+1 I think tnt in the shop would be a great idea
Not really, There is plenty of Sand and Gunpowder on the server to make TNT this is not needed. However, if it was priced correctly it would be an acceptable sign at the /warp shop (15k per stack) i would no have no problems.
But there gunpowder at the /warp shop." If you look around at /warp shop, everything is overpriced
~ @iiwars
I disagree, Everything is UNDER priced! I already made a solution on how to fix the warp shop months ago.
We allow massive farms, that hurts the TPS way more than tnt can for 2 seconds.
~ @iiwars
I disagree, just like the "Treefeller" the "tnt" can affect the server much more causing "lag spikes" when auto farm only decreases the TPS slightly.
In the past 3 days the server has gained 9 million meebles.
~ @iiwars
No true at all! Since the beginning of June until now that economy has averaged $1,012,841 a day increase with agreed ~84% comes from voting.
Player - to - player interactions are what stimulates the economy, NOT player-to-server
~ @FamousZAmos
I disagree, Hornemans stimulates the economy. Players are too dumb, and the server (staff) are too lazy to do it properly.
(if it weren't for /warp farming then huge farms wouldn't work)
~ @FamousZAmos
I agree, if there were not server shops Auto Farm would be much less used. However, we NEED server shops to make everything work in the economy. I have an easy fix for all auto farm that is very easy, just most won't' like it cause they cant comprehend the base issues.
Also the things that do stimulate the economy are building blocks
~ @iiwars
I disagree, everything stimulates the economy if it's done correctly!