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Town Alpha redstone bug

Discussion in 'Resolved/Denied' started by Dockson, Dec 27, 2014.

  1. Dockson

    Dockson Celebrity Meeper

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    Please refer to my next post for a more accurate description.

    There is a strange redstone timing bug happening in the Alpha Towny world.

    How the situation looks in Alpha:

    I have this contraption (known as the hidden piston doors).
    ON:
    [​IMG]
    OFF:
    [​IMG]

    The cobblestone is not retracted with the 1 wide collumn of sticky pistons, even though it is given enough time to retract.

    Here is how the situation looks in Creative: (I have also tested this in Beta and Skyblock, same as Creative)

    ON:
    [​IMG]

    OFF:
    [​IMG]

    î Correctly retracted blocks.
     
    Last edited: Dec 28, 2014
  2. Captain_Twinkies

    Captain_Twinkies Celebrity Meeper

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    Lag it seems.

    Slime blocks are needed, my rails are acting up due to lag and server bugs.
     
  3. abbythrowsstuff

    abbythrowsstuff Celebrity Meeper

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    No actually, redstone contraptions are nerfed in the towny worlds.
     
    Dockson likes this.
  4. Dockson

    Dockson Celebrity Meeper

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    And more specifically, this one is only nerfed in Alpha, in Beta it works just fine.
     
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  5. Deinen

    Deinen S'all Good Man

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    Try to unclaim the plot so it defaults back to town ownership, then try it.
     
  6. Deinen

    Deinen S'all Good Man

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    This is most likely to due with the disables regarding slime block function, it may have turned off the mechanics of normal use.
     
  7. Dockson

    Dockson Celebrity Meeper

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    Just to clarify, we tried to reclaim the towny plot, to no avail.

    The strange thing is, that it does not look like the blocks are not sticking to the pistons, but more like the pistons are ignoring the fact, that they are unpowered. In this contraption exclusively.

    I will do more testing on this matter and report later if I find out anything prominent.
    --- Double Post Merged, Dec 27, 2014, Original Post Date: Dec 27, 2014 ---
    I have narrowed the problem a fair bit. "A straight line of powered redstone does not update a piston under it when unpowered".

    A "dot" redstone shape: (Works fine)
    ON:
    [​IMG]
    OFF:
    [​IMG]

    A "corner" redstone shape: (Works fine)
    ON:
    [​IMG]
    OFF:
    [​IMG]

    A "line" redstone shape: (Does not update the piston)
    ON:
    [​IMG]
    OFF:
    [​IMG]

    The piston has to be updated manually. I have tried the same experiment with a redstone lamp, it is not affected. Both a sticky and a non-sticky piston are.
    All testing has been done within one chunk. Mind you, the piston has to extend away from the redstone line above-behind it or to the sides. If it is facing "towards" the line, it is unpowered normally.

    There is an occasional glitch within the glitch when the problem does not occur as shown in the picture below (the left piston behaves regularly, the right one does not.)
    [​IMG]

    This is as close as I can describe the problem.
     
    Last edited: Dec 28, 2014
  8. Coelho

    Coelho Onis_Luck Elder

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    Can still confirm the issue?
     
  9. Dockson

    Dockson Celebrity Meeper

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    Yes, this is still a pending issue in Alpha.
     
  10. GroovyGrevous

    GroovyGrevous Break hearts not blocks

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    i think they have disabled Slime blocks to avoid griefing
     
  11. shains

    shains never stop fighting

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    As far as I know, this was never taken care of. Can someone test it and let me know if it's still an issue? I will add it to the Trello if it still is.
     
    Deljikho likes this.

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