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Infected

Discussion in 'Denied' started by BlocksBeBreakin, Sep 5, 2015.

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Your opinion

  1. I agree with this post.

    37.5%
  2. I disagree with this post.

    25.0%
  3. I agree with a few arguement's however not all.

    12.5%
  4. I disagree with a few arguement's however not all.

    25.0%
  1. BlocksBeBreakin

    BlocksBeBreakin Well-Known Meeper

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    So I decided to make this long post about infected because of how broken it is, how people exploit the game, map exploits, people grinding the hell out of the game i think you get the idea at this rate. So first off is the issue is that all of the kits and what you earn per level up are way off balance. First off kits like the bat need to be either removed such as in the bats case most people are not good at pvp and its nearly impossible to hit a tiny hit-box and its even harder to hit when the player is trying not to die and kill the bat at the same time. This kit makes it extremely unfair against newer players that recently joined meep and who want to play a mini game that is not buggy or off balanced. Next is that some of the maps have really good idea's that tried to be implemented and end causes issues because its nearly impossible to get to some of the places they get into because its not possibly to hit them at all without a projectile. Some of the maps seem to be unfinished or not cared for such as docks. You can get inside the boat from under which seems like to be an error. Another spot is the tiny boat. The inside is unfinished and you can camp in the far back end of the inside and be able to flip the fence gate and the trapdoor making it almost impossible to get back. Next some people like to play infected and camp the infected spawns (not gonna call anyone out for it yet) and I understand all staying in a group and holding down a room. In my opinion I think the kdr and stats like that should be removed because it motivates the people who grind games to have the best stats. This gets very annoying for people like me who want to play the game for fun and not get camped or grinder for coins and or in game money. I also think that the maps should be more spread out in length but not have a lot of height or difference between the lowest and highest point. Maps like Alpha6 has a huge variation in height makes hard to find people even though that's kinda the point of the game (I just don't like that map). Next I would like to talk about fixing the level difference by having separate groups like classes like level 1-5 or newer players to the game can play with each other to get a feel for the game. Level's 6-11 for intermediate players who know that basics of the game then level 12-20 for more of the advanced players who know how to play the game well and have prestige so they don't completely destroy anyone whose learning the basics of the game and trying to play a mini game for fun. However some of you may be thinking how will this work with the average 10 people who play the game? I think by fixing the above will allow many more players to be able to play the game thus increasing meep's player population. There also similar issue's like this in laser and halo. I however will post about those games another time. Also there's an issue with players not understanding the game or know how to play the game because either there is no rules or info board to read or people give advice. I also think that all of the commands can confuse the younger population of meepcraft because they do not understand the use of / command's and are new to these kinds of video games. Lastly I would like to announce that I would like to here what you think by replying below or voting in the poll.
     
    417Luigi likes this.
  2. PuckMiner

    PuckMiner Celebrity Meeper

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    There simply isn't enough people to split it up into ranks.
     
  3. sackboy000

    sackboy000 Popular Meeper

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    U wanna remove bat? rly? bat is ez to kill though... but even if bat is removed, i still can use wolf, so yea, im ok with that.

    rating: +/-
     
  4. BlocksBeBreakin

    BlocksBeBreakin Well-Known Meeper

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    This is a part that I think didn't include in the post. I was using bat as an example because most of the kits needed balanced out in case I didn't mention this in the post. However I do respect your opinion but this is simply my point of view or suggestion/discussion about what I think needs to be changed not yours. You can post your own counterarguments or so forth as you please in the comments. I also think that some of the players who do grind and spawn kill in this game will instantly hit "I disagree with this argument" because they do want to keep there stats or grind cash in game. On the bright side though I think we should keep /sendcoins once the spawn killing and grinding stops. So hopefully this reply doesn't offend anyone. I will also post updates like this everyone once in awhile after a few comments or so to continue forth thread. Thank you for your time for reading this post and hopefully giving an honest vote.
     
    Last edited: Sep 5, 2015
  5. sackboy000

    sackboy000 Popular Meeper

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    This is what i think should be changed:
    1. keep the bats, but make the hitbox larger ( and disable bats from throwing the weapon )
    2. change witch's pot to regen, poison too op
    3. make endermans not constantly throw enderpearls, give them a cooldown

    Otherwise, theres nothing to change.
     
