Those upkeep numbers are too high, many towns would be forced to raise their taxes drastically as their upkeep quintuples, and residents would constantly lose their plots and/or citizenship. An upkeep increase could be a good idea, but yours is too severe.
~ @agnd
Although, the resident tax system is not a bad idea.
~ @agnd
That is the whole point! Why have taxes in towny if no one ever pays them except 1 person (aka the mayor). Either way, if you keep all the other prices the same as I listed, it might be easier for the masses to "try" different upkeep numbers: say start at 125 per plot or 500 per resident.
~ @Hornemans
The problem is that managing a large town is difficult enough without forcing them to have to more quickly downsize. An immediate increase in general taxes would more quickly take inactive player plots from those players. Large towns have practice recycling these plots but the tax increases suggested would leave towns with more empty plots than ever before, forcing them to quickly downsize or foot the bill of having tons of unused plots.
At the same time, the prices should be eventually adjusted to fit the state of the economy. Since voting is what has most greatly inflated the economy and the server staff plan on adjusting voting soon, I am certain that any changes to towny prices should be adjusted only after these adjustments have been made and the economy has had time to settle from these changes. Changes should also not be too drastic at one time or large towns will have management nightmares.
@Hornemans , I think many people agree with you that towny prices should be increased, the expenses of towns should be spread between the residents, and that there are advantages to allowing resident taxes. Most people would also appreciate it if you would stop making your suggestions in other suggestions. We shouldn't have to debate two different suggestions here; we should just be talking about towny prices, not resident taxes.