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A different angle

Discussion in 'Denied' started by hardegat, Nov 26, 2016.

  1. hardegat

    hardegat Celebrity Meeper

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    I had a quick look through suggestions and did a search and couldn't immediately find a similar suggestion, if I missed it somehow and this has been suggested before I apologize.

    Meep should consider something like this:

    Playtime based perks
    The more game time you log while playing on Meep the more perks you unlock. These can have short time milestones (30min, 1hour) to hook new players and then have marathon style milestones (100hours, 200hours) that will keep people a long time.

    Logging in daily perks
    The more consecutive days you log in the more perks you unlock.

    Meebles spent based perks
    The more Meebles you spend the more perks you unlock. This should exclude player transactions, town deposits, chest shops and vshop. Only money sinks like buying heads, admin shop purchases and buying gold should count as to take money out of the economy.

    Vote based perks
    The more you vote the more you unlock. Maybe say you need to have at least 60 votes over a 30 day span to have access to certain perks.

    Plots/Town owned based perks
    The more plots you own a citizen or if you own a town grants you access to certain perks. Will again assist with taking money out of the economy or distributing it to towns. Owning a nation should also grant access to perks.



    I didn't go into what perks I think should be unlocked at which stage, this is just an idea that can be taken further if it seems do-able or worth while. More facets can be added as well this is just to get the suggestion into motion. It shouldn't be hard to implement either as just a few variables need to be checked.

    Certain high level perks should also only be unlocked when a combination of the above parameters are met. For example Logging in daily could "break" perks earned with Playtime, say you need 100hours playtime and having logged in at least once a week to unlock /nv so that won't mean you permanently unlock perks.

    This should create things for players to want to aspire to, encourage spending money and most importantly put in more playtime and increase votes which should equate to more players in general. More players = happy server = more $ for server.

    Just for the record /fix and /feed should not return nor any serious economy affecting perks. I would like to see things like /nv /fly /smelt etc. return but with a way to earn them as to make it fair to all players.

    [If possible ranks could maybe reduce the parameters to unlock certain perks?]
     
  2. junelawnchaired

    junelawnchaired neat-o!

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    this has been suggested many times but we are afraid or unwilling to change :/. maybe this is the time?
     
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  3. TechnoTyson

    TechnoTyson Popular Meeper

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    I suggested something similar a while back and love the idea however it's a lot of work and can be exploited. I'd like to see this but not sure if it can happen
     
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  4. Vamp1re_Man

    Vamp1re_Man Celebrity Meeper

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    Even if we don't want to make a huge change, we could still add a simple meeble/item reward for logging in once every day for x amount of days. For example if I log in once a day for 5 days straight I get some diamonds, the next 5 days I get a some armour, the next 5 days I get an enchanted book and so on.

    We could also add discounts to donor ranks and special deals into the mix to increase the incentive to donate.

    Otherwise, I think that the idea is great and would love to see it implemented :)
     
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  5. Pmx728

    Pmx728 Legendary Meeper

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    -1
     
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  6. Natsu

    Natsu Celebrity Meeper

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    I have different opinions for different ideas, but I'm -1 in general because ranks need more perks.

    This will just encourage people to be afk, which causes more server issues because it apparently can't handle more than 80 people on at a time. Also, if server gets rid of AFK people, then it will make it difficult to run farms and such. Huge -1

    Sure, why not. Or maybe daily challenges/quests.

    This makes people think that the server is trying to take their money away, again, and it won't be effective. Also, if you buy gold, you can just sell it again, buy it again, and people can get op perks. Big -1

    Since vote was nerfed, I see a possibility in bringing this up. If there is a small chance of getting a rank upgrade, or a perk like /fly, it will encourage people to vote which will make the server better. However, this has almost no point because vote is constantly down.

    It will also encourage new people to get bankrupt, being unable to pay taxes, and towns overclaiming land. Also, there's no need for rich nation owners to get more benefits. -1
     
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  7. vrohan

    vrohan Celebrity Meeper

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    Most perks are not allowed on Minecraft servers anymore. Hence why most of the rank perks were removed. There are only cosmetics allowed (/gadget) and other stuff in the future.
     
