There is no excuse for people who xray or in my case, bug abuse, but there have been an abnormal amount of people who have resorted to extraneous methods in order to mine diamonds in the overworld. Simply put, they are too rare. However, just the fact they exist makes people overly frustrated and the game exceeds the point of being "extreme" and just becomes too grindy. There are 2 options here.
The first option is to increase the diamond ore rate, but I don't personally like this strategy because it makes iron gear worthless and I don't think everyone having full diamond is enjoyable. And even then, diamond lower than Vanilla diamond rates is inversely proportional to the amount of people who will cheat. I don't believe it is entirely the fault of those who xray and bug abuse that they ended up doing that. I am almost positive there are others who are currently doing in on the server and just have not been caught yet, and that fact alone already disrupts the balance between iron and diamond gear.
The second option is to remove diamond mining entirely. The amount of people with diamond roughly stays the same except there is no point in xray as they no longer exist. Acquring diamonds can be exclusively from dungeon mob drops or special "diamond mines" throughout the world that can be competed over by various towns. These are just suggestions but removing the vanilla process of mining diamonds will drastically remove the motivation for xray. Xray definitely can't be justified, but you have to look at what exactly the incentives are, and they're quite manageable, but currently nothing is being done to address it. It's not entirely the fault of the player.
It's not extreme, it's needlessly grindy.
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Best Posts in Forum: Denied
Page 11 of 16
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- Thread: Remove diamond mining
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Trade chat messages that are long often take up the whole visible chat box (without pressing chat key or scrolling). It's annoying. Obviously there is /ttoggle but I am still interested in seeing ads because I like to find out where I can buy things. Somebody suggested a character limit and I am all for it. Links for meepcraft.com are a special case because they can often be long yet should not be subject to this filter if they are over the limit.
SuperDyl, evilalec555, FamousZAmos and 8 others like this. -
This would be a pretty cool aspect that could be added to the website. I know it is not needed right at this moment because a lot of player statistics are accessible through commands in game, but it could be a nice addition and a cooler/nicer way to organize information.
Things that could be included:
- players with most meebles (baltop)
- list of towns and the amount of residents in the town
- so many possible statistics taken from minigames ( I never play minigames so I'm not familiar with in depth stats/leaderboards that can be displayed)
- playing time (excluding afk time)
- /jobs level leaderboards
- mcmmo leaderboards
Other fun statistics that can be added
- volume of traded items that day
- highest player count for that day
- meebles taken out of the economy that day
- meebles added to the economy that day
Anyway, let me know what you guys think. I know with Meep's current situation this shouldn't be a priority right at this moment, but I think it definitely would be a cool addition to the website.
discussLast edited: Jan 13, 2017CluelessKlutz, Muunkee, funkyrainbows and 8 others like this. -
- Thread: Economy
I'm using @kcschmidt format because it seems to work usually.
BackgroundMinigames: No one plays minigames. Simply put, skywars and halo are only used for boosting. SkyWars kits are extremely unbalances and so are chests. With 1k prize, and games lasting up to 5 mins, no one uses SkyWars to legit make money. SkyWars was never intended to make players money.
The economy in alpha, beta, and now Gamma are officially dead. With complete removal of the "Sell" option in shop, there are no decent ways to make money as a new player. (The rich will get richer)
Issue
With the remodeling done to /warp shop today, there are currently no ways for a new player to have fun and make money. I was talking about this in shout and a player suggested that there are still these ways to make money: Minigames, voting, and jobs. These money making oppurtunities do not help "player to player transactions" or "fix the economy" as so many people have been crying about lately.
Voting: Voting helps the server and you get a little money for helping out. Voting every single day, on the exact minute will make you 40k a week. This is barely enough money to pay for pwarp upkeep and towns. Voting isn't a subsantial way to obtain money.
On top of that, a new player playing on MeepCraft for the first time will most likely not vote. If a player has to grind for 6 hours just to make 10k+ they won't have enough fun to stay and vote in the future.
Jobs: Once people become intelligent again and start using jobs for money, the economy will be ruined. Jobs are also unbalanced, as new players (citizens) only start with ONE job. No player wants to grind at a farm all day, or go mining, or cut wood, or the other jobs.
- Jobs will be nerfed once admins realize they're abuseable, so start making money before they do.
Ranked shops
Another perk is gone. A reason to donate in Gamma was for use of the shop. The shop gave items a base price. I'm not saying these prices were good whatsoever, but it stimulated the economy in one way or another. The problem was not only for sell, but also for buy. Buy gave prices a ceiling ( @PseudoPlatonic ). Buy should have been removed, and sell should have been reduced. Also, buying polar bear eggs and mushroom cow eggs removes the rarity of these animals. It is the same as using a spawner, once you get 2 mushroom cow eggs/other animal, it allows you to infinitely have food.
