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Best Posts in Thread: ORs, or orientation requests

  1. Hyori

    Hyori Celebrity Meeper

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    Although it sounds like a great idea on paper, I just don't see how it can be done. +/-

    Numerous players already try to provide a welcoming presence, some by hanging out at /warp tutorial [ @kcschmidt ], or inviting them into their towns. I find that people with a very independent learning pattern, namely introverts, tend to shy away when being directly addressed (or perhaps that is just me). If I were a new player wanting to learn the basics of the server, I would prefer to learn on my own, rather than have an overly friendly guide hover over my metaphorical shoulder.

    I also think it's a bit too trusting to let players 'orient' new players, even if you are basing it off of age. It's like a town, in a sense; you hire recruiters and town staff that you find worthy of the position, in hopes that they don't screw up and lead newcomers astray.

    Now if you were to give an option to the new players, asking if they want a player-to-player orientation, that might be alright; but most new players don't pay attention to the chat.

    The suggestion doesn't seem too far-fetched. If it gets accepted, I'll be sure to orient new players in my free time. Good luck!
     
    Last edited: Jul 13, 2016
  2. CluelessKlutz

    CluelessKlutz Badmin

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    Not entirely sure what I think of this.
    As @StarryKnights said, I'm usually camping in the Tutorial anyways, and here's what I see. Generally, new players immediately log off, and never see chat, even, run straight through or skip the tutorial (usually running to go hack in KitPvP), or they figure out chat, and stay. The thing I've noticed is they usually all end up at spawn, and run around trying to find what they're looking for. The ones that generally stay are the ones who interact in chat. Usually, what I do is wait for people to join, welcome them, and warp to Tutorial as fast as I can.
    My concern with this is the automated feeling it would produce. Nobody would really like this if it felt forced or regular. The way to make people stay is to make them feel like they belong.

    My ideas on increasing new player retention are: fixing Tutorial (most of the holograms are outdated), make spawn less confusing (the note shop in the middle blocks vision of portals on the other side), and making minigames having a constant stream of people. My reason for that final idea: most new players are here for minigames, and they're almost always empty, so why would they stay?
     
  3. Kling

    Kling Break blocks not hearts

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    I'm not a fan of the whole /warp orientation thing.

    What I do myself is I say G'day/welcome and if they reply I asked how they have been with all the good stuff. If they don't I usually just say if you need any help type /pm oklingo and I can help you out.

    I have had a few new players come and stay because I took them under my wing for a bit like Joeradd recently. There is even another lad that Strengthen and I had to step him through setting for it to let him speak because he joined the town and never typed only nodded and shook his head. I will have torun by his plot but he is always in parkour.

    But back to the suggestion I think it's all good saying g'day and all that good stuff. Also I am pretty sure there is being a rework with the tutorial book. Just don't want some people guiding that is not 100% on track with everything.