Tbh its a good idea. In 1.9 pvp, swords do less damage but have faster reload or whatever you call it, but axes do more damage but have slower... (you get what I mean)
~ @WhoNeedsJimbo
The timer is the problem with the entire thing. If they just sped it up more, it wouldn't be so bad. The issue with 1.9+ PvP is that it makes combat even more heavily FPS based. The cooldown makes your attack reliant on a single package being sent to the server, where 1.8 allowed you to send as many packets as you wanted, though you could still only hit twice per second. It's like putting all your eggs in one basket. If something happens to that one basket, you're toast. They've nerfed melee so much, you basically need a bow to kill anything.
ya but maybe the new combat would be more fun in kitpvp if the kits were specially designed for the new combat, instead of just using the same kits that WERE fun during the old combat...
~ @Bloopers
I agree KitPvP isn't the best example, because the kits were rather unbalanced even in 1.8. However, the timer makes any kind of fast-paced combat impossible.
Basically, all you need to win now is have better wifi, and a gaming mouse that is more likely to pick up individual clicks.