Buy prices currently/ Donor shop
The "Donor shop" carries a ton - and I mean a ton - of useless items. On top of that, all the shop prices are trash. No one will spend 75k for a villager egg. No one will spend 250k for bedrock, no one will spend 350k for ONE end portal. Adding dragons breathe and wither skulls only lowers the prices of these two items, and also the rarity.
Modification
To start off, I never LEGIT wanted the shop to be removed. I wanted the sell price on items to be reduced, not removed.
Add sell back to items. Except this time, reduce the prices of all items. Emerald and diamond ore should sell for no more than 250 per, all other ores should have their price cut by 3/4ths. Farmable items should be removed completely. Add items that need to be crafted manually or need work to be obtained. (chiseled stone brick, coarse dirt, podzol, mossystonebrick, crackedstonebrick, etc). Items found normally, stone, dirt, grass... should not be on shop at all. Wood has its' own market, so it should be removed. Add back ranked shops, it was the only useful perk the donors had. Cut down the prices of gadgets, bedrock, end portal.
Staff encourage Player to player transactions, but with the buy option, you are better off spending a few more meebles on a beacon than advertise and buy one from a player. Completely remove the buy option, it's the main problem. Not sell.
I've explained the benefits thoroughly, IMO.Cherrykit, Acceleradiance, FatIsNoob and 8 others like this. -
- Thread: Legend permanent fly
yes I understand this thread will get a lot of hate, but, legend hasn't recieved perks in months, and have paid the most for their rank. The MineCraft Eula allows all pre-eula donors to keep their perks, as long as it isn't purchaseable for real currency
Here's what Mojang said:
"How should servers deal with users who have already spent hard currency on features that affect gameplay?
Users may keep the perks they’ve paid for on the condition that the same perks are available to other players on the server (directly or purchasable using soft currency). It’s up to the server host to decide how to compensate users for previous transactions."
( https://mojang.com/2014/06/lets-talk-server-monetisation-the-follow-up-qa/ )
Pretty much, as long as the perk in buyable in game (fly notes at /warp spawn) all legends are allowed to have /fly.
Quoting @Fuzzlr on his Eula update thread; "
( http://www.meepcraft.com/threads/meepcraft-eula-compliance.59083/ )
You don't see any perks being added for legend. Giving us /fly will make legends satisfied with not recieving any new perks, and it is eula-compliant.DevilSpawn112, pizzafest, fasehed and 8 others like this. -
For those who have played meep long enough, you might have seen meeps old spawn. If not it was a little like a castle. Then it got reset a few months ago. If it could bae added as a new /warp Airship location like Titan's Layer, Which Town, Caebae Island, etc. All that really is needed is that you add chests (and possibly remove/block off some parts of the) with loot which at most can take and hour, barely time and effort compared to creating a new map, plus we will no longer miss the old spawn. I hope you accept this and fell as I do about this. In no way do i mean to replace anything, I want to add.
Thank You For Considering
-AdrianBFaustLast edited: Jun 12, 2016iKitten, Toostenheimer, fasehed and 8 others like this. -
- Thread: Remove Purchasable Fly Notes
Hello Meepers,
So this thread is specifically targeting the recent sale of fly notes but it also addresses a larger issue with the development of the economy. To start I would like to talk about some simple economics of supply and demand.
Now this graph is a simple representation of a supply demand graph and how they relate to create prices in an economy. Supply is driven by the amount of an item that a producer would want to sell at specific prices and demand is driven by the amount consumers would buy at specific prices. Where they meet is equilibrium price in the market. This price satisfies both demand and supply quantities and price which allows for increased trade of that specific item.
With the current setup of purchasing notes in spawn the graph changes, and not in a good way. While demand is unchanged supply suddenly has a set prices without the regard for demand. Meaning that demand (aka the player) no longer have any power to change prices in the economy by either reducing supply or increasing demand. This isn't necessarily a bad thing but it does start to remove an interesting aspect of the server which I believe most economy players have missed for a while.
That is to say, power. While many players work towards larger and larger balances players already with large balances have very little options to use that money. Currently there are a couple options that provide dismasl end game. Players can invest in spawners and build up a huge grinder to spawn in items which he will then sell for money to recuperate his loses on the initial investment. That player may also put a large potion of his money into a town so he can live and build in peace. Finally that player can make a huge collection of items where he will have some of the rarest head, blocks, eggs, and collectibles. These are all great options but they absolutely suck as any kind of end game economic playground. If player could freely put their money into the market to change prices or supply and start controlling different items it would allow for that end game power that an economic server needs.
Getting back to fly notes and other purchasable notes that have a set price now I think it is rather clear as to what aspect is being removed. When they were first created these notes were meant to be a new item which could be traded in a completely new market with completely new players who haven't already made a huge investment. However now that the prices are set there is no reason to trade them, why invest money into notes when the server will out compete you in price and supply every time. Therefor to help endgame trades and economy players we need a free market for specialty items.
