it's like a magnet
Going into the wild can get boring if you have OP gear. There's no challenge or anything special. What if we had a plugin to create mobs that are stronger depending on how strong their opponent is(i have a way to make it work k)?
Here's the basic idea:
In a radius of 50 blocks around players, it will test for their XP level and the rank of their gear(no gear, leather, iron, diamond, enchanted leather, enchanted diamond, etc).
The XP level and gear determine how strong the mobs spawn in that radius. For example, if I had 15 levels and iron armor, the mobs around me would spawn with a little bit of extra armor(mostly leather and some iron) and their weapons would be better(instead of a wood sword they could have a stone etc)
If I were wearing enchanted diamond armor with a lot of levels the mobs that would spawn would begin to get enchanted bows and weapons, and diamond armor. Some might even have potion effects.
I know you're thinking "WHAT IF I'M MINING WITH A FRIEND WHO IS REALLY OP BUT I HAVE NOTHING AND THEN THE MOBS ARE CRAZY AND STUFF"
I have a way to fix that problem: Parties.
In the wild you can type /party (player). If they type /party with your name they will join the party. When you are in a party it will take the gear level and XP levels and balance out the mobs that spawn. So if one guy has 30 levels and another has zero, the mob spawning would act as if there were level 15 players. Does that make sense? I think it does...
I'm open to ideas to change this, thanks for reading!
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