The Meepcraft Effect is a simple equation I've made up.
Towny Server = Players want to create their own town = 9/10 players owning their own towns = No space in towny worlds for more towns = Results in more towny worlds being added ea.. alpha, beta finally gamma = No players joining everybody's town which results in players quitting = Less revenue for the server.
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Meepcraft needs a serious update. Lets look at Meepcraft's past to understand why the server was so successful.
Towns were expensive. Not everybody and their mother owned a town.
Item values actually fluctuated in value depending upon players buying or selling.
Focusing on Events (Server Drop Parties, TNT runs, wild hunts etc)
Focusing on the Towny Aspect of the server, not so much Mini-Games.
Custom Items specifically for the Towny world.
I'm not trying to bash on the server. I'm just pointing out it's flaws. Flaws that will hopefully be brought to light and fixed.
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Hi there Guest! You should join our Minecraft server @ meepcraft.com
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We also have a Discord server that you can join @ https://discord.gg/B4shfCZjYx