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Why instant transportation and instant item purchasing (vshop) is bad for the eco [Theory]

Discussion in 'Discussion' started by bloodyghost, Jan 17, 2019.

  1. bloodyghost

    bloodyghost local haunt

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    -(P.S.[pre scriptum in this case]: This isn't necessarily a suggestion for Meepcraft, but more of a general look into Minecraft economy servers as a whole. Adding these changes to Meep would be unrealistic and probably disliked at this point of the server's life, which is why this is a theory and a discussion, not a suggestion.)

    TL : DR underlined

    -Intro
    Being mostly uninvolved with Meepcraft for the past several months, you may be wondering, "what is bloody doing here providing a in-depth thinkpiece on Meepcraft/Minecraft economics?" The answer is, I am as confused as you are. Don't know if anyone will really read this but I needed to get my thoughts on paper (or in text).

    -Why it may work
    Meepcraft is not unique in having /home, /t spawn, /back and other mainstays of the teleporation plugin sort; there are thousands of servers that utilize similar commands. They make getting places very easy, and speed up the general Minecraft process, allowing you to jump from storage room to storage room, home to home, or even from one side of the world to the other. However, achieving high tier items in Minecraft (especially multiplayer) is additionally very very fast. Within several weeks of the server being open, some of the highest tier items had been found (tons of diamonds, elytra, max enchanted tools, dragon egg(s), etc) and a very short time after that almost all people owned some of these endgame items.

    Why, then, would it make sense to have such quick methods of item transfer/player movement to an already quick game?

    This is really the basis of my theory. Many of you may recall in old Meepcraft there were railroads that spanned most of the Alpha and Beta worlds, connecting strings of towns together. Teleportation was much the same as it is now, so why was this necessary?
    It really wasn't.
    The economy had inflated to gigantic proportions, with close to any item being unvaluable. Most people had amassed considerable riches, and had nothing to do with them. There was nothing they didn't already own. So, they set out to build. And they built huge kingdoms, massive towns, luxurious mansions, and even unnecessary railroads out of pure boredom with the economy. What if, the economy were much the same as it is in modern Meep, except building transportation is necessary?

    Imagine (We'll use meep as an example here):
    Meep had just reset.
    There was tons of hype as usual and everyone was rushing on the server in droves to blaze their way into the Towny wilderness and start a life for themselves. This time around, however, there is no /home, no /tpa, no /t spawn, no /pwarp, etc, and no v-shop (Warps to worlds/spawns would stay obviously). People quickly start to realize, "Maybe we should build closer to each other so we can buy and sell things/interact with other players more easily." A centralized group of towns start to form and people start to create short bridges to other towns (think the GMA). Of course, people will constantly be creating towns and wanting to distance themselves from others, so several people will set out away from the main group of clusters to make it on their own. This standalone town may grow into a cluster of more towns once again, eventually creating a network of towns mostly close to each other.

    As this happens, people will start to open local stores. This is one of the things that excites me personally. With no /pwarps, people would have to shop at somewhat local stores (or take railway/boat rides/whatever to bigger stores). This would help to distribute wealth and make a lot more business owners and many less workers/consumers, plus I feel like it would make business more personal and increase player interaction greatly.
    For comparison, in the current eco, things are much different. If you live in any large towns like Legend or Mooville or similar (whatever are the biggest towns in the present) you've probably seen some of these local stores people have built into their homes. Usually these are somewhat used in the early days after a reset, but very quickly large conglomerated /pwarps set in and quickly annihilate the value of any item by mass production and quick sales, leaving small, unpwarped stores in the dust. Think of the whole Amazon vs. Toys R Us situation. For those of you unfamiliar, Toys R Us was a huge retail toy chain that had been mostly put out of business by Amazon's competitive pricing and fast delivery. While Toys R Us is trying to make a comeback, Amazon will always dominate them. Similar situations happen within Minecraft ecos, except 100x faster (because everything economic happens faster in Minecraft). Plus, unless you live nearby a small chest-shop like this (and it somehow has better pricing), /pwarp ___ will always be there to crush the little guy.

    While this instant shopping/purchasing is nice, it makes monopolies way too easy, and drives prices way too low. At certain points I was selling pickaxes at prices sub-2k meebles just because I could mass produce and draw in people so fast. I might as well have been giving the things away. As Hornemans has shown in economic reports, to paraphrase, something akin to 0.3% of the eco owns over 50% of the wealth. And being in that 0.3 isn't that fun, part of the reason I don't play much at all any more, along with Hornemans and a few other giants. Centralized towns would make local "mom and pop" (if you will) stores would be much more successful, and very likely, profitable.

