Previously, /warp shop was a nightmare for the economy. It was basically a magical font where people could buy and sell valuables without supply and demand, something that hurt the economy buy eliminating entire markets for certain goods. An example of this would be logs. If logs were not present in /warp shop, it would have made logging a profitable profession that many people could do in their spare time, and it would have also served as a very cheap, accessible, and obvious job for new players to do. With the main purpose of /warp shop gone by enforcement of the EULA through donation incentive, adding it would just purely make the server worse.
However, there are some good things /warp shop did. It allowed for people to purchase cosmetic items and items not allowed in the game, such as hacked pickaxes and end portal frames. It also did probably the most genius thing Meepcraft has ever done pertaining to the economy: The sell price of emerald ore. The modest sell price on emerald ore singlehandedly made mining profitable and therefore simulated the economy. Whoever made the sell price for emerald ore should seriously and unironically be given a medal.
Something else worth noting: With one miscalculation in Warp Shop, heavy exploitation can occur. I became the richest meepcrafter in hours by exploiting a certain area in meep shop a year ago, earning over 23,000,000 meebles in 1 hour.
The system I would like to propose is this:
- Meepcrafters can rent small stalls in /warp shop. They'd function as chest shop booths.
- Renting prices will be very cheap, 2,000 for 24 hours. You can only rent plots in increments of 24 hours, though. The purpose? It would add an incentive for many to come back online and gain prime stall locations: "My stall is about to expire, better make a new one!" It will also allow newer players to make stalls of their own
- The maximum different amount of goods meepcrafters can sell at a time would be very small, at around 6-7. This will discourage monopolies.
- These stalls will feature holograms which shop owners can edit.
-These stalls can actually be set up very easily, "Stalls" can be 3x3 plots which people can buy, all linked to roads. Infact, this feature could probably be added by a tech WITHIN TWO HOURS. We already have the means to do it with creative, all we would need to do is make the plots purchasable and have them expire. The way the stalls would be organized is exactly like creative but with a much, much smaller plot size. When stalls expire, goods inside the chests can be instantly transmitted to a virtual chest via a command, a chest where people can take out goods but not place anything in them.
In addition to having a player lead shop, the following items will be sold by administrators in a special section inside of /warp shop to discourage hoarding and make more professions viable:
- End Portal Frames, special capes (if possible), Bedrock, and special fireworks can be purchased for modest, but not overly expensive prices. Custom ranks may be available for purchase here too, one can maybe spend 10,000,000 meebles to gain a new custom rank. The rank's color will not be able to be changed, (i.e. Supremes will still be purple, Legends orange). By having this, it will encourage undoubetly a small amount of the population to sell ranks to players to have this extreme sum of money, helping the server out
-Emerald ore will be able to be sold here for 2,000 a piece. Purchasing it will be impossible.
I spent a while making this. Feedback is appreciated! I'd also like feedback from both @metr0n0me and @KlutchDecals , as they are two members in the community I'm certain can give constructive feedback.
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