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Mob Rates

Discussion in 'Denied' started by oKCS, Jun 9, 2017.

  1. oKCS

    oKCS Celebrity Meeper

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    So since the reset, we haven't been able to mine spawners due to a very obvious economical reason. Since then, many grinders have also been nerved, HARD. Gold and Iron grinders are pretty much non existent now, and all other grinders have to use like 4 cave spider spawners to be efficient. In gamma, mob spawn rates were increased due to not having mineable spawners, why is this not the case in the new world? With split spawning, normal spawn rates, and other factors, certain grinder such as guardian, iron, gold, wither skelly, etc, are not efficient at all. Im for increasing the spawn rates a tad so we can have more efficient farms.
    --- Double Post Merged, Jun 9, 2017, Original Post Date: Jun 8, 2017 ---
    Nerfed*
     
    CluelessKlutz likes this.
  2. Natsu

    Natsu Celebrity Meeper

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    I heard this is hard to change since there are multiple plugins that control the mob spawning factor and they don't know which one is causing what.
     
  3. smk

    smk Celebrity Meeper

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    Spawn rate is on hard, it isn't nerfed at all (or it wasn't when I asked admins a few weeks ago).

    And since natural spawn is pretty wacky atm, cave spawner she should be at a good efficiency.

    +1 To removing or lowering the nerf on gold farms and iron farms (atleast iron)


    Sent from my iPhone using Tapatalk
     
    SuperDyl likes this.
  4. DarkKnight49x

    DarkKnight49x ⏦ ❀ The True Dark Knight ❀ ⏦

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    Heyo! So we've decided to deny this suggestion. Theres no real reason to buff it or make it back to the state it was before. Usually takes only 10-15 seconds of wait to get 3-5 of whatever mob from the grinder to spawn in. Denied!
     

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