    To make one last brief point, it has been shown on other servers that spreading out goods more makes their value stay much the same. There is a real, running, and somewhat popular server that demonstrates this concept. I won't mention it by name so instead I'll call it Server X. On Server X there are almost no rules. X-ray, tracers, almost all hack client features except fly are allowed and even duping is allowed (although the glitch gets fixed when discovered by the server staff). Even with tons of items being x-rayed and duped, items hold their value. Why? Because players have to travel millions of blocks to transport goods, because there are no world borders and players on Server X spread out all the way to the limit. On a smaller scale (with a smaller world, less valuables, and actual rules) I think the concept would work similarly.

    -Why It's Fun
    Now that all this economic stuff is through with, we have to talk about why this would be a fun concept (outside of making the eco less boring). Integrating transportation would make for endless fun projects for town owners. There could be horse highways, llama launchers, boat canals (or iceroads :D), railroads, bridges, elytra trails with boosters, or even with the 1.13 update, some sort of trident based transportation.
    You could ship items to other players, hire people to transport goods for you, be a highway robber and try to steal valuable cargo, and more and more. It would open up entire new playing styles and give players something to do constantly. The sort of town-cluster concept would also give way to diplomacy about transportation linking between towns, rules and regulations, etc. Anyone could open a shop and likely see success. Of course competition would occur, and that is healthy, but owning a monopoly, being able to buy anything, and then sitting on top of a pile of useless money would be much less common. These changes, in cooperation with other rule/plugin changes, could revolutionize Towny/eco as we know it.

    I am looking for differing opinions on my theory and concepts so please share your ideas/criticisms. Thanks
     
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  2. boombox123

    boombox123 Celebrity Meeper

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    would ults still be able to fly?
     
  3. PseudoGod

    PseudoGod Celebrity Meeper

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    This is not a good idea because then it's only a matter of how close you are to spawn instead of how high quality your shop is; people aren't willing to spend extra time to get to a store even if it's a better store
    -1
     
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  4. boombox123

    boombox123 Celebrity Meeper

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    bruh its a theory
     
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  5. PseudoGod

    PseudoGod Celebrity Meeper

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    Yes, and I commented on the "theory"
    It wouldn't work because people play minecraft to have fun and get instant gratification, they don't play to walk around thousands of blocks to get to shops.
     
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  6. boombox123

    boombox123 Celebrity Meeper

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  7. Meznik

    Meznik Celebrity Meeper

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    is it just me or does it not take me to the message fuzzlr supposedly posted about being on boombox's side :thinking:

    anyways, my immediate thought on this was new people to meep, there would be a centralized spawn as you said, so if they joined a town would they be teleported to it for the one time only or would they have to walk there?
     
    Last edited: Jan 17, 2019
  8. CasualNuker

    CasualNuker Celebrity Meeper

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    I love the ideas @bloodyghost but slight issue with your writing mooville has 12 residents it’s Legend 175 Bioma 56 Panem 54 Hydropolis 43 correct me if I’m wrong please about the numbers
     
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  9. zsuzsu

    zsuzsu Popular Meeper

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    I’m sorry, did you just fact check him based on numbers that change daily, could you not, maybe, just maybe, not be so annoying?
     
  10. bloodyghost

    bloodyghost local haunt

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    I am not exactly sure what you mean by spawn. There wouldn't be a centralized spawn location since there is no /t spawn.
    My idea was more of a detached "hub" where you could pick a town and teleport to it only the first time you joined the server. Any other time you'd do /t leave then just take the nearest road/follow a map to the town you wanted to join.
    Or as another idea that you mentioned, when you first join the towny world you'd be in a random location within a radius of 0,0. You'd find a town to join then do /t join (town), and it would show you how to get there either via coords or some sort of map guidance plugin.

    I didn't really state the numbers for obvious reasons, but I did make an assumption that Mooville was large because of the whole GMA thing. My bad.
    --- Double Post Merged, Jan 18, 2019, Original Post Date: Jan 18, 2019 ---
    Hmm, I didn't consider this one. I'd say flying wouldn't make sense, but then again this would be improbable to implement into Meep in the first place unless they just decided to run with this idea after a reset (the possibility of which ranges from completely unlikely to never gonna happen).
    I guess if I had to implement this into Meep, I'd give ults some other kind of bonus, maybe transportation related maybe something else.
     
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  11. zsuzsu

    zsuzsu Popular Meeper

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    He meant /warp towns. I.E. towny spawn
     
  12. DarkKnight49x

    DarkKnight49x ⏦ ❀ The True Dark Knight ❀ ⏦

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    who r u again
     
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  13. Talrinion

    Talrinion Popular Meeper

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    I've been against vshop from the beginning...it really discourages personal shops. Random idea about pwarps - they could be taxed on sales instead of all pwarps having the same cost. I don't really think that is a great solution, just possibly better than existing. I really like building shops, so having a shop be part of my town is important to me. Having a shop shouldn't be too easy though, as shops should be much lower quantity than shoppers. As far as transportation, I don't think I would play at all without sethomes, too time consuming.
     
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  14. Thee Boss

    Thee Boss Celebrity Meeper

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    what happened to the meep deliveries idea that Onis had. That was a great stand in for the vshop
     

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