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Kitpvp

Discussion in 'Denied' started by smk, Oct 18, 2017.

  1. smk

    smk Celebrity Meeper

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    Switch it to 1.8 pvp
    Recreate the old lotr map (4biomes)
    Give donors a redeemable kit
    Let armor and sword be damaged in kits, and bows
    Let all player have access to an echest to store armor.
    Make all current kits available with a timer to make some kits more rare than others

    Just looking at what aspects of Kitpvp on different servers were pretty fun, and I think these were what were lost/denied/too hard to implement with my last Kitpvp suggestion.

    If you want me to clarify what any of these are for or what they mean tell me, I’ll try to reply
     
    MyGmail, cooey and OKNEM like this.
  2. Muunkee

    Muunkee Legendary art supply hoarder

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    +1 cause idk why we wouldnt at this point
     
  3. MasterTurtle

    MasterTurtle Popular Meeper

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    +1 So I can maybe get a couple hits on someone!
     
  4. Epicdude141

    Epicdude141 Celebrity Meeper

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    Can't wait to play kitpvp against all zero players
     
  5. FamousZAmos

    FamousZAmos Popular Meeper

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    The main problem with kitpvp was the kits, the archer was so unbalanced all the other classes were a joke. EVERY SINGLE KIT needs a sword, 12 or so arrows, bow, rod, armour, and maybe a gapple or an instaheal. For example, make an "archer" class with power 2 on the bow and prot 1 armour, but give a "knight" class sharpness 2 and proj prot 1, no enchants on his bow. Every kill ups the enchantment level on a random armour piece or weapon, and gives you 12 more arrows and another gapple or instaheal.

    This type of system is what made a UHC server go from 10 daily players max to 100 daily players easily. There will often be 10-20 people in ffa, all fighting it out and getting cleaned by wannabe rod-gods and the like.

    Basically the entire point of this post is balance the kits or kit still won't be fun.

    Old map was pretty nice, maybe not quite flat enough though, and tbh too big for the amount of players on meep.
    --- Double Post Merged, Oct 19, 2017, Original Post Date: Oct 19, 2017 ---
    edit: maybe balance out the armour by giving "archer" proj prot on helmet and boots, prot on the shirt and pants, and give "knight" prot on the helmet and boots, proj prot on the shirt and pants. (All of this should probs be iron btw)
    Maybe even add a third class to the mix (3 is PLENTY) which deals lots of damage with less armour (maybe "assassin" with a dia sword, clean bow, and clean iron armour until he gets a kill) that starts with an epearl to combat bows. (so the strategy would be to rush in for meelee)
     
  6. xT3Kx

    xT3Kx Retired AF Elder

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    Kitpvp will be getting a rework eventually, but echests for storing armor and the same old map won't happen.
     

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