^ but will complain when the ecos broken.
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Best Posts in Forum: Completed
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- Thread: /Warp shop "Exploit"
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- Thread: Forum Backgrounds
Courtneyyy, cooey, Metzy and 9 others like this. -
- Thread: Im serious...
Courtneyyy Admin Princess Staff Member Helper Media Elder
Offline- Messages:
- 2,512
- Likes Received:
- 7,376
I don't understand everybody's obsession with poop.
Toostenheimer, Lady_Hestia, Khafra and 9 others like this. -
- Thread: Command for Discord
Pretty basic command: /discord - it will give you the website of the discord. It's convenient for people and probably wouldn't take too long to add.
Not really needed but maybe some easy side job for a bored dev, haha.SpongeyStar, cooey, Toostenheimer and 9 others like this. -
- Thread: Welcome to Meepcraft plugin
I don't know if this is just a bug or if you guys removed it for some reason, but please add back the plugin thing where a new player joins, it says Welcome so and so to Meepcraft! So we know to welcome them
That's all thanksEllieEllie, cooey, JETUB1 and 9 others like this. -
- Thread: Infected
First off why bring the game back if nothing has changed?(If there was any I didn't notice). So I have suggestions and complaints again for Infected and some of these are from a post I previously made that I didn't really give any attention to.
Maps: The maps are pretty crap. There exploitable, unfair advantages for either side (not a big deal really depending on player count).
Suggestions: Don't build maps bassed off of texture packs because players probably don't have it or won't download it. Make maps that are practical to the games subject like the map "City" and not maps like Candyland. DON'T USE BARRIER BLOCKS (THEIR SO ANNOYING). If your gonna make a functional map you don't need barrier blocks. If player intentionally walks off or if there not paying attention and walk off into the void just make the void kill them. Also if you need barrier blocks to keep people from exploiting the map THEN MAKE A MAP THAT CAN'T BE EXPLOITED(little salty there I know). If new maps with exploits that are found the map should be removed and remade.
Kits: Shouldn't be that hard to make. I mean as long as they function to there purpose there fine but I think they should be edited more including human ones other then just ranked ones that are so unfair and people use that as an advantage to grind kills (Like a certain someone I see all the time infected doing). I there should be about 5-11 kits for infected and humans. I'ma list off on what I think they should look like.
Infected Kits:
Zombie: Rotten flesh thing with sharp 1 or whatever is fine already.
Endermen: Generates an enderpearl every 15 seconds or so.
Skeleton: Bow with 32 arrows.
Spider: A spider eye with a chance to deal poison effects at some percentage around 5%.
Witch: Slowness or weakness potions (About 2-3 each) with the ability to spawn in bat 2 bat minions that deal 1/2 damage but they have 2 hearts of health. This kit should cost coins.
Creeper: Should be able to shoot a tnt block every 30-45 seconds and also a suicide attack that will instantly kill anyone with in a 5x5 radius. This kit should cost coins.
Blaze: Double jump ability and a wood sword with 10 hits left of fire aspect. This kit should cost coins or be an achievement kit.
Human Kits: 1 Health potion for each kit
Standard: Leather armor, Stone sword.
Archer: Leather Armor (no helmet), Bow /w 64 arrows.
Barbarian: Diamond Chestplate, Iron sword, slowness 1
Sorcerer: No Armor, 1 Swiftness I potion 3:00, 3 Instant Damage I potions, Fire resistance 1:30, Regeneration I 0:45, Stick with Knockback II (This kit should have some form of potions with about 6-13 potions in total not of each kind). This kit should also cost coins.
Bomber: Chain-mail Chestplate, 5 Tnt that's ignites the instant its thrown, Flint & Steel with Sharpness I. This kit should cost coins or be an achievement kit.
Ranks/Coins/EXP:
Honestly when you rank up the kits for humans are way to op and make it unfair against infected so removing the upgrades should necessary to have the kit system function. Ranks should also work for how much experience you've gained from certain tasks/goals. (This section has to be implemented correctly in order to work well).(EXP is the way to rank up.) The way the experience system should work is by you gain EXP by killing infected (1 EXP), Killing a Human (10-15 EXP depending on kit there using.), Achievements (EXP amount giving depending on each achievement which will be listed in that section.), Losing a game (5 EXP) & Winning a game (20 EXP). Coins should be given among Winning/Losing a game, Killing Humans/Infected & Completing achievements. 25 Coins should be given upon winning a game and 5 for losing. For killing an infected 1 Coin should be given and for killing a Human 5 Coins should be given. Coins should also be traded into meebles at a 1-1 ratio. (When you first join Infected you'll start of with 100 coins to buy 1 of the beginner 4 kits for infected). Rankups will be listed at the bottom of this post.
