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Best Posts in Thread: Get rid of that *one* Jump in Jungle parkour

  1. FamousZAmos

    FamousZAmos Popular Meeper

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    I think a general "Parkour balancing" thread is in order tbh. City, Countryside, Balloon, Cactus, and Stronghold are pretty much fine (except for the Countryside cut patch fixes I've been working on with staff) but Chillroom, Flower, and Jungle are laughably inconsistent. Chillroom cp3-12 is barely failable. Flower cp4 and 5 are actually really difficult compared to the first part, and Jungle has like 3 jumps that are MUCH harder than anything else. Consistency is important, especially since player retention rate needs to be raised as much as possible.
     
  2. CluelessKlutz

    CluelessKlutz Badmin

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  3. FamousZAmos

    FamousZAmos Popular Meeper

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    I definitely agree. It's a super easy fix, and would help retention rate. I remember one time ellie helped some cit for hours on jungle, and she could almost never get that jump. She didn't quit because ellie was helping her out, but we can't deploy ellie to help all new players all the time.
     
  4. bloodyghost

    bloodyghost local haunt

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    I agree. The jump is disproportionately hard compared to the rest of the course. It just doesn’t make sense for it to be where it is. +1


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  5. Vexmae

    Vexmae Royal-Tea Staff Member Mod Media

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    I think we all know which jump I'm talking about, I get it, it's an easy jump once you've done it a few times, but it's highly discouraging to new players, thinking that they can't do the 'easiest' parkour on the server, I think we could've kept just that little amount more of active players if we made that 2nd jump a little less infuriating.
    I've noticed a few players quit because they can't do it, and it shouldn't be too eco changing to do so, as the parkour is 2k and still possible either way, it'll just make it a little more relieving to those that join meep to do the parkour