I think they should have told us (IF the knew) the day of before the release date / time that it wasn't going to be released then. That would have prevented a lot of frustration I think. Same for the other delay.
~ @bbycakes2012
I've said it before and I'll say it again, don't put a date in the mind of the population unless you are certain you can stick to that date. I spoke with a friend in game who works in the IT industry, he openly told me that even though his company may have internal deadlines on the release of products (websites, programs and the like) they never tell their customers about a product until it is quite literally about to be released - as in the next day. Sometimes the project is 4 months overdue when it finally becomes available, but the customers who would be affected/interested by its release were nonethewiser and as such experienced greater overall satisfaction with the final product. Do this, don't tell us and then fail to deliver on the date you told us - we'd all be much happier as a result.
I know I have not the slightest clue on how to even make a server, none the less make a shop on it for every one to use
~ @bbycakes2012
I also do not profess to know the slightest thing about programming or running a business that is as personal and engaged with it's customers as a Minecraft server, I just think the management of the MeepShop release will serve as a lesson to the staff and devs more than anything else.
All of that said, I am very happy it's out now, and I'm really looking forward to seeing what effects it will have server-wide.