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A few changes to Infected, KitPvP and Terrarium.

Discussion in 'Denied' started by Redolwolf, Aug 14, 2015.

  1. Redolwolf

    Redolwolf Popular Meeper

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    Infected
    So there are lots of people who are annoyed with the unbalanced way that Infected is set out.

    Bat - Bat is extremely annoying. Why? Because it has a huge range advantage because of how small it's hitbox is - same goes for wolf. So most of you know, when you're below a player, you have more range than that player, well same goes for the bat and wolf in infected. If you get hit, you get hit up in the air so you cannot hit them at all. Now, I don't think bat should be removed, not at all, but I do think change is needed.

    Enderman - The Enderman is kinda frustrating too. They aren't much of a problem though, I just think the bug that happens when they walk under a 2 high space then they start teleporting everywhere should be fixed and also there should be a timer on how often they can throw enderpearls and they should have to wait a certain time after dying and respawning before they can throw an enderpearl, because otherwise they can just hit you up, die, respawn and then instantly get back and kill you.

    Blaze - Blaze is fine, I do think however that there should be a limit on how often you can use the fireball.

    Skeleton - It's not really much of a problem, it's actually okay. But I do think there should be a limit of how many people can choose it in one game maybe?

    Wizard - The poison is just too over powered on so many levels. Not only is it annoying when you get hit by poison as a human but it's also annoying when you're an infected and your team-mate splashes you with it. Come to think of it, what the hell does a Wizard have to do with infected? I'll get back to this later..

    Zombie - The only kit that makes sense. It's called infected, not mob survival.

    Zombie Pigman - So these are like the starter zombies who are the first to start out infected, I know this might sound silly but I think this should be replaced with bat/wolf.

    So yeah, I think personally that bat & wolf should replace zombie pigmen. Why? So that they have a chance to infect people at the start who in the future will probably all have full iron which will be incredibly hard, right? So what I'm thinking is, the starter zombies should have a choice to be bat or wolf, or they can be given them randomly then once a certain number of people have been infected, all the infected turn into zombies. My reasoning for this is because if you were fighting a hoard of zombies/endermen/whatever else, then a bat comes along, while you are being combo'd by every other mob, you really cannot kill the bat. The bat will be out of your range and probably even hiding behind all the other mobs at the same time. Of course, I keep saying bat but the same goes for wolf. So I think it'd be more fun if lets say there's 2 bats and 2 wolves at the start of the game and there's 16 humans, once someone has been infected, they get to be an endermen, zombie or a skeleton, but only 2 people can be a skeleton each game, then once 4 of the humans have been infected, the bats and wolves then become zombie pigmen but are able to choose endermen, zombie or skeleton, at this point of there being 8 infected total, they are then allowed 4 skeleton in the game. So now it's an 8v8. As long as they all work together, they should be fine. Once 4 more people are infected, everyone will then turn into zombies/zombie pigmen, while the skeletons will remain skeletons.

    Also when lightning strikes after killing a infected, you cannot see the infected that are standing on the other side of the lightning strike which is quite frustrating. Sometimes when infected spawn near you, they are invisible. If an infected changes kit near you, they seem to be invisible for a while. If a team-mate dies near you, they will become an invisible infected. These are just a few glitches that need fixing.



    KitPvP
    Most of us know that KitPvP is quite unbalanced, I actually had more fun in KitPvP while there was no kits at all (the glitch that happened where kits wouldn't work so everyone went in fist fighting) because that was the most balanced KitPvP has ever been!

    I hear a lot of people saying they want donator kits because they can't get kill streaks anymore. Well we don't need donator kits. We just need to make the kits balanced. Having a kit that gives off insane damage is just ridiculous. Honestly, Assasin and Marksman are frustrating. Trying to fight someone then one of these guys 1 shots you from behind really doesn't make you think "That was fun". Same sorta goes for Swordsman, but it isn't AS bad but it's still kinda stupid. I honestly think these kits are pointless and should just be removed.

    Okay so I did USED to like Healer because it was fun, but I and others have sorta been complaining about how annoying the Healer kit is when you're trying to fight someone and then the Healer comes up to you and hits you with the Knockback stick. Healer doesn't need to fight people, it's just there to help people.

    I also personally think that by healer being able to just give anyone Speed 2, it makes other kits that much more powerful. For example, lets say the Explorer's Taiga kit and the Warrior kit 1v1 eachother with the exact same level of skill. The only think that makes these kits balanced is because the Taiga kit has Speed 2 and Regen. If Warrior (A pretty much tank kit with op armour but a weak sword) was to have Speed 2 and Regen also, the Warrior would be the dominant kit. So what I'm saying is, just keep the healer as a healer and not a wizard... Just give it Healing pots, a compass so it can find people for it's team-mates that might not have a compass, a few enderpearls (Which have a timer on how often they can be used) and that's it. No weapon or anything, what's the point, if you're not using the healer kit to HEAL people, why are you using it at all.

    As for the Squire kit, as much as I'd like to say how annoying the fire aspect sword is (it makes getting combo's a little harder) it does have weak armour so I guess it's no problem..

    So like I said before, having a kit that gives off insane damage is ridiculous. I personally just think you should make kits with op armour & weak sword / decent armour & decent sword. Please whatever you do, no more kits with an op sword and crap armour.

    Is it just me? Or does anyone else miss the old KitPvP's Citizen kits? The Citizen kits were quite balanced if I may say so myself.

    Terrarium
    I was just wondering... Couldn't the terrarium be in a separate world? The client lag in Terrarium is kind of annoying. Also the Terrarium needs more flat ground and why is every PvP area always biomes? Why not something different, something new?

    If you disagree with me in anyway, please let me know why and share your opinions too :)
     
    metr0n0me, Lemoh, Joe22FTW and 3 others like this.
  2. Adam34falcon

    Adam34falcon Celebrity Meeper

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    +1
     
    Redolwolf likes this.
  3. Chaase5

    Chaase5 Popular Meeper

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    ryker26, metr0n0me and Redolwolf like this.
  4. Skythekid1526

    Skythekid1526 Popular Meeper

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    All these things have been suggested numerous times... But staff never listen to the community :(
     
    Redolwolf likes this.
  5. Redolwolf

    Redolwolf Popular Meeper

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    All of them? Are you sure about that
     
    Cherrykit and metr0n0me like this.
  6. KlutchDecals

    KlutchDecals The Real Ironman Elder

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    Most of this is added. =]
     
    Redolwolf likes this.

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