Community:
The community for Infected is crap at the moment for having people who grind the game (Still the same person I'm pointing fingers at), People who purposely use OP kits to make the game not fun for others. I think that completely remaking the game and changing the whole system should improve this.
Rules/Tutorials:
We need a tutorial added or better rules explaining the game. The tutorial should give basic information on how each kit works, how to play the game from each perspective and how the system works. The game should work by having 1/3 of the current players in each game as infected and giving the Humans 30 seconds to hide or setup somewhere. The infected goal is to kill all of the Humans before the time limit it up(6 Minutes).
Leaderboards:
I opposed this idea at first but now I think there should be a leaderboard for Coins, Rank, Human Kills, Infected Kills, Total Kills, Play time and Damage Dealt. These leaderboards should show the top 25 Players for each of these topics at spawn off to the side but visible from spawn.
Gamemodes:
I think there should 2 gamemodes for this game, Traditional Infected and Deathmatch.
Traditional Infected is where Humans have to outlast the Infected invasion by surviving in a large environment for 6 minutes.
Deathmatch Infected is where you are spawn into a large arena with small obstacles and Humans and Infected have to battle it out in this arena. All armor is disabled in this gamemode but all weapons are kept the same. The time limit can voted upon from 30seconds to 2minutes. In this gamemode the sides are split up to 1/2 of the players are Infected and the other half are Humans.
Donor Perks:
Most donor perks should be removed from this game (including multipliers) because they create an unfair advantage for non-Donor players.
Lottery/Spinner - Suggested by Paaliaq_XX
The lottery works by every 24 hours non-Donor players receive 1 ticket to put into a slot machine that gives anywhere from 1 - 100 coins. Donors get 1 extra ticket for the order from lowest to highest. Here is a list in case you don't understand. VIP - 2 Tickets, Premium - 3 Tickets, Exclusive - 4 Tickets, Elite - 5 Tickets, Supreme - 6 Tickets, Ultimate - 7 Tickets. In order to receive this ticket you must play 2 FULL games (doesn't matter if you won or lost). This is to ensure to keep the balance of the game.
Achievements: I think Achievements should be added to be able earn EXP and coins and also special Kits that can earn if you complete all of them. This is my list on what I think should be added (and it's a lot).
Play a game of Infected: 1EXP, 5 Coins
Win a game of Infected: 5EXP, 5 Coins
Loss a game of Infected: 5EXP, 5 Coins
First Kill: 1EXP, 1 Coins
First Death: 1EXP, 1 Coins
Kill 5 Infected: 1 EXP, 5 Coins
Kill 50 Infected: 5EXP, 10 Coins
Kill 500 Infected: 25EXP, 100 Coins
Kill 2500 Infected: 150EXP, 2,000 Coins
Kill 10000 Infected: 1,000EXP, 10,000 Coins
Kill 5 Humans: 5EXP, 15 Coins
Kill 50 Humans: 50EXP, 125 Coins
Kill 500 Humans: 250EXP, 1,000 Coins
Kill 2500 Humans: 1,000EXP, 7,500 Coins
Kill 10000 Humans: 75,000EXP, 50,000 Coins
Win 5 Games: 10EXP, 25 Coins
Win 50 Games: 100EXP, 150 Coins
Win 500 Games: 750EXP, 1,550 Coins
Win 2500 Games: 3,375EXP, 12,500 Coins
Win 10000 Games: 15,500EXP, 75,000 Coins
Buy all Infected kits: 100EXP, 500 Coins
Buy all Human kits: 100EXP, 500 Coins
Get to Rank 100(Total of 1,000,000EXP): 0EXP, 1,000,000 Coins
Get to Rank 75(Total of 100,000EXP): 0EXP, 100,000 Coins
Get to Rank 50(Total of 25,000EXP): 0EXP, 25,000 Coins
Get to Rank 25(Total of 5,000EXP): 0EXP, 5,000 Coins
(I have alot more that could be added but I wanted to keep this a little short.)
