With spawner mining disabled, obtaining valuable enchanted books is essentially impossible. Similarly, it takes a lot more of an effort to effectively build villager farms, since large-scale curing operations are no longer possible (again, with the removal of zombie spawners).
I also think you’re confusing “destroying the economy” with “lowering the value of an item.” As Imacutyou explained above, creating ebooks isn’t necessarily a bad thing, as it stimulates player-to-player economic transactions (god armor, ebooks themselves, etc.) Additionally, ebook making can revitalize god pvp, an aspect of the server that’s completely dead at the moment.
There will still be a demand for ebooks, because @KlutchDecals affirmed that /fix isn’t going to come back. Therefore, peoples’ god armor will still run out, and they’ll be forced to purchase new sets—we definitely won’t see the same stagnation we had before.
When you were “destroying the economy” with ebooks, you most likely sold god armor to elite+ people with /fix. With /fix, the market for god items (and by extension, god books) was very low—one set could last you months if you kept /fixing it and didn’t jump into pvp.
In short, there will always be a demand for god ebooks, and they’ll always have some base price. Therefore it’s not necessary that we nerf villager breeding.
Besides, when you make ebooks, all the transactions are player-to-player anyways, which gets money moving around the server. It’s not like you’re selling them to a server shop and bringing money into the economy out of thin air.
edit: formatting
What's the point? The devs have more useful things to do anyways, since iron golem farms are already essentially useless. Seriously, afking at a huge iron farm for 24 hours only netted me a couple stacks of iron. Also, as Cluelessklutz stated above, the ultimate goal is to concentrate people in towny. You don't want to force players to play dumb minigames to get cash, do you?
~ @metr0n0me
TBH ''rare'' items are items not easily obtained in the vanilla game. If everybody is able to trade villagers for these items then they no longer have value. There are already a limited amount of items in the game, items that are hard to obtain. A large influx of such items will decrease the items value.
With mob farms, It still took me 4-5 minutes at the best possible mob farm you could get after the plot nerf for mobs spawning to get 30 levels. On top of that a lot of my god swords durability was taken in the process.
Villagers bring in Diamond Tools and Armor into the economy without the actual use of needing diamonds to craft them. Thus in return hurting the Diamond Market. All you need are Emeralds to get items otherwise difficult to obtain. If such was the case, then where is the value in any item on the server? It's difficult enough for items to hold their value, let alone villager trading completely destroying such a market.
And regarding PVP, no body cares about PVP except a small crowd on the server. Players have been constantly complaining about 1.9+ pvp. Come on dude, instead of crying about how pvp is impossible now, learn how to adapt and become a better player in the new updates. 5 Million years of evolution have prepared you guys for such a moment. (And yes Klutch is brining back 1.8 pvp)
Also the dev thing was just dumb from your part. Of course this is something important for devs. It's game changing and should be one of their focus points. It's implications are tremendous. Also I do understand that mini-games suck and should go die in a hole. BUT IF EVERYBODY IS BREEDING VILLAGERS INFINANTLY THEN NOTHING IN THE ECONOMY HAS VALUE. Sure you could find a saddle in a dungeon like a normal player, but screw that. Item that took someone probably 10minutes to an hour to even find. No, the item is only worth 50 meebles because you can trade villagers infinitely for them. Thus decreasing it's value.
Also E-Books are a good conversation piece. They're semi easy to get if you're at a mob farm. Great. But the fact is that if you can infinitely get E-Books from villagers where's the value in the E-Book? Also you're able to get a specific type of E-Book you want. Unlike using an enchantment table. The value is out the window because guess what, someone somewhere is selling that same book for cheaper than you, and so on and so on. If everybody can easily get E-Books from villagers then where's the value? Sure it's Player-to-Player transactions, but where's the value in the books? 100 meebles? 400 meebles? You're going to have 30 pwarps competing for a lower book price. Which is good for a real life economy. But not a Minecraft Economy when you have a semi-large player base for only limited items that actually have real value. There are already not enough items in the game to hold any real value itself. Items that are hard to obtain and actually take work to get have value. But villager trading throws all of this out the window. We've already seen this happen on the server!!
And my statement with the ''1000 player thing'' was that not all at once there is a 1000 players on the server everyday. But throughout the entire day, Roughly a thousand players will have logged on the server and logged off. Some log on for 20 minutes, some stay logged on for a few hours. It's an in and out style I was trying to go with. Players come and go.
Also whilst playing on MeepCraft before Klutch deleted it. Sorry. Some random noob deleted it* (cough Klutch, cough on Purpose) I was noticing players who haven't played on the server for 34 days that still had 1mil meebles, 10mil meebles still in their balances.
WOW AMAZING. These players have such large amounts of monies but nothing to spend them on. I know! Lets allow players to abuse villager breeding and trading to only decrease such said items even more!! WOWZERS! Instead of increasing such said items to obtain them the legit and hard earned way that takes actual work to grind for. Lets just hand them out instead and completely destroy such said economy.
The point I'm trying to get across is that Villagers only damage Minecraft Economy Servers. Their large influx of somewhat rare and valuable items that take hard work to obtain can easily be acquired via 10 seconds of villager trading thus decreasing such said items value.
Also with new jobs and jobs perks being added. I'm sure ''PVP'' will be more do able for the small amount of players that actually wish to partake in such a peasant activity.