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Outposts

Discussion in 'Denied' started by junelawnchaired, Nov 8, 2015.

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  1. junelawnchaired

    junelawnchaired neat-o!

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    hello, the current outpost system isn't very user friendly so here's an idea:

    /t set outpost currently makes a new outpost after the last one that was made. So if you have 10 outposts, and you do /t set outpost, you will have an 11th outpost. But what if you wanted the outpost to be a certain number? Like the 5th one? You would have to delete the previous outposts (down to 4) and set it there. This is a very tedious and frustrating process. If we could name the outposts, just like we can with homes, that would solve a lot of the issues. also, the ability to name outposts and go to them interchangeably from the number or the name would be very cool! So the naming command would be /t set outpost <number> <name> but you don't have to include a name!

    For example (the link is to a picture example): I have 5 outposts. I type /t set outpost 3 exampleName. That will make a new outpost in the 3 slot, and then there would be a message saying if you want to overwrite (to take place of) the previous /t outpost 3. In this example, I don't want to do that. I would say to not overwrite it then all of the outposts above that would go up one. Now, If I want to go to /t outpost 3, I can type /t outpost 3 or /t outpost exampleName.

    On another note, there should be an extended help area when you do /t mayor ? for the outposts. Like if you do /t outpost help or maybe /t set outpost help then it will come up with a list of the commands for outposts, including the price to make one.
    please leave feedback :) !
     
  2. StuartBros

    StuartBros Well-Known Meeper

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    ehhh this isnt really THAT helpful because who really cares what number it is.... and if you wanted that outpost 5th than you shoudve made it fifth in the fifth place (see what i did there?;))
     
  3. junelawnchaired

    junelawnchaired neat-o!

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    True, for some towns, this might not make a difference! but for a lot of the towns that have expanded into other, distant territory, they might want to change some things, or maybe remove an outpost. if they did remove that outpost then they would have to either change all the signs and notify their residents of where their new outpost is, or delete the ones that came after that outpost and remake them, which could take hours of tedious remaking, depending on how many outposts you have, of course.
     
  4. GingerManOWNS

    GingerManOWNS Selfie Master! BOW!!

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    +1 I'm extremely biased though xD Because my town needs this badly especially when Co's make mistakes ;) Or even if we can't name it just be able to switch one from 5 to 4 or something. Like outpost 5 becomes outpost 4 or something.
     
  5. PainCakexx1997

    PainCakexx1997 Squirrel Power!

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    This is kinda impossible sins it requires us to recode how the whole plugin saves data. But we are working on something similar. Denied.
     
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