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Best Posts in Thread: Lower Wild's and Towny's Difficulty

  1. reggles44

    reggles44 NANA NaNa nana NaNa NANA NaNa nana NaNa, REGGLES! Elder

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    I enjoy the challenge of trying to survive as far as food and mobs and as @Enderzon said food is the easiest thing to get on meepcraft. Furthermore the only time when I have actually died to a mob is when I go afk in the wild/towny wild.

    So lets flip this thread, I want to raise the difficulty so survival becomes more interesting.
    #raisethedifficulty
     
    Muunkee, SX1, BlackJack and 5 others like this.
  2. reggles44

    reggles44 NANA NaNa nana NaNa NANA NaNa nana NaNa, REGGLES! Elder

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    It's not about the steak economy its about the fact that the farmer jobs becomes useless to the overall server quality after you give people feed. If you give everyone /feed then there is no food economy which means there is no demand for food meaning no one will use the farmer job which will reduce the overall avenues for making money. By reducing the number of jobs and economies the server loses content which in turn loses players. Its the same reason why you have people that go mining, because there is demand for diamond armor and tools so they can do things better/faster. If you give feed which removes that economy aspect might as well give everyone a stack of diamond every week so they can make tools/armor. If meep goes down that path it means we are willing to slash content to appease people. So we could just go into a creative server where everyone has gamemode etc, however our content doesn't stem from that meaning we lose value. Quick recap, adding in feed is slashing an economy and game aspects which give player content and keeps them on the server.
    --- Double Post Merged, Sep 12, 2017, Original Post Date: Sep 12, 2017 ---
    I mean a good month of content for me was making pwarp food and having an economy purely based off of giving away food. That pwarp was frequently used to get food as well as host events and have a shop.