Rank List:
Rank 1: 1EXP Rank 26: 5,800EXP Rank 51: 28,000EXP Rank 76: 136,000EXP
Rank 2: 200EXP Rank 27: 6,600EXP Rank 52: 31,000EXP Rank 77: 172,000EXP
Rank 3: 400EXP Rank 28: 7,400EXP Rank 53: 34,000EXP Rank 78: 208,000EXP
Rank 4: 600EXP Rank 29: 8,200EXP Rank 54: 37,000EXP Rank 79: 244,000EXP
Rank 5: 800EXP Rank 30: 9,000EXP Rank 55: 40,000EXP Rank 80: 280,000EXP
Rank 6: 1,000EXP Rank 31: 9,800EXP Rank 56: 43,000EXP Rank 81: 316,000EXP
Rank 7: 1,200EXP Rank 32: 10,600EXP Rank 57: 46,000EXP Rank 82: 352,000EXP
Rank 8: 1,400EXP Rank 33: 11,400EXP Rank 58: 49,000EXP Rank 83: 388,000EXP
Rank 9: 1,600EXP Rank 34: 12,200EXP Rank 59: 52,000EXP Rank 84: 424,000EXP
Rank 10: 1,800EXP Rank 35: 13,000EXP Rank 60: 55,000EXP Rank 85: 460,000EXP
Rank 11: 2,000EXP Rank 36: 13,800EXP Rank 61: 58,000EXP Rank 86: 496,000EXP
Rank 12: 2,200EXP Rank 37: 14,600EXP Rank 62: 61,000EXP Rank 87: 532,000EXP
Rank 13: 2,400EXP Rank 38: 15,400EXP Rank 63: 64,000EXP Rank 88: 568,000EXP
Rank 14: 2,600EXP Rank 39: 16,200EXP Rank 64: 67,000EXP Rank 89: 604,000EXP
Rank 15: 2,800EXP Rank 40: 17,000EXP Rank 65: 70,000EXP Rank 90: 640,000EXP
Rank 16: 3,000EXP Rank 41: 17,800EXP Rank 66: 73,000EXP Rank 91: 676,000EXP
Rank 17: 3,200EXP Rank 42: 18,600EXP Rank 67: 76,000EXP Rank 92: 712,000EXP
Rank 18: 3,400EXP Rank 43: 19,400EXP Rank 68: 79,000EXP Rank 93: 748,000EXP
Rank 19: 3,600EXP Rank 44: 20,200EXP Rank 69: 82,000EXP Rank 94: 784,000EXP
Rank 20: 3,800EXP Rank 45: 21,000EXP Rank 70: 85,000EXP Rank 95: 820,000EXP
Rank 21: 4,000EXP Rank 46: 21,800EXP Rank 71: 88,000EXP Rank 96: 856,000EXP
Rank 22: 4,200EXP Rank 47: 22,600EXP Rank 72: 91,000EXP Rank 97: 892,000EXP
Rank 23: 4,400EXP Rank 48: 23,400EXP Rank 73: 94,000EXP Rank 98: 928,000EXP
Rank 24: 4, 750EXP Rank 49: 24,200EXP Rank 74: 97,000EXP Rank 99: 964,000EXP
Rank 25: 5,000EXP Rank 50: 25,000EXP Rank 75: 100,000EXP Rank 100: 1,000,000EXP
Rank GOD: 2,000,000EXP/All Achievements/All Kits/At least 10,000,000 Coins/Total of 500,000 Kills
Credit/People who helped me with idea's
IGN: Paaliaq_XX, creedgaming45 -
- Thread: Ban appeal update.
On nearly all the appeals, I see staff say things along the lines of, ''What have you learned from your ban and how can we trust you not to do xyz again?''
This is how the ban appeal format looks right now:
If we make a simple text update asking the same question below they 'Why' section, maybe people would notice and be able to answer that question.
Or conversely, we could change ''Why should we consider your appeal'' to ''What have you learned and why should we trust you to do better?''
Just a thought.Toostenheimer, fasehed, GroovyGrevous and 9 others like this. -
Player 1 gets banned for 6 hours.
Player 1 is innocent.
Player 1 has no life and spends all their time on Meep
Player 1 cannot appeal
Player 1 now has nothing to do for 6 hours, for a ban that they didn't deserve.
Player 1 had wanted to apply for helper but now he can't; everyone thinks he stole player 2's diamonds.
Player 1 has an unfair ban on their record forever.
Suggestion: Remove the rule.cooey, KyloMeep, LadyCassandra and 9 others like this. -
- Thread: Remove Pay to shout
What is this? What is that? 100 meebles per shout? Are you kidding me? Jeez, do we really have to pay to communicate with the community? Your plan? Your plan was to lure and keep players? You just failed.
My point into making this thread is to lower the price or just remove it. Lower it to 5 meebles or 10 meebles per shout or just remove it. It's pointless, you said you want to remove spam, you actually take our money. I thought global was implemented to communicate with the community. What is the purpose on paying to shout? I don't get it. How about just charge us every step we take?
Just remove this, it's so annoying because we worked hard for 100 meebles and you're just gonna take it. You didn't reduce spam, you reduced players.
I hope you consider this amazing suggestion.
#RemovePayToShoutOrRiot
#OrJustLowerItZoe89, Metzy, GroovyGrevous and 9 others like this. -
jmelara, Toostenheimer, chrisandmatthew and 9 others like this.
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- Thread: Add ban status to /seen
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- Thread: Towns Delta
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EllieEllie, Pmx728, Epicdude141 and 8 others like this.
