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Editing /warp shop

Discussion in 'Denied' started by smk, Nov 22, 2017.

  1. smk

    smk Celebrity Meeper

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    Currently, warp shop has many basic items, but at this point in the game we have players that can sell any basic item needed. And this also sets a max price for an item, which hurts a free market. Thus we must remove any item that is feasible to get (stone, dirt, ores, wood, saplings, etc should be removed. spawn eggs, bed rock, exclusive end items, etc should not be removed.). If anyone needs clarification on whether this suggestion includes a specific item currently in the /warp shop, just mention it and I'll reply.

    Okay, onto my explanation. I'll start with the 'setting a max price' bit I stated above. The server setting stone or cobblestone at 2 meebles per, makes it so there is no market to sell stone or cobblestone for more than meebles. Now, if someone worked on running vshop really strongly, then they could sell for 2 meebles or more, per block and just buy out anyone who sells for cheaper. Thus the warp shop hurts the free market. To continue, this sets a max price, which hurts our possibly profit, while a min price (which would be a sell shop) would help our possible profit. I AM NOT SUGGESTING WE MAKE SELL SHOPS, just pointing out how the buy shop is incorrect.

    Secondly, these items at the beginning of the towns world may have been harder to acquire, but they are not very