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Extreme CombatLog

Discussion in 'Completed' started by IzzSt, Mar 29, 2020.

  1. IzzSt

    IzzSt Celebrity Meeper

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    The combatlog for towny extreme should only activate when a player is attacked and for the duration of the combatlog players should not be able to use any teleportation commands at all such as /home, /t spawn, /warp, /spawn. Currently, it allows you to do these commands but kills you if you do them. Combatlog should block all teleportation commands and kill if the player disconnects from the server while in combatlog
     
  2. Sqreix

    Sqreix Celebrity Meeper

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    It should activate when a player is attack and if he attacks another player.

    Also, is it really necessary for combat log to activate when you attack a mob (skeleton, zombie, etc)? I don't think so.

    Combat log also activates if you attack an animal, that shouldn't be the case. That should be changed, in my opinion.
     
    BooBear1227 likes this.
  3. BooBear1227

    BooBear1227 Sunflower | Always

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    I agree with @Sqriex's comments on passive mobs. Is it really necessary to be CombatLog/Tag 'd when interacting with passive mobs? If someone is grinding for food / xp, it doesn't make sense because they don't attack back. The only exception I can think of at the moment is wolves.

    I understand the hostile mobs situation in dungeons, and now in Extreme wild. It wouldn't be right to be able to warp away at any time when fighting Bosses and minions because there is no learned risk in needing the right gear to take on the challenges.
     
    bloodyghost likes this.
  4. CluelessKlutz

    CluelessKlutz Badmin

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    Completed by adding /t spawn cooldown and removing /warp extreme.
     

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