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Add mobs to /jobs hunter

Discussion in 'Denied' started by nath.banana, Sep 4, 2016.

  1. nath.banana

    nath.banana Popular Meeper

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    Since the update, mob spawners have been removed. Can we add meeble bonuses for killing mobs that we cannot get spawners of anymore? (Ex: Endermen, Pig, Cow, etc.)
     
  2. twomoo1119

    twomoo1119 Celebrity Meeper

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  3. Muunkee

    Muunkee Legendary art supply hoarder

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    So long as nothing is changed in legacy worlds and its only the new eco that has this, I don't see why not.
     
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  4. TechnoTyson

    TechnoTyson Popular Meeper

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    Sure why not, probably the most underused job
     
  5. BlackJack

    BlackJack Celebrity Meeper

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    +1 this

    95% of what I kill isn't on the list, if I weren't a Legend I wouldn't have the job.
     
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  6. Mjs6000

    Mjs6000 Popular Meeper

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    Hunter has always been a odd job and has seen its peaks and lows, atm it is underused because it doesn't pay well, as blackjack said, if i wasn't able to have all jobs, hunter would not be on my list. Without spawners, the adding back of certain mobs to the hunter list could offer more ways meepers can make money, +1
     
  7. CluelessKlutz

    CluelessKlutz Badmin

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    Somewhat come up with an outline for this, as I completely agree. If you check in for on Legacy, everything but the Ender Dragon pays 2.5 Meebles (or so, depends on level). So, here's a kind of list I believe could be used for adding mobs back in and their pricing.
    Mobs Already Used
    Current price for killing one is a base amount of 50k. I believe this should be heavily nerfed to about 5k, and includes respawned Dragons. 5k seems like a lot, but not when you consider the materials used in respawn, which (for one respawn) requires four ghost tears (sell for 1k each at shop), four Eyes of Ender, and thirty-two glass blocks. Seem that overpowered now?
    Zombie Pigman are a little different. They currently pay a little over two Meebles each to kill. Because of farms and the gold they drop, I believe five Meebles each wouldn't kill the economy.
    The bane of everyone existence, a Creeper is definately worth more than two-and-a-half Meebles. I mean, come on, they you in solid diamond in one blast. Since they are also non-spawnable, I would recommend putting these rascals at 10-20 Meebles each.
    This has been kinda messed up ever since Witch spawners were introduced, and messed up the system. They're fairly rare under normal circumstances, as they only spawn in swamps, and areas with higher Local Difficulty (check this in Debug/f3 mode). Poison, slowness, and harming potions, along with them drinking buffs, make them incredibly annoying to beat. I'd pay out 5 Meebles for each of these old hags.
    Literally, just remove this one. It only spawns when you are using enderpearls, and rarely even then. Despite being rare, they're like silverfish, except they're alone. They also respawn in two minutes unless you name them (with a name tag).
    With the removal of spawners, people cannot create the same level of Wither Skeleton farms as before, meaning this market will be worth more. With that, I'd up Withers to 100 each.
    Ghast

    Besides Giant's Lair (airship map), you cannot find Giants on any part of the server. I'd reccomend removing these for the job, or set them at 50 Meebles per kill.
    Literally, these things are the biggest pain to kill. They cannot really be farmed, so 10 Meebles is pretty reasonable.
    A very rare mob, slimes are an easy mob to beat. For each form, a flat rate of 2 Meebles seems logical.
    Already part of the current Hunter job, these guys are a little bit more dangerous than normal slides, so I'd suggest 3 Meebles per little, 4 per medium, and 5 per large. That means, for defeating an a tire magma cube, you will get paid a maximum amount of 69 Meebles.
    Mobs to Not Add
    Zombies, if added, would be terribly abused. They will always be spawned in by spawners, and in high rates naturally.
    Same logic as Zombies, basically.
    Again, same as Zombies and Skeletons, even though these two can get very annoying.
    Blazes will always, always, always be used as a primary source of XP. They provide the most XP per kill, and also produce blaze rods, which are more valuable with the update.
    Even still, there are silverfish spawners in strongholds, so just no.
    Remind me why in the world you should be paid to kill a horse? Because they serve virtually no purpose in being killed, it doesn't make sense to basically encourage players to kill them.
    Simply put, you should be paid to kill another persons' pets.
    Despite having no (natural) spawners, chickens are one of the most used mobs in automatic designs because they can be spawned with no player interaction. Literally, we have a rule in Dreamcraft that requires no chicken farms, just because people love spamming them, which causes a ton of client and server lag
    Need any further explanation?
    If added, people would just use their villager farms to server as both trading centers and money grinders. I mean, really, you can just grind the golems for ingots and Meebles, then sell the ingots for more Meebles.
    Similar to chickens, Guardians have no natural spawners, but are used in mass, automatic farms that would just be abused.
    Mobs to Add
    Unlike their counterparts, Elder Guardians do not have infinite spawns, since only three generate per Ocean Monument. Therefore, they should be added as paying about 500 each, I believe. That way, you o of make 1.5k per ocean monument, which is minuscule compared to the eight gold blocks inside.
    Without spawners, passive mobs should be added back to Hunter. These animals particularly fall under the "Add" category, because they cannot be bred without direct player interaction.
    Shulker so are similar to Elder Guardians. They only generate with the intitial terrain, and therefore are only as limited as the number of End Cities you can find. Pricing these, I'd say 20 Meebles each, due to their lack of drops.
    Without spawners for these, Endermen should be added back in because there is only one way to create any kind of farm for them, and that can only be made in the End, where griefing is allowed.
    • Wither Skeleton
    Separate from normal skeletons, this variation is far rarer . . . and deadlier . . . than its Overworld counterpart. The biggest difference from an economic standpoint is these do not have spawners now, since people cannot place them in the Nether.

    (Give me time to continue editing to add in the remaining mobs)
     
    Last edited: Sep 6, 2016
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  8. Muunkee

    Muunkee Legendary art supply hoarder

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    Actually in a/b wither skeletons would be a problem because any skeleton spawner placed in nether has like a 90% chance to spawn wither skeles. Otherwise I agree with your whole post.
     
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  9. CluelessKlutz

    CluelessKlutz Badmin

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    Actually, I wouldn't add Enderman, witches, pigs, cows, sheep, and wither skeletons, because they have spawners. These ones just wouldn't be a part of it in A/B jobs, if there is any way to have the two eco's pay separately.
     
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  10. Pmx728

    Pmx728 Legendary Meeper

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  11. Imperfectly

    Imperfectly Celebrity Meeper

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  12. builderjunkie012

    builderjunkie012 Celebrity Meeper

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    We should just remove the hunter job altogether and replace it with something worthwhile
    Also the 50k on the ender dragon is there because ender dragons are only killable once per world. Someone replaced the naturally spawning end crystals with player end crystals which cannot be destroyed currently
     
  13. Courtneyyy

    Courtneyyy Admin Princess Staff Member Helper Media Elder

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    Getting new jobs won't be needed ;)
     
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