Okay. -1
"Previously, /warp shop was a nightmare for the economy. It was basically a magical font where people could buy and sell valuables without supply and demand, something that hurt the economy buy eliminating entire markets for certain goods."
Okay, are you okay? This was only for legacy and the sell shop feature was removed for gamma. We are not bringing back the sell shop feature as we encourage a supply and demand, price fluctuating market. Please talk about gamma and the changes that need to be made from gamma.
"An example of this would be logs. If logs were not present in /warp shop, it would have made logging a profitable profession that many people could do in their spare time, and it would have also served as a very cheap, accessible, and obvious job for new players to do."
Logs were already in high demand and it was a profitable profession. New players were able to earn money through chopping down logs and selling them at stores like /pwarp market and /pwarp mc
"The sell price of emerald ore. The modest sell price on emerald ore singlehandedly made mining profitable and therefore simulated the economy. Whoever made the sell price for emerald ore should seriously and unironically be given a medal."
I don't know what you are talking about because I wasn't here when people were still able to sell emeralds in shop but okay. Emeralds are going to drop in price as the players progress due to villager trading. Therefore, there won't be much demand for emerald ores in the player market.
"Something else worth noting: With one miscalculation in Warp Shop, heavy exploitation can occur. I became the richest meepcrafter in hours by exploiting a certain area in meep shop a year ago, earning over 23,000,000 meebles in 1 hour."
Yes people abuse stuff
"Meepcrafters can rent small stalls in /warp shop. They'd function as chest shop booths. Renting prices will be very cheap, 2,000 for 24 hours. You can only rent plots in increments of 24 hours, though. The purpose? It would add an incentive for many to come back online and gain prime stall locations: "My stall is about to expire, better make a new one!" It will also allow newer players to make stalls of their own. The maximum different amount of goods meepcrafters can sell at a time would be very small, at around 6-7. This will discourage monopolies."
No. Literally No. The server does not need to encourage new players to spend their 2k on a 24 hour shop. There have been better player owned mall services, such as Gmall, that required little tax upkeep (150 a day) and great benefits. There is absolutely no need for the server to monopolize business owning. The server already hosts vshop which is enough for new players to profit. I would be discouraged to make a stall because what if you aren't able to log on everyday and renew your rent? Like seriously. In addition, businesses owned by new players won't make 2k a day. This also hurts big businesses.
"End Portal Frames, special capes (if possible), Bedrock, and special fireworks can be purchased for modest, but not overly expensive prices."
End portal: already implemented
Special capes: ???
Bedrock: already implemented
Special fireworks: available on meepcraft store for about $2
Also, please implement Bush ;) again
"Custom ranks may be available for purchase here too, one can maybe spend 10,000,000 meebles to gain a new custom rank. The rank's color will not be able to be changed, (i.e. Supremes will still be purple, Legends orange). By having this, it will encourage undoubetly a small amount of the population to sell ranks to players to have this extreme sum of money, helping the server out"
Rank sellers would probably decrease due to their losses from rank selling in gamma. So, that probably won't help out.
Also, why custom ranks? Like I know that @PseudoGod spent 7 million for fly, but why would anyone spend 10 million for a chat color?
"Emerald ore will be able to be sold here for 2,000 a piece. Purchasing it will be impossible."
Please no. Mining is already profitable. We don't need the server controlling prices, and why emerald ore...
Sorry but my overall opinion is negative. -1. I don't think that most of your suggestions will work. Gamma economy was okay and we don't need to add stalls. There was no monopoly in gamma; instead competition. That's how I want the economy to be, not a set price for anything, except probably gold. If we make emerald ore 2000, then probably people are going to xray and make lots of money. Jobs give us enough money and I think we should depend more on the player based price fluctuating market.