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[Hear me out here] Jobs

Discussion in 'Denied' started by PseudoGod, Apr 26, 2020.

  1. PseudoGod

    PseudoGod Celebrity Meeper

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    Hey, this is a basic economics suggestion, add back jobs; however you implement the following changes:
    • Levelups are like MCMMO where you can get extra supplies or w/e when you do things related to your job
    • You can only join 1 job at once, with more slots being purchasable with meebles
    • You are limited per day per job on how many meebles you can make from jobs. That's so it is income from sources other than dungeon but you still need to grind dungeon if you want to make real cash
    Right now the server is deflating relatively quick when the server is pretty infantile in the grand scheme of a typical lifespan of meepcraft server, so there needs to be a greater influx of meebles (A +0.5% inflation daily rate is likely the ideal as it provides considerable growth that doesn't completely invalidate early progress). Deflation is not what you necessarily want this early on, though.
     
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  2. smk

    smk Celebrity Meeper

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    -1 Only because I want new money making methods to involve risk and be different from regular towny.

    also; jobs is very very very easy to make money with in towny. If people can max this out daily and the reward is at all significant, then people might not even use dungeons. If the reward is insignificant then no one will bother using it.
     
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  3. PseudoGod

    PseudoGod Celebrity Meeper

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    This is a terrible perspective to take.
    You need a semi-consistent source of skulls that don't involve high risk. The current rate is a large deflation relative to the balance of the server.

    Also, the suggestion implies you limit substantially the number of meebles you make a day from the jobs. That way you can get a little bit of extra meebles each day without making someone overly rich without grinding dungeons.
     
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  4. smk

    smk Celebrity Meeper

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    This is meant to be extreme; not towny 2.0 with a smaller economy.

    I agree that there should be another way to make money other than dungeons, but I do not like the idea of jobs because it promotes camping in your town to farm or grind whatever your job is.

    Regarding the specific amount that you can be paid out, there seems to be only two potential outcomes.
    1. The payout is so cheap that jobs alone cannot support a town.
    2. The payout is high enough that traveling to dungeon to grind is not worthwhile.

    I don’t like those outcomes. Is there a potential outcome I am missing?
     
  5. Inkfy

    Inkfy Celebrity Meeper

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    +1 i dont play minecraft
     
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  6. PseudoGod

    PseudoGod Celebrity Meeper

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    3. The potential is high enough to support a town but not much more?
    Isn't the point of the server to get as rich as possible? Then why not have jobs be there for the casuals who don't want to grind but also make sure they can't become one of the richest in the server just doing jobs? And in any case the extra cash would merely be supplementary to the more dedicated. There's not much a downside I'm seeing really.
     
  7. smk

    smk Celebrity Meeper

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    If the pay out is high enough to support a town then why ever leave your borders?

    having dungeons and quests be the only way to generate new money means that people have to leave their towns and risk their gear and time to go grind mobs. If you add in a way to support your town without leaving your own borders then doesn’t that negate any work done in the last two weeks to force us to leave our town?

    Edit: another method of money making that promotes the “leave your town and risk stuff” mindset would be ideal; but this is just my opinion.
     
  8. PseudoGod

    PseudoGod Celebrity Meeper

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    Is there an inherent advantage for the server to force all individuals out of the town? Some of the best architectural works that the server has ever seen were likely a result of people who only stayed in their town. Also, see my other thread; it's tedious to leave your town as often as required the server requires. The server needs to stop alienating players for the sake of le difficult XD when the server is annoying to play on and not difficult and never will be.
     
  9. smk

    smk Celebrity Meeper

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    I read your other thread and I can agree on some things just being tedious; but why would this not apply to jobs as well?
    Having to grind a job daily to just scrape by supporting your town (since we don’t want jobs to make people rich) but never being able to get far ahead is just as much grinding as having to walk to dungeons. And I agree, the server will never be “difficult” because the core aspects of the game do not support a skill based challenge aside from pvp.

    it’s because pvp is the only mechanic and objective in Minecraft that requires any skill that I like adapting the “leave your town and risk stuff” mindset.

    This mindset benefits the server because it allows for a game mode different from towny that promotes a different style of play. I feel like there are things that could make the game more challenging without just demanding everyone walk 18,000 blocks to do an easy task.
     
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  10. PseudoGod

    PseudoGod Celebrity Meeper

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    PVP is objectively bad and doesn't require much skill beyond a high CPS and strafing. I've discussed this several times before but it still applies in this case
     
  11. legendcaleb

    legendcaleb Celebrity Meeper

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    Man gets annihilated in the other thread and tries to make a similar point here. F in chat

    Fr though, you have not provided any evidence for that claim and despite the evidence against it you reiterate it, I don't get it Stop trying to morph Extreme to be more habitable for yourself
     
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  12. PseudoGod

    PseudoGod Celebrity Meeper

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    I am providing the perspective of a less hardcore more casual players, which is what the server is going to need to survive longer than months. Server quite frankly needs at least 100 consistent players in order to have a chance at having a successful economy that's purely player to player, which is what SHOULD be the goal of the server.
     
  13. Summers

    Summers Hot Meeper

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    yes do this and then increase towny taxes per plot, shits too cheap
     
  14. Summers

    Summers Hot Meeper

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    and supply drop
     
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  15. SurvivingSword11

    SurvivingSword11 Celebrity Meeper

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  16. Summers

    Summers Hot Meeper

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    and pvp on in all towns
     
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  17. Natsu

    Natsu Celebrity Meeper

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    I don't like jobs for specifically this point. It ends up being tedious.

    His input is absolutely welcome. I get that you and your town want to play hardcore, which is equally welcome, but if only some parts of the community are listened to, you will end up being #1 on a 10 player server
     
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  18. Blazetop

    Blazetop Popular Meeper

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    Sorry but I'd say -1 on this one. The Extreme's main selling point is to explore the outer world to get whatever you need while exposed to the constant dangers of a possible PVP situation or environmental hazards; with the addition of the dungeons and the enabled PVP in wild, it promotes those dangers.

    As mentioned above:
    Dungeons would be relatively useless once jobs are implemented, considering the risk and reward of both activities. If we're gradually removing the difficulty from Extreme, we might as well reset towny classic, play there and call it a day.
     
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  19. cooey

    cooey Legendary Meeper

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    please do that
     
  20. EnergyAssassin

    EnergyAssassin nerd Staff Member Administrator

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    Sqreix, Blazetop, Summers and 2 others like this.

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