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Best Posts in Thread: Halo Multipliers

  1. qazini

    qazini Neighborhood Panini

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    I don't play minigames all that much, but I enjoy halo once in a while, and often I find myself annoyed that I win against obviously better players because of the multiplier. So, I have a suggestion to make games a bit more fair in judging the winner.
    The idea is this: all players receive the same amount of coins per kill, but when they are converting their coins to meebles they receive meebles equal to their coins x the multiplier. This means that the winner of the game will now be based entirely on skill, but everyone gets to keep the same amount of money from kills they would have gotten anyways. The prize would now go to the most skilled player, so though ranked people still get more meebles from halo, they can't rely on their rank to win games.

    I realize that a change in how multipliers work isn't top of the list, nor do I know how much work it would take to change it, were this accepted, but I don't think there's any harm in writing the suggestion. If you have any ideas on how to improve my proposed system I would be glad to hear them. Thank you!
     
    Adrian, cooey, SuperDyl and 3 others like this.
  2. CluelessKlutz

    CluelessKlutz Badmin

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    As an avid Halo player, I've always been slightly bothered by this, as well. I might be rather difficult to implement because the Halo plugin runs quite different from all the other minigames we have currently. I'd highly support this idea in TDM, on the fence about FFA. FFA can go either way because skilled players can easily dominate over higher ranks provided the right circumstances.

    Overall, I think it's a good suggestion, and might level out the actual playing field of Halo.
     
    smk, cooey, SuperDyl and 2 others like this.