  6. 1MinecraftLord1

    1MinecraftLord1 Celebrity Meeper

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    ^This but make it so enderman take no damage from enderpearls and witch potions are splash pots of weakness
     
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  7. BlocksBeBreakin

    BlocksBeBreakin Well-Known Meeper

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    Update: This is another opinion of mine that has to deal with the maps. Some maps like city or docks are really hard to win as infected on due to the fact that's there so many tall buildings to hide in and you can camp in room as well and make it nearly impossible to win. Same thing with the trees you can literally hide inside vines and not get hit. I think a solution to this is that either limit vines on the maps so people don't accidentally or purposely exploit the maps and cause a major disadvantage for the infected. I honestly think that all of the maps need redone or at least modified to limit this because I just had a few rounds where you can camp on this one roof top and its basically a grinding spot for players gathering coins. This part has to do with the kits I think two main kits that need to fixed are the bat and the witch. I like Minecraft's suggestion with switching the potions into weakness and sackboy's with making the bats hit box bigger.
     
    Last edited: Sep 5, 2015
  8. SX1

    SX1 Celebrity Meeper

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    For the people who don't want to read:

    1) Remove bat kit
    2) All kits you level up in are way off balance
    3) Maps seem to be unfinished, like docks. Having multiple exploits that can make you win the game.
    4) People who are high level humans (basically level 20) camp at infected spawns.
    5) Maps need to be spread out more, not by height.
    6) Remove KDR
    7) Have class system, (level 1 - 5 play against each other, 6 - 11 for intermediate, and 12 - 20 for advanced)

    (my opinion now)
    Overrall:
    +1 on suggestion #2, #3, #4, and #5.
    -1 on #1, #6, and #7.
     
    Cherrykit likes this.
  9. ajlpikachu

    ajlpikachu Celebrity Meeper

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    Okay. I know this is the last person you want to hear from about Infected but hear me out. I'm a huge player of the game and I understand the complaints. Let me reply to your ideas point by point. (I'll also space these out so you can read the ideas easily.)

    First off is the bat kit. I am a huge user of the bat kit and do understand the need of nerfing it. However, the nerf shouldn't be removing it nor should it be increasing the hit box size. I believe the main complaint with bat is that it's very easy to kill people with it. My suggestion would be simply to give the bat kit a less op weapon such as sharp two instead of sharp four. This also applies to the wolf kit which in my opinion should be reduced to a sharp three instead of sharp five. Also, these two kits shouldn't be the only ones nerfed. Witch kit needs a massive nerfing. The current poison is 33 second splash poison which is completely unfair. I believe that it should be reduced to either weakness or regeneration potions. I understand how hard it must be to fight these three because they are the most common kits used against me. However, the hitbox isn't the problem, it's how they can melt you quickly. Also, another complaint I have on kits is the Enderman kit. Enderman if in a two block high area are glitchy and can be difficult to hit. My idea would be scaling down the size or allowing more open areas.

    Second is your map complaint. I understand that some maps are very difficult to win such as alpha6 and city due to how they are implemented. Yes some maps need to be limited like Docks and City and some need to be cleaned up (I'm looking at you Base). However, the current 'errors' are not really errors. They were purposely put in. However, I do realize there are some bugs and let me explain on some of them.
    • Let's start with the one you mentioned first, Docks. I am totally with you on the opinion that Docks does need to be cared for more. In my personal opinion, I think Docks should just be limited to the boat and the surrounding area. The hole in the bottom of the boat is put in to allow players who get stuck there a way out. The little boat is for decoration purposes and could be easily fixed by removing the fences to allow people to get out. However, I think the trees should disappear. Trees are the one difficulty in Docks that need to be nerfed. Yes there are some errors that need patching yet they were put in to show that the boat is in disarray due to it being abandoned. Also, about being trapped in the little boat due to the fence gate and trapdoor, it's very easy parkour to get out. Just jump on the fence, jump up and lock the fence door underneath you, and jump on trapdoor.
    • Next is City map. Yes city is a massive map. However, simply limiting the size won't help. The purpose of the map is to be big and vast, allowing many players to see something new. You claim that the map City is very difficult for the infected to win, however, for the majority of games I've played in City, the infected have usually won. Exploits such as vines are simply due to how vine mechanics work. It is actually easy to kill players on a vine by being on the vine with them or hitting them with projectiles.
    • How about Alpha6? Alpha6 is a space station and has very little places to hide. Yes it is big and has many levels, however, they are all usually connected. I understand how difficult it must be to survive in there yet it is possible. Also, I do realize that there are some exploits such as escaping from the map, temporary invincibility, and ladder camping. For the temporary invincibility, my suggestion would simply be removing the portals in the plane. For the ladder camping, just remove that spot entirely. (If you don't know what I'm talking about, try finding the portals behind you when you spawn or the ladders hidden in a 'computer monitor'). And for the map escaping? Simple, just raise walls by another block. Yes the map is big, but compared to Docks, City, and Airplane, it is fairly moderate in size. It is no longer the biggest nor is it the smallest. If you want to know how I scale maps, the biggest to smallest, the list would go Docks, Candy, City, Alpha6, Base, Airport. (Sidenote: Remove the echests and beds, players can glitch by putting items in the echest and having them for later round. Beds are horrible because if you sleep in one, you are invincible to all damage aside from potions and explosions.)
    • Moving on to Candy. One of the biggest problems with this map are the two block holes on the sides of the mountain. Yes this map is big yet most of it are open spaces. There really aren't many problems aside from the two block holes. (Also, remove the hidden enderchest behind spawn. You think I didn't see that huh?)
    • Let's try Base on for size. Base is a very difficult map to critique due to how simple it is to get players stuck in cages. Yes it is possible to survive in a cage but there should be a way out. My suggestion would be putting a trap door on the bottom, allowing players to get out. Also, on a side note, remove some of the vines and grass. Base is difficult to pvp on due to how many vines there are within the map. Also, allow easy access to get out of the tanks. Many players can get stuck in there and can only get out through infected kit epearls.
    • Airport is simply another question in its own right. One of the biggest problems are the window sills. Players can get onto the sills and be able to adequately defend that area. Infected have very little chance if the player is on that area. My suggestion would be to board up the windows. Another thing would be the tree parkour that you can get to from the roof. Once there, it is very difficult for regular players to get there. Sure, some players can be able to if they are good at parkour. My suggestion would be to put a vine to get up there or remove it from the map entirely.
    Third point is your stance on spawn camping. Yes I know that it is very unfair to the infected to be spawn camped and it ruins people's stats. However, people do it for the coins or for the stats. Removing both of these features will render Infected a less fun and desirable minigame. My suggestion would be to elevate the spawn to a three block height so that players can't camp there and if they somehow manage to get there, the infected can knock them off. You know, like a dropper stance but onto ground. The three block fall will not give fall damage unless you lag in air. Yes people can still grind but it gives the infected more of a chance to fight.

