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SAFE /random in towns

Discussion in 'Completed' started by diamondkid123456, Mar 6, 2018.

  1. diamondkid123456

    diamondkid123456 Popular Meeper

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    Hey all,

    Today I did a /random spawned in lava and died instantly. I lost a lot of my supplies. So I was thinking, quite like the detection system for pwarps(i.e. a warp is not safe) that we ensure /randoms teleport people to safe areas that will not initiate an instant death.

    On that note, would it also be possible that we do something about a /random biome pattern instead of it just being completely random. Maybe like a 1/10 chance of landing in an ocean biome as those are becoming very frequent.
     
  2. lanekids40

    lanekids40 Popular Meeper

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    this was on trello but it looks like it has been removed.
     
  3. CryogenicNewt05

    CryogenicNewt05 Popular Meeper

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    +1, plus if you could only random during the day it would allow you not to get killed by monsters
     
  4. lanekids40

    lanekids40 Popular Meeper

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    If you get killed by monsters in towns you have a problem.
     
    Enron and FamousZAmos like this.
  5. Marthacuddles

    Marthacuddles Celebrity Meeper

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    is this not on trello lol? remember that time /randomed into void? fun times...
     
  6. FamousZAmos

    FamousZAmos Popular Meeper

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    At the very least checking the y value below you shouldn't be too complex. (mobs are your fault, if you get killed by vanilla mobs)
     
    SpongeyStar likes this.
  7. CluelessKlutz

    CluelessKlutz Badmin

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    This is already accepted, but was somehow lost. Oh well, moved to accepted.
    --- Double Post Merged, Jan 4, 2021, Original Post Date: Mar 6, 2018 ---
    Completed
     

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