The new plot types were added as a direct result of the Towny upgrade so that Towny would work with Meep 1.12.1. The addition of these plots were due to the Towny developer and was not in and of itself a development effort of the MeepCraft Techs. (The alternative would have been a broken Towny plugin).
Question: how likely would it be for all the mayors of each town to agree to a Towny War? I don't believe that the code, if written, would ever be used. There are currently two nations on Meep--and one of them grossly outnumbers the other in terms of both player count and nation count. Furthermore, we market Towny as a safe place to put your stuff... Towny War doesn't seem very safe
Here's an idea. We could implement a program that made a copy of towns every month or so and have a towny war on that. This "Towny War" server would not be linked to the global inventory system or the global shop system, so there would be no duping glitches related to cross-server stuffs. But such an idea would be a large investment of time, of course, so I'll leave it up to the Admins to make the decision on that one.
However, I'm going to vote -1 on this one. Thank you for your suggestion though!
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Best Posts in Thread: World of Color Update Suggestion
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@Draqq another smart man fancies towny wars. +1 for towny wars!
cooey, FamousZAmos, Pmx728 and 2 others like this. -
One of the central attractions of towns is there's not set goal, and the only limits is upkeep prices. By limiting the size of towns, you make it so there's a point when a town cannot grow any further, and instead the town staff can only maintain their limit rather grow. If that's the case, why bother playing in that town?
It reduces the work that people put into their towns because they constantly have to go and start new towns if they hit that limit. Towns like Legend, Peachstreet, and Braveheart all grow because of active staff and constant work. I speak from the perspective of building Legend from the ground up. If you trust what is shown in my stats menu, I alone have logged more than 60 days of playtime since the new towns world opened. Limiting what a town can do makes that work futile, because I can't build any further, and if I claim more land, I'm still not generating more income. As it stands right now, I pay 26k every single day out of my own pocket to maintain it already, and that's with 400. The overall upkeep in the town is already approaching 70,000, and most of that is from services that are provided to new players.
By adding a limit, Legend and other towns then have a limit to how much they can do. In a time when players constantly complain about boredom, limiting how far they can go is a horrible concept. Assuming the limit was set at 250, Peachstreet, Braveheart, and Legend would have all maxed out already (at peaks, Peachstreet hit 350, Braveheart 260, Legend 600).
So no, absolutely no, to limiting towns.
However, I don't believe the server is currently at a place where such a system would be practical. Most of the current players do not PvP anymore due to the combat update. I'm not against adding Towny Wars at all, but I just don't believe Meepcraft's current capabilities warrant the development time that can be spent making things a larger percentage of players can enjoy.SuperDyl, TheTastyNacho, iKitten and 1 other person like this.