    Okay, for splitting it up into different levels. What will determine the level that you are in? KDR? Then there will be very few people up there. Rank? Prestiging resets ranks and allows people to abuse this system. Furthermore, they might just not buy ranks at all, allowing them to grind to their hearts content. Also, kits will be imbalanced. Would you like the beginning player to fight a bat as their first enemy? Kills? Then I'll be lonely up there on the top D: The problem is determining what exactly determine's one's skills. If we judge it based on the time players play, then pro pvp-ers who don't play as often can wreck the poor players that just started. The problem is in determining skills. If we judge it based on how many games they win, there are people out there who have won many times without swinging once in the game. Simply put, what do we use as the criteria to grade people?

    Okay, about the ranking up system. Yes I know that it seems unfair for the rank 20 to get all iron armor. However, it is already very difficult to use. It is possible to kill a rank 20 as long as the players know what they are doing. If they simple charge alone, chances are they will not survive. Infected is a teamwork game where players work together. It is harder to survive alone than it is in a group. If you want to nerf rank 20's, what do you want to nerf about them? Is it their armor? A stone sword still does 2-3.5 hearts worth of damage. Their iron sword? They only do 3.5-5 hearts per hit yet are easily rushed. Rank 20 is a balance system. However, ranks 1-19 is not. The armor curve is drastically steep. My suggestion would be simply to lower the amount of coins it takes to rank up. Allow prestige to still be 5k coins but allow each rank up to increase only by 100 coins. So for the first rank up, it would be 100 coins. Second would be 200 and so on so forth. That way, more players can quickly rank up and understand the mechanics faster.

    On the point on players not knowing the commands. There really are only three commands unique for infected. /map, /kit, and /shop. My idea on how to enhance this is just to occasionally remind the player playing that they can use these commands.

    From here on out are my thoughts on what you missed such as glitches and mechanics that need simply fixing.
    • Okay, one of the largest things that need to be fixed are the glitch exploits such as the enderchest, bed, and map escaping through frags. The simple solution would be to raise walls and remove enderchests and beds. I understand that they are good decoration blocks, but they are unnecessary in this type of game.
    • Another thing that needs to be done are for players to remember the rules. This can be simply achieved by making a board that allows players to see rules and commands. Some rules that need to be reminded are the afk rule and block glitching rule. Simpley put, this'll make the hub more interactive.
    • Mystery chests. Personally this is a peeve of mine. The mystery chests in the shop say that there will be three given to the player. However, the player only receives one. Just fix this please...
    • Leaderboard: Yes I understand that it gives players a motive to spawncamp and grind. However, most games usually have some sort of leaderboard. If you are suggesting to remove the leaderboard, then the baltop and other types of leaderboards should be removed because it suggests people to grind more.
    These are just my personal opinions and I would like to hear your thoughts on them. Thanks for reading!
     
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  10. KlutchDecals

    KlutchDecals The Real Ironman Elder

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    Infected is being revamped
     

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