1. Hi there Guest! You should join our Minecraft server @ meepcraft.com
  2. We also have a Discord server that you can join @ https://discord.gg/B4shfCZjYx
  3. Purchase a rank upgrade and get it instantly in-game! Minecraft Discord Upgrade

Towny Reform Suggestions

Discussion in 'Denied' started by diamondkid123456, Mar 3, 2018.

?

Vote for suggestions(multiple can be selected)

  1. /t req or /t assist

    83.3%
  2. /t backup <townname>

    83.3%
  3. /t probation <playername>

    66.7%
  4. /t sell <amount>

    66.7%
  5. Autonomous Outposts

    50.0%
  6. Town roads as a plot type or rent or /plot clear or relieving mayor

    66.7%
Multiple votes are allowed.
  1. diamondkid123456

    diamondkid123456 Popular Meeper

    Offline
    Messages:
    227
    Likes Received:
    100
    Here are some random ideas I came up with while eating a Maxibon. Some are good, some are bad. You decide :D


    /treq <plots/complaint/question> <message>
    or..
    /tassist <message>

    This would be like a modreq but for town activities. For example, a resident may launch a /treq about them losing their plot. Town staff will be alerted and one will take the case. This is to simplify the process of town resolution and make sorting out issues quicker and more convenient. For example, a resident will not have to mail every staff member in the town, just do a /treq and the person who comes on the soonest takes the case.

    /treq <plots/complaint/question> is an option for organisation.

    /tbackup <townname>

    /tbackup can be used for a town that may not be that active. This means that when the town falls, its backup town will take over duties. For example, if Moria fell<never gonna happen> and its backup was Athens, Athens would take over. Both parties would have to agree however and to prevent abuse, a payment of 3k per res(of the backup town) must be made. This will prevent residents from losing their plots.

    /t probation <IGN>

    Instead of kicking a player from a town, probation could be an option. This means that the town resident will only be allowed to work on their plot/s. They will not be allowed to use town chat nor access other areas of the town. Basically, they will be muted and if possible, invisible to other players.

    /t sell <amount>

    This would kill techs but ill do it anyway. How about the possibility for one town to buy another and overtake its assets?

    Autonomous outposts

    We could have outposts that have a mayor but are owned by the main town. The main town mayor can shut down the outpost but all residents, plots and stuff will be managed by the outpost independently.

    Town roads as a plot type

    Kinda a stupid idea I know, but a plot type of roads could have benefits. For example, it would kinda look nicer and add additional functionality. For example, switch and itemuse could be enabled for waterways/train systems.

    /rent <amount>

    If a player is going to be absent from meep, they can rent their plot. The renter cannot destroy/build on the plot but can use chests. This could give an inn functionality.

    Relieving Mayor

    If a mayor knows he will be offline for a while, there could be a relieving mayor.

    /plot clear
    Could clear a plot to its original state prior to it being owned. For example, if the plot is a prebuild, u sell it and then a res griefs it, you can revert it back to the the condition it was before it was sold.

    ----------------------------------------------------------------------------------------------------------------------
    Additional suggestions:


    Town roads as a plot type
    Marshy_88 suggests that road plot types cannot be bought/sold and have no town tax.
     
    Last edited: Mar 3, 2018
  2. Marshy_88

    Marshy_88 Celebrity Meeper

    Offline
    Messages:
    1,707
    Likes Received:
    1,866
    If road type plots had no town tax but couldn't be bought or sold, I'd want it right away.
     
  3. FamousZAmos

    FamousZAmos Popular Meeper

    Offline
    Messages:
    1,158
    Likes Received:
    2,548
    no. just no. I'd love it, but there's no way to fix the exploitability.

    also

    Please stop making mass-suggestions for LordInateur. He keeps having to tell you not to do that, make them seperately, no matter how related they seem. You're gonna end up with a forums warning if you don't stop :/
     
    SpongeyStar and Marshy_88 like this.
  4. Its_Madison

    Its_Madison Professional Nerd

    Offline
    Messages:
    354
    Likes Received:
    969
    I think that /modreq is perfectly fine for situations like losing a plot. I feel like /treq would make things more complicated for new players, existing players, and staff.

