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Nation Price

Discussion in 'Denied' started by Achrow, Apr 28, 2018.

  1. Achrow

    Achrow Celebrity Meeper Staff Member Architect

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    Hey guys and girls instead of nations being 2million + they should be 1million.
     
  2. J055Y_

    J055Y_ Celebrity Meeper

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    First of all, I would suggest backing up your suggestion with viable evidence and reason for this suggestion to be regarded positively by public opinion, secondly, with the rate and inflation of the Meeble currency, there is no need for the price of a nation to be reduced. Third and finally, users wishing to make a nation should have plentiful and stable sources of income, which, with a balance of 2 million to spare, they would. I know this is a very broad statement to make, but in this economic system it is fair to say that unless you gambled your way into life, money has a positive correlation to experience. Of course, not everyone will lots of experience has this much money, however the variable contrary of this statement is true.

    Feel free to criticize me if you feel that anything I have stated is false or rudimentary.
     
    Adrian and riri30 like this.
  3. MeepLord27

    MeepLord27 Popular Meeper

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    Umm actually nations should be a vote reward 10% chance.
     
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  4. Kling

    Kling Break blocks not hearts

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    -1 it's fine as is, let's add worth to them.
     
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  5. CryogenicNewt05

    CryogenicNewt05 Popular Meeper

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    +1, this may decrease the amount of money being put into the economy.
     
  6. Vexmae

    Vexmae Royal-Tea Staff Member Mod Media

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    -1, too many nations won't look good, we don't have enough towns for many nations to pop up out of nowhere
     
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  7. twomoo1119

    twomoo1119 Celebrity Meeper

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    -1 we dont need people who cant muster 2.5 mil making nations
     
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  8. Achrow

    Achrow Celebrity Meeper Staff Member Architect

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    Thing is a nation isn't even that much of a big thing its just something you add towns to
     
  9. CluelessKlutz

    CluelessKlutz Badmin

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    Or, we could add value to nations in improvements to the server to make the cost justifiable.

    Simply put, there's no need to reduce prices when there's already four nations. And nothing requires you to be in one.
     
    iKitten, SuperDyl, agnd and 5 others like this.
  10. alex77034

    alex77034 Hey baby, I hear the blues a-callin'

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    Town wars could definitely boost the purpose of nations.
     
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  11. EnergyAssassin

    EnergyAssassin nerd Staff Member Administrator

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    Jsyk this does the opposite. The nation cost leaves the economy, so lowering the price keeps money in the economy that would've otherwise been removed.
     
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  12. evilalec555

    evilalec555 Celebrity Meeper

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    -1 make Nation cost 4 mil
     
  13. Kling

    Kling Break blocks not hearts

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    To make nations worth their money.

    Just a quick mock up of how it could be:
    • Players achieve points for their nation by completing tasks on the server for example: finishing parkour, winning minigames ect
    • View the top nations and top contributors of your own nation with commands
    • HOUSE OF NATIONS will be a building within the towny spawn that lists existing nations and towns that does not show each nations accumulated points so they don't join a town for glory.
    • The top 3 nations each month will receive an item specially tagged with a certain colour of their nations name that they can show off in their spawns.
    • The winners will have their nation leader and staff nominate numerous players from their nation as AST models on the 2nd level known as the celebration floor as a prize for being top nation which remain there until the next winners are decided the month after.

    Location for The HOUSE OF NATIONS
    [​IMG]
     
  14. Vexmae

    Vexmae Royal-Tea Staff Member Mod Media

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    Harry potter? :thonking:
     
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  15. Kling

    Kling Break blocks not hearts

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    Thank you for constructive input on the proposition.
     
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  16. Vexmae

    Vexmae Royal-Tea Staff Member Mod Media

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    You're welcome, darling
    jokes and wizarding aside I think Nations do need some attention bringing to them, that idea sounds good to be honest
     
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  17. FamousZAmos

    FamousZAmos Popular Meeper

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    Oh boy,

    I was going to save up for a nation once for the meme of it, truth is, 2.5 mil is not that hard to get if you set your mind to it. 1 mil in a week is entirely possible, hell, pretty easy in the economy. 2.5 mil might even prove too cheap if nations ever have more purpose.

    -1, please give valid reasons for your suggestion next time
     
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  18. Achrow

    Achrow Celebrity Meeper Staff Member Architect

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    Thing is, people keep saying millions of meebles is easy to make then how come they aren't on balltop? *confused*
     
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  19. Muunkee

    Muunkee Legendary art supply hoarder

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    just because its easy doesnt mean we actually want to grind for hours upon hours to actually do so
     
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  20. Hornemans

    Hornemans God of Meebles

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    Set prices as follows: (fix towns and eco at same time)

    Nation Cost: 2,500,000
    Nation Upkeep: 25,000
    Town Cost: 250,000 (50k to town bank)
    Outpost Cost: 2,500
    Town Plot Claim 2,500
    Town Plot Upkeep: 250 (or Town Resident Upkeep: 1,000)

    The resident tax system let's a town have unlimited plots for no extra taxes.

    The plot tax system let's a town have unlimited residents for no extra taxes.

    All these suggustes prices above are for optimal value to the reduce the ecomomy and give towns an actual value bases on land.

    If anyone does not understand, just let me know and I will explain to you simple minds.

    Love,
    Hornemans
     

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