Money isn't what is in supply and demand its items. Yes they can be spawned in from nowhere but the chart isn't a set thing. It doesn't work once and set one price it is a variable representation of how prices change based on supply and demand of an item in relation to the value of that item in the market. So if you take a instance of the game and measure supply and demand to determine a price which doesn't change then yes the charts don't work. But every aspect of those charts are variable so it doesn't matter the amount of money or the amount of items the theory holds that an equilibrium price will be reached.
~ @reggles44
these items, too, can be spawned in and only have 1 time use-value. because the item does not require labor to build, transportation, marketing, or labor to sell, calculating a price is fairly arbitrary and i dont see how supply/demand charts can play any role here.
additionally, should we remove all other 1-time perks for meebles? what about the shop, should we remove that as well? it's the same principle.
the primary problem with the meepcraft economy is the excess of money. the new eula changes will take a lot of money out of the eco. i had nothing to spend my money on previously, now i do.