    I don't feel like these are necessarily needed. They are neat ideas, but I think they would take too time away from other projects that the Techs are working on.

    I'm pretty sure that /plot clear already exists. It's part of the original Towny plugin, at least.
     
    Courtneyyy likes this.
  5. Zesk

    Zesk Well-Known Meeper

    Offline
    Messages:
    164
    Likes Received:
    171
    i dont like tbackup that takes away from a good ol town raid
     
  6. diamondkid123456

    diamondkid123456 Popular Meeper

    Offline
    Messages:
    227
    Likes Received:
    100
    Not really, it would ease the strain for staff. For example, if its related to losing a plot, town staff deal with reclaiming plots, not staff. Modreq's would be an additional hurdle in that case. If its town related, not server related it should be dealt with by town staff.


    Anyway sorry for the combination of ideas, I now realise that they're supposed to be submitted separately and I apologise.
     
    Its_Madison likes this.
  7. Its_Madison

    Its_Madison Professional Nerd

    Offline
    Messages:
    354
    Likes Received:
    969
    Apologies, I briefly looked over the idea. Yes you're correct that town staff should deal with reclaiming plots (in most cases, where it is the fault of the resident for not having enough tax money), but I still think it would be confusing to new players and not worth the effort to add in.
     
  8. diamondkid123456

    diamondkid123456 Popular Meeper

    Offline
    Messages:
    227
    Likes Received:
    100
    It would be more confusing/more of a hassle for new players to mail, msg and look for town staff. One command would simplify the process. All one needs to learn is the command name. It's not that hard for new players. Thx for the advice regardless.
     
    Its_Madison likes this.
  9. bloodyghost

    bloodyghost local haunt

    Offline
    Messages:
    460
    Likes Received:
    912
    As a staff member I see a good bit of modreqs that are about town plots/commands/etc; they generally take me 30 seconds to a minute to handle. Most other questions can be handled easily through a simple written book that can be handed out to new citizens. While I think this command would be somewhat beneficial I don’t think it outweighs the time it would take to make the command
    A town falling with any significant amount of residents is rare, if not unheard of. It would be safe to say that 90% or fallen towns have 1-3 residents, who are town staff or friends of the mayor. It is easy for residents to see when the town is nearing deletion by doing /t. This would be difficult to implement I would imagine, and changes in taxes between towns could cause disgruntled residents and other complications. This would also be catastrophic to the raiding industry, as close to no towns would fall.
    Towns falling is a natural process, and providing such a broad safeguard would do more hurt than help.
    This feature gives way way way too much power to town staff. Imagine being muted and invisible in a town like legend, where a significant bit of the player base is in the town?
    This would be crippling to most all players if it was used against them, and disgruntled town staff members could cause chaos. mayors or comayors could shut down players town experiences on whatever grounds they wanted.
    I feel like this is a good concept, but like you said yourself it would be difficult to implement. Perhaps guidelines could be implemented that would allow supermods or admins to transfer towns more easily and without complication.
    I don’t really see much of a point having independent outposts. If you don’t trust a comayor in the whole town, they shouldn’t be running a part of the town. This would defeat the purpose of having your own town.
    I could see this being a good idea, but it would require a bit of brainstorming to figure out the details +1
    +1
    There’s already an Inn plot type, so something like this should be implemented.
    I think this isn’t a bad idea, but it wouldn’t be hard to have the mayor sign a book that says if they were gone for X time, mayor would be transferred. Then an admin could transfer ownership.
    This could easily be used to duplicate. Just fill a plot with gold blocks, have a res remove it, and “reset” the plot. This could also potentially kill the purpose of town builders.
    sounds like a good idea. Perhaps they could have a lower cost, but not free.
     
  10. Flamedemond2

    Flamedemond2 Highly flammable

    Offline
    Messages:
    1,719
    Likes Received:
    3,276
    Denied, thanks for the suggestions.
     

Share This Page