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Mob Stacking

Discussion in 'Denied' started by smk, Sep 19, 2015.

  1. smk

    smk Celebrity Meeper

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    You know when have all those spawners and all this mobs just creating lag? Here is a fix.

    When more than one mob spawn they will stack, so if two blazes spawn, instead of two entities, it will be one entity with a name tag that says "X2". When you kill this mon, it won't disappear, it will just turn into one blaze. Loot will still drop, and lag will be gone.

    Someone will eventually mention it, villager converting. Well, what happens when a zombie villager spawns? Well, in order to stop massive villager converting, and glitches, zombie villagers will not stack.

    Also, I do know this is possoble, as I have seen it on a different server.
     
    Ace likes this.
  2. Bloopers

    Bloopers Legendary Meeper

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    interesting.
    +0 fer now
     
  3. smk

    smk Celebrity Meeper

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    Bump
     
  4. _MacintoshWave_

    _MacintoshWave_ Celebrity Meeper

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  5. sackboy000

    sackboy000 Popular Meeper

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    Oh, I've seen it too, from "that youtuber's" server, but yes, this will greatly reduce lag. If you need explanation this is how it works:

    1 blaze spawn, just a blaze
    5 blazes spawn, only 1 blaze, but it's name is 5x blaze, and you have to kill the blaze 5 times, but server counts it as a single entity, so it greatly decreases lag ( glimpses at grinder park )
     
    Last edited: Sep 25, 2015
  6. GingerManOWNS

    GingerManOWNS Selfie Master! BOW!!

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    If this actually possible I think it be nice idea to help with lag. +1
     
  7. Chickenator

    Chickenator Popular Meeper

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    -1 I don't think this is needed, as spawners can be made leglass if you just limit yourself to a descent amount of spawners (They will still spawn faster than you can kill them)

    If this is accepted tho make it only for towny servers.
     
  8. KlutchDecals

    KlutchDecals The Real Ironman Elder

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    Added to trello. Brilliant way to remove un-needed lag.
     
    smk likes this.

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