grant of usage to those funds, it is/should be assumed withdraws are for town-use only. Withdraw of town funds for personal use(embezzlement) is clearly abuse, and illegal(theft). That warrants a removal from co-mayor in the lightest sense, to a ban in the harshest.

    Which means you can react to these situations, and resolve them in some fashion, if from theft then with a refund perhaps. However with an issue of /t delete, you cannot get that back. There is no refund, there is no going back. There is no more.

    This is why I think the /t delete is not an issue of logic, but of liability, practicality,
     
  6. Fuzzlr

    Fuzzlr Owner Staff Member Owner

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    You can now set Builders for your town! Builders have the ability to build anywhere in the town!

    Type /t rank add <player> builder
     
  7. XxNine_TailsxX

    XxNine_TailsxX Legendary Meeper

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    1. I have no idea why you replied to a literaly 3 year old post.
    2. When you copy an idea, you usually change the name of it. Just because they have different names does not mean they aren't similar.
     
    cnkropp, Natsu, GroovyGrevous and 2 others like this.
  8. iOblivion

    iOblivion Popular Meeper

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    NO