  8. hardegat

    hardegat Celebrity Meeper

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    Hey no one is more sour about this than me (I did spend a pretty penny on this server and only have "Legend" to show for it) but we need to move on and change with the times or get left behind on a dying server.

    Also if possible they could offer reduced parameters to unlock perks per rank so you could have access to them sooner but in the end it is available to everyone.

    I don't see this as a problem at all, people draw people. That's why you'll get two perfectly good restaurants right next to one another and one will be packed and have a queue out the door and the other one will have more staff than customers. If the server can't handle 80+ people that should not be the community's problem nor a deterrent for new ideas. More people = more $ = $ to spend on better servers.

    The biggest issue on this server has always been that there is nothing for people to spend their meebles on and everyone trying to horde piles of the stuff for who knows what. Again, I don't understand how encouraging meebles to be spent is a bad thing? As for the gold problem it can either be excluded or a 50% markup on the buy price, sorted.

    This is another huge issue on this server, things are too often broken or not working properly and zero interest is paid to this (at least at surface value) and the community don't hold them accountable for it.

    Bankruptcy is part of life, this is an economy simulator is it not? People only go bankrupt by stupid decisions, willingly or the fact that there are not enough players on this server to provide a bustling economy that actually buy things from one another. Also I meant only as a Citizen you will get a bonus for more plots or for owning a town (mayors are excluded as they always have access to lots of plots). I'm trying to promote gameplay at the same time as bringing some perks back. People leave/left because they got bored and things were taken away. They have nothing to aspire to so why waste time on a quiet server...

    Player count is what initially got me to try Meep, the community is what made me stay and both are decaying slowly. I'm just suggesting something to try help avert that. Even if not in this form, then something different but let's work on it together.

    Most problems with the model I suggested can be overcome by getting to unlock perks by a combination of the aforementioned:

    To unlock perk A = Playtime 30min + Logged in once per week over a month + Meebles Spent 1000
    To unlock perk B = Playtime 1hour + Logged in twice per week over a month + Meebles Spent 2000
    .
    .
    .
    To unlock perk X = Playtime 100hours + Logged in once per day over a month + Meebles Spent 500000 + Voted 60 times in 30 days + Owns Town
    etc. etc. etc. that is for them to decide

    This will ensure that things are not unlocked permanently and people will have to keep coming back to have access to those things. Is this not a fair model??
     
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  9. Natsu

    Natsu Celebrity Meeper

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    The problem with the afk thing is that the server is not capable of handling more than 80 people in the server, so it's impossible. Imagine fitmc sitting around the whole time.
    People strongly think here in meep that fuzzlr is taking money away from them for some reason. Now is not the time.
    Bankruptcy is part of life, but the bankrupt probably won't come back. Towns will overclaim too many plots just for their achievements...

    Hey, I haven't been here when it was great and I guess I'm pretty conservative haha

    Will people come back when towns is down 10% of the time, and voting is down, tutorials are outdated, staff lets go of too many things, server is only accessible by 1.10, pvp is 1.10, jobs are down, ctf and hunger games gone, lag is filtered eggplant because there's too many of them... I could go on and on.

    I guess achievement milestones are a good thing in a way, but there's no point in setting a milestone if people get an impression that this server is outdated. We need to start fixing the basics before going into the complicated.
     
  10. CluelessKlutz

    CluelessKlutz Badmin

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    The server is fully capable of holding 80 people. Spawn did not crash during the entire fitmc stuff until there were more than 200 people in the one world. We have not downgraded our hosting capabilities at all since the past. If the current cap of 300 is met, it simply just opens up more spots to hold more.
     
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  11. Pmx728

    Pmx728 Legendary Meeper

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    The server had about 250 people online, only a year ago. Plus the server recently almost hit 300 when fuzzlr payed for ads like 4 months ago.
     
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  12. Natsu

    Natsu Celebrity Meeper

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    Hm.. Maybe it was just my slow computer which crashed at 80 people :)
     
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  13. Niiicck

    Niiicck Retired SuperMod

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    Accepted! We will take a look into some of these ideas.
    Trello
     
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  14. CluelessKlutz

    CluelessKlutz Badmin

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    This has been deemed unnecessary due to adding back perks.
     

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