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- Thread: Fuzzlr
To be fair, Fuzzlr is in college. He's a freshman this year, and is probably really busy studying. At least he still comes online, or at least tries to, once every month or so.
Okay that sounds really bad. But whatever, he has a life too, and college in his first year is probably really tough for him. Hopefully by next year he'll be able to manage his time better so that he's more active in Meep. No one knows. -
- Thread: Various chat suggestions
I'll just kind of go in order here, these are very good suggestions.
1. Trade chat specific to worlds
This is doable--I'll kick it to the staff team. Expect updates on this thread so we can work out some of the mechanics because there are a couple ways we could do this. We're actually in the middle of adding some things to the plugin anyhow so it shouldn't be much of an issue.
2./wtoggle /trtoggle
So, I can look into the /wtoggle option, not sure if it's specifically the same plugin since that one's not cross-server. As for the /trtoggle option, there is a /ttoggle option that should be available for you--if you can't access it, let me know because it might be a perm issue.
3. Alliance chat
We have an extreme nation chat (/enc) option (as you mentioned) so I don't see this one being made because we don't want to deincentivize the building of nations. However, party chats can still be made.
4. Also while you’re at it please fix /ignore some people are just a pain in chat
Does this one straight-up not work correctly?
5. Remove caps filter
I'll kick this one to staff--but if we did anything like this we'd probably need to implement something that would discourage spam. I'm open to suggestions on this. -
Along with Cake-eating and opening brewing stands, if thats possible.
Toostenheimer, Klitch, Bob4444444 and 8 others like this. -
- Thread: Make Extreme More Well Known
A player goes to page 300 of a server list and finds MeepCraft.com, The Worlds Largest Economy Server. They join, and enter the tutorial. It describes nothing of the most active server, Extreme. They get out of the tutorial. They see the chat advertising /warp wild, the resource world. They go mining for hours, chop wood, collect other materials. Then they join a town in /warp towns, after the chat advertisement instructed them to.
ok so can we create advertisements for extreme?
pros: new players will stay since they have more player interactionAdam34falcon, Toostenheimer, bloodyghost and 8 others like this. -
- Thread: Consistent Ads
Make our server actually showcase the content we have, instead of the stuff we previously had. It will rub players the wrong way if they come to the server looking for something specific, and when we don't offer that, they most likely will leave.
Examples of this are vote pages saying we have KitPvP(which we don't have)evilalec555, KyloMeep, Thee Boss and 8 others like this. -
- Thread: Re-Enable Rockets + Elytra
As of right now, fireworks are disabled for boosting elytra. When I asked him, ClueLessKlutZ claimed the reason was so as not to take away from /fly. This sounds okay, until you realize something vital: you cannot build while flying with elytra meaning /fly is still insanely helpful for building tall structures. I am considering buying ultimate eventually regardless of whether or not this is enabled.
5 reasons Elytra boosting being re-enabled would help the eco/server are:
1. Elytra might get used again, drastically raising the price of such a valuable and rare item.
2. gunpowder and paper would be useful again, giving /warp mobs a purpose as well as giving new players more ways to earn money at little cost to themselves.
3. Elytra courses/races could become a possibility for the ultimate top-tier player activity.
4. towns could take videos showing off the town from the skies, maybe attracting new players due to youtube!
5. Flying around with rockets is really fun tbh
Any bad things about Elytra boosting? I did think of a few, but they're risky (and expensive):
Elytra boosting in Wild could be used to travel long distances (but it's risky and expensive)
Elytra boosting in Nether for hyperfast travel (but it's insanely risky and still expensive)
Elytra boosting in End would nerf the dragon significantly (but it makes the fight so much riskier I don't think anyone would even try, plus it's still expensive no matter what)
There's no way I currently know of to dupe elytra, and since the value relies on low supply, high demand, there's not even much to encourage duping anyway (since duplicating the item makes them both worth less)
I think this would be a great addition which overall would help the economy and not discourage players from buying the Ultimate rank. (especially since the Ult rank has other useful perks, such as more sethomes). It might even help stimulate the economy for gunpowder, an item which currently isn't very useful or abundant. -
- Thread: Parkour
So on one of my visits recently I have learned that parkour is ridiculously inconvenient to play.
- There is a long walk between the warp and the portals. Why? lol
- You dont get money for checkpoints. Why? lol
- The checkpoint command is okay, but its kind of long and annoying to retype each time. How about something shorter like /cp pk o rpkcp instead of parkour checkpoint every time
- Why not automatically TP a person back to their latest checkpoint upon death?
- Why did we remove having one checkpoint per map?
- Quite possibly the most important point, whether a bug or otherwise, why does the progress not save?
We dont need the fancy crap, make the game not annoying to get to or play so people can enjoy it more, this seemms a bit overkilliKitten, creepersareokay, Legocreator2013 and 8 others like this.
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