At the same time having universal fly notes doesn't bring in any money but infact loses the server players as people don't have to vote to get them anymore. This whole ordeal has lost the notes value and lost the server daily voters.
TLR
The set prices of fly notes ruin large scale trading and don't bring any benefit to the server, therefor they should go.Photoave12, evilalec555, cooey and 8 others like this. -
- Thread: HOW TO BYPASS THE STUPID EULA
look at what these owners of other severs are saying about how to bypass EULA.
--- Double Post Merged, May 7, 2016, Original Post Date: May 7, 2016 ---
@KlutchDecals
@XChaosZeroX
@Cooleysworld
@Sjoeppappentrap -
This suggestion is self-explanatory. We'd disable /fly when the pvp timer is enabled for ults, and if they get hit while flying, they'd get teleported straight to the ground.
Time after time again, in towny pvp arenas and in wild, ults fly away and say "oops, I left fly on. rematch?"
It's getting very tiring.FunGUY, KaiUsesThis, Empoleon_master and 8 others like this. -
- Thread: Towny Suggestion
We need this, it would reduce a lot of towny based modreqs.
Towny Wands -
- Thread: New Town Command: /t logs
This could be a helpful command for assistants, co-mayors and mayors to keep track of who is joining the town and who is leaving. It's helpful because i'm trying to keep track in a book and /t logs would help so i can see who left.
Ex.
(players won't actually see stuff like player1; they'll see their actual name)
----==Logs==----
player1 has joined.
player2 has joined.
player2 has left.
player3 has joined.
player1 has been kicked. reason:taxes
player4 has joined.
player5 has joined.
player6 has joined.
player5 has been kicked. reason:mayor has kicked them.
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Edit: You can do /t logs # for the bigger towns, just like /baltopLast edited: Apr 20, 2016 -
- Thread: Plagiarism
http://meepcraft.com/threads/media-application-from-orion9.58528/
Why is plargiarism barely frowned upon? It's a real illegal offense and it's something you should never do. The fact that we are encouraging a plagiarizer to apply again for a staff position here scares me.
I suggest that if you plagiarize, your applications will not be considered for 6 months or something alone those lines. Make these kids understand that plagiarizing is not allowed and greatly frowned upon on Meepcraft and all of society in general.sicklynerd, FunGUY, cooey and 8 others like this. -
- Thread: PvP Staff
Get staff that actually know what hacking looks like handle the hacking cases so people dont get banned for being good *cough* bluapol *cough*. Dont let regular mods and helpers handle hacking cases when they dont even know the first thing about hacking. stupid mistakes like this makes people who were banned never wanna play on this server again.
cooey, Toostenheimer, Niiicck and 8 others like this. -
- Thread: Remove trade chat
As the title would suggest, remove the trade chat.
What's it purpose? To give staff a reason to pester people who accidentally/unknowingly advertise something in the global chat? Like there is a huge difference between a green T or red G at the side of the chat where no one ever looks. I'd imagine that if someone says "/pwarp x for y", the intention is not to engage in a conversation, but advertise, so I ask again: what's the purpose of the trade chat? Why not add a "help" chat for questions? Or an offtopic chat, parkour chat... etc and keep the shout for people saying hi, bye and what they had for lunch.
Dozens of times daily I see people being warned to not advertise in shout... It's in the rules. So basically any new player will not read them when they join the server. (Yeah, yeah Deinen, this is a business, customers should read the Terms and Conditions and follow them... Not my point really). My point is, staff is doing a pointless job, for a pointless rule because of a pointless chat.
Please remove it.metr0n0me, SirCallow, evilalec555 and 8 others like this. -
- Thread: Remove Caps Filter in /msg
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- Thread: Staff Member Trophy (Forums)
REMOVE IT. There's no real reason for it. Trophy points are earned by your forums activity (if you even log on to get trophy point), your posts, your likes, etc. Becoming a staff member is not an achievement you have made on the forums. Overall, there's no point to having it if you're not even gonna give it to at least 90% of the people who have worked for the server. It serves no purpose, and I propose to remove it. It's unnecessary to have it, and once again, I do think it should be removed. I'm open to any arguments, and all feedback would be great.
cooey, BooBear1227, Cherrykit and 8 others like this. -
- Thread: Way to get rid of Rankism
Some not all
I posted a thread in under the discussion column talking about if Rankism has gotton worse, and from the poll I posted, it apparently has. The main problem that I observed wasn't "They're citizens, they don't even want to donate, ect, ect." But rather that Donors and the meepcraft community can't tell the difference between citizens who have been on for over a year and the one's who just come on the server and leave the next day.
