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Towny Taxes Revamp

Discussion in 'Denied' started by EnergyAssassin, Sep 15, 2015.

  1. EnergyAssassin

    EnergyAssassin nerd Staff Member Administrator

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    Introduction
    Right now, when people make a town, they spend all their money buying it, and have no money to pay for taxes. This becomes a problem, because the only way to recruit citizens is to add plots, which costs more money. Also, mayors of larger towns know that having pretty architecture comes with a big price. Not only plot costs but taxes add up quickly when making a town.
    Main Idea
    Replacing the stressful system of town taxes would be beneficial for everyone. Instead of paying upkeep for the town, or paying for plots, a mayor would pay a set price to increase the town's maximum plots. Each town would start with 5. For example, 10 plots for 15K, and then the mayor wouldn't have to pay anymore costs for claiming the plot, or taxes on it. This would cost 5K more than buying 10 plots, but in 8 days, it would be more cost-effective. This system allows players to move plots without paying, or expand their town and explore without paying. New towns don't have to struggle to pay rent, and large towns still need to pay for their land. The nation bonus for plots would also need to be reduced to make this system effective.
    Deployment
    Now, this could leave many wondering how to control people building giant towns and leaving. However, this system is already in place! First, it takes significant capital to start a town or buy any large amount of land. Second, if a player is gone for 60 days, their town falls anyway! To clarify: this would limit towns by how many plots they can claim. They start with 5, and do not pay for a new plot or its upkeep. However, they do need to pay an additional fee to claim more plots, which are the same as before. Taxing residents would still be important, because the town still needs to expand, which requires money. However, this makes it much easier for the mayor to manage their town, and could persuade people to make nicer looking towns or lower their taxes on residents. This could be tested on Alpha (as many have moved on to Beta), or an entirely new Towny World (Release 1.0 maybe?), and could require some increase in town price to balance it in the economy.
    Conclusion
    I believe this system is much better because it relieves, stress, encourages architecture, improves community, and makes people's lives easier. Please voice your opinions!
     
    cooey and Toostenheimer like this.
  2. CARTANfan

    CARTANfan Celebrity Meeper

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  3. Toostenheimer

    Toostenheimer Legendary Meeper

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    I love this idea. +1
     
  4. Muunkee

    Muunkee Legendary art supply hoarder

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    I don't like it.
    Towns is one of the most major outlets for the eco. the eco needs to drop somehow.
    If I pay enough for, say, 100 plots total... I can raid anything and everything I want with no risk, no loss, if there's nothing in the chests I lose nothing. It's supposed to be a gamble.
    Not to mention all the things I can do with 100 plots, with no tax. (currently would cost 6.5K a day) I'm talking all of the auto farms. If I'm no longer being taxed for those, even if I make only 5K in a day, I still will eventually profit. If I did that now over 100 plots I'd lose 1.5K, I'd need to add onto that.
    There's not as much of a point in taxing residents if there's no upkeep... I mean, really, if we're talking just in expansion, there's not as much need.
    Why make nations even more useless than they already are?

    I think this would ruin towny, honestly.
     
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  5. Summers

    Summers Hot Meeper

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    -1 Meebles are too easy to get right now. Making them even easier to keep just makes the economy even worse.
     
    metr0n0me likes this.
  6. EnergyAssassin

    EnergyAssassin nerd Staff Member Administrator

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    I think outposts should still cost 5K, meant to put that in OP.
     
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  7. metr0n0me

    metr0n0me Legendary Meeper

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    -1.

    This would probably clog up the towny world, no towns would fall, there would be no raiding, and Meebles would inflate rapidly. Considering that many people on Meep only play for the sole purpose of keeping their town up, -1
    --- Double Post Merged, Sep 16, 2015, Original Post Date: Sep 16, 2015 ---
    There would be no raiding, because towns wouldn't fall in the first place.
     
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  8. Muunkee

    Muunkee Legendary art supply hoarder

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    alright fine
    1 single 5K outpost
    100 free plots around it
    no.
     
  9. EnergyAssassin

    EnergyAssassin nerd Staff Member Administrator

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    Right, but the plots still cost a decent amount of money. For someone to have 105 plots, they would need 350K. 600 people total currently have that much money. With the 650,000+ members of meep, few would have the desire or resources to do so (That is .09% of 650,000 people). If this becomes a problem, increase the price!
     
  10. The_Unkown675

    The_Unkown675 Celebrity Meeper

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    So, i dont exactly understand this. I didn't read it all so.

    Is this correct?

    You pay a one time fee to expand your town?
     
    metr0n0me likes this.
  11. xXAdotXx

    xXAdotXx Bibliophile Extraordinaire

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    I dunno. I kinda like the upkeep, because it simulates the idea of a real town. Sure there are times where your town bank gets low, but that means it's time to get new members so that it can sustain itself. Taking that away would kind of be like taking away the challenge of keeping your town running. Like others said previously, then no towns would fall. That means no raiding, which is a big part of towny. Personally I'm on a -1 for this.
     
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  12. leodavinci9000

    leodavinci9000 Popular Meeper

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    Like others have said, there would be a huge inflation of Meebles and no deflation, plus the fact that there would very few towns that would fall because of an inactive mayor.
    -1
     
  13. KlutchDecals

    KlutchDecals The Real Ironman Elder

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    as many have stated, this is the main aspect of Meep and the main Eco drain. It also acts as a "decay" feature and keeps towns from having inactive staff. Its all part of the crazy economy thats been set up =]
     
    metr0n0me likes this.

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