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Best Posts in Thread: A New /Warp Shop that will Benefit the Economy

  1. 7acespade

    7acespade Celebrity Meeper

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    Previously, /warp shop was a nightmare for the economy. It was basically a magical font where people could buy and sell valuables without supply and demand, something that hurt the economy buy eliminating entire markets for certain goods. An example of this would be logs. If logs were not present in /warp shop, it would have made logging a profitable profession that many people could do in their spare time, and it would have also served as a very cheap, accessible, and obvious job for new players to do. With the main purpose of /warp shop gone by enforcement of the EULA through donation incentive, adding it would just purely make the server worse.

    However, there are some good things /warp shop did. It allowed for people to purchase cosmetic items and items not allowed in the game, such as hacked pickaxes and end portal frames. It also did probably the most genius thing Meepcraft has ever done pertaining to the economy: The sell price of emerald ore. The modest sell price on emerald ore singlehandedly made mining profitable and therefore simulated the economy. Whoever made the sell price for emerald ore should seriously and unironically be given a medal.

    Something else worth noting: With one miscalculation in Warp Shop, heavy exploitation can occur. I became the richest meepcrafter in hours by exploiting a certain area in meep shop a year ago, earning over 23,000,000 meebles in 1 hour.
    The system I would like to propose is this:

    - Meepcrafters can rent small stalls in /warp shop. They'd function as chest shop booths.
    - Renting prices will be very cheap, 2,000 for 24 hours. You can only rent plots in increments of 24 hours, though. The purpose? It would add an incentive for many to come back online and gain prime stall locations: "My stall is about to expire, better make a new one!" It will also allow newer players to make stalls of their own
    - The maximum different amount of goods meepcrafters can sell at a time would be very small, at around 6-7. This will discourage monopolies.
    - These stalls will feature holograms which shop owners can edit.
    -These stalls can actually be set up very easily, "Stalls" can be 3x3 plots which people can buy, all linked to roads. Infact, this feature could probably be added by a tech WITHIN TWO HOURS. We already have the means to do it with creative, all we would need to do is make the plots purchasable and have them expire. The way the stalls would be organized is exactly like creative but with a much, much smaller plot size. When stalls expire, goods inside the chests can be instantly transmitted to a virtual chest via a command, a chest where people can take out goods but not place anything in them.

    In addition to having a player lead shop, the following items will be sold by administrators in a special section inside of /warp shop to discourage hoarding and make more professions viable:

    - End Portal Frames, special capes (if possible), Bedrock, and special fireworks can be purchased for modest, but not overly expensive prices. Custom ranks may be available for purchase here too, one can maybe spend 10,000,000 meebles to gain a new custom rank. The rank's color will not be able to be changed, (i.e. Supremes will still be purple, Legends orange). By having this, it will encourage undoubetly a small amount of the population to sell ranks to players to have this extreme sum of money, helping the server out

    -Emerald ore will be able to be sold here for 2,000 a piece. Purchasing it will be impossible.

    I spent a while making this. Feedback is appreciated! I'd also like feedback from both @metr0n0me and @KlutchDecals , as they are two members in the community I'm certain can give constructive feedback.
     
    Last edited: Jan 4, 2017
  2. Khafra

    Khafra Celebrity Meeper

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    It's not. Not just on this server but on every single one you will ever play. Experienced players understand the ins and outs of a server's economy much more than the kid who logged in for the first time today 15 minutes ago.

    An economy will always benefit old players. If a new player can make money fast, old players can make money twice as fast.

    edit: We've all been new players at one point, and we adapted to this server. Dedicated people will thrive on the server, and it will always be that way. In one week of playing gamma, I made 1.5 million meebles (until server files were deleted). If you have the ability to think outside of the box you can make money.
     
    Last edited: Jan 5, 2017
    7acespade, 00000, Natsu and 2 others like this.
  3. KlutchDecals

    KlutchDecals The Real Ironman Elder

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    I like some of your ideas but theirs a few issues I have with the base of your shop idea.

    Ill start with the beginning.
    Your method and ideas with emerald, ect. Makes the shop the MAIN source of income for people profiting from mining. The issue with that and what ive been trying to explain to the server is that with that method, money is infinitely spawned in and no money moves. Players find a ore vein, clean it up, and sell to a shop that removes the item so no one can buy it, and spawns in meebles raising the baltop.

    The method I implimented, and the way the new jobs system works is that it is finally NOT a shop based economy. We had a bunch of eco ideas that made no sense meshing with each other. The way it works now is this.

    Players get a job, say mining. You will be paid per ore mined like old jobs but the money is now buffed because you cant sell to shop. You will get paid slightly more per block to encourage mining and make it profitable.

    Now here is where my system comes in. Instead of selling to a shop and spawning MORE, a player is able to sell it via Meepshop, or chest shop. Because I removed fix, ores have value again for players to purchase. Money is now transfered instead of spawned.

    -------
    Now for your ideas, I have to say they are well put together. I like a lot of the concepts you have but in my honest opinion, they again go back to the old way of not meshing. The amount of space we would need for a 3x3 plot system would be huge. Way larger than any spot we have in spawn. It would also mean we would need to impliment a towny like plugin in spawn. It would take WAY more than a few hours to code as the idea you proposed is intricate. It seems like something a player could do in towny by making a mall. I really dont see an honest need to put something like that in spawn.

    The ideas for items could not have come at a better time to be honest though. I was looking for ideas and was about to make a post but I think you covered it here perfectly. Im typing this at work on my iphone so If im missing something you said, its because im going off memory so please reply again if I missed, or misunderstood anything.

    Keep the positive and constructive posts coming as we really appreciate any feedback we can get before the opening!