That why I propose a new type of ranking for citizens. The longer you stay on meepcraft, the higher your citizen rank goes. Maybe after a year of you staying on meepcraft, you go from Citizen to Senior Citizen. They won't receive any benefits, they'll just have their rank changed, this way the Meepcraft community can tell the difference between them and a newbie.
Now, I'm sure that you're all wondering, how does this tie in win money as well as improve the meepcraft community? New players are the foundation that all minecraft servers are built upon. A server must keep having a continuous stream of new players entering the server, or the server will become stale. With the way is currently is with the Donators ignoring all the citizens in chat, it's driving away not only the new players, but the old players as well (not everyone wants to donate and not everyone is willing to give up their hard earned meebles to pay for a rank up) Driving away both new and old non-ranked players = less money for the server = less time being put into the server by staff and admins = ranked players leaving = even more new and old players leaving.ryker26, 00000, Dat_Coffee and 8 others like this. -
Please get rid of donor kits. This is actually starting to annoy me ever since i've been trying to just use standard kits. If i can get 3 hit in the best standard kit then there is something going wrong here. I know that they are there because people donated for it, but quite frankly it is one of the most Pay to Win things i've ever seen. Even the best of pvp'ers will struggle to kill a donor, especially the exclusive kit, gooddd that's a bloody tank, way to op. Sharp 5 sword for Supreme.. like what.
What i'm suggesting is that we either ditch donor kits and just have the standard kits or ditch donor kits and have 1 plain kit. Like iron armour, a diamond sword and an inven of soups for sommat.
My suggestion to replace donor kits is just a money multiplier. It's worked well for all the other minigames.
Citizen: 50 meebles per kill
VIP: 75 meebles per kill
Premium: 100 meebles per kill
Exclusive: 125 meebles per kill (You can't see yellow )
Elite: 150 meebles per kill
Supreme: 200 meebles per kill
Ultimate: 250 meebles per kill
Obviously these prices are just an example, as 250 meebles per kill is probably a bit OP, but hopefully you get my point. There are actually some amazing citizen pvp'rs, but they don't get recognized because they can't kill the donor kits.
The amount of people that will complain of this will be crazy, but I think it is only fare. I bet that the majority of KitPvP users are citizen, so why is the game based against them.
Please post comments / suggestions that actually make some form of sense to your side of the idea. Just answering 'No' or '-1, this is stupid' won't really help. If you put '-1, I think that lots of people have paid for donor kits so they should get what they payed for', will help a lot more.
Also feel free to add any other suggestions or ideas to this. Thanks
EDIT: I've just been in kit, with the standard elf. I came up against one of these 'not so good pvp'ers' using the Exclusive erebor dwarf kit. Both of our kits were fresh, just jumped down. I killed this person, but my sword had about 10 durability on it after I had killed him. Like wtf, my sword has gone just because the kit takes so many hits to actually kill.Last edited: Apr 18, 2015K9_Caper, Redolwolf, Videogames321 and 8 others like this. -
- Thread: Set board for players
/t set board (message) is very cool and really useful when you need to announce a change in the town or something like that. I'd like to Implement the thing in the player status, like for example if I'm not going to be on for the next few days, a command like: /set board Hi, I won't be on for the 3next days. See you later.
And then when someone type /seen ThatFrenchGuy, he/she gets this:
(Universe) ThatFrenchGuy (#94792) is online in TownsA
(Universe) Board: Hi, I won't be on for the 3next days. See you later.
(Universe) Balance: 0 Meebles
(Universe) Rank: Elite
Well this was my simple suggestion, leave a comment/feedback: tell me what you think about it.
EDIT: Maybe not /set board (message); /set status (message) sounds better
Excellente fin de soirée tout le monde.
-TFG
Credits to @buildmaster1000xLast edited: Apr 3, 2015JoeK, SirCallow, Paaaauuuullll and 8 others like this. -
- Thread: Redo Teamspeak
As you all know, the Teamspeak popularity has dramatically increased for a long time. There are things we need to change, and maybe more people will come on.
1. Make Teamspeak look cooler! It's been the same since I first joined in March 2k14. It'd be cool to spice it up a bit, put in some new channels, etc.
2. Delete some of the server channels. We have 20 public channels. We don't need a Teamspeak channel for alpha, beta, towns, dice dueling, skyblock, boomo, creative, ctf, halo, etc.; especially when Boomo and CTF are down.
3. Give elite+/supreme+ a rank on Teamspeak that allows them to make a temporary channel. They can put a pass on it, give other people in the channel channel ranks, and kick people out of the channel.
4. Change the "Steve". I mean for citizens, yes. But maybe like vip-exclusive/elite can get a certain rank to signify that they are donators and elite/supreme+ get their own rank to make the channels and stuff.
Overall, we want Teamspeak to be more popular, and these things will help it be.Grandblue, RaidByNightOnly, Jessy1990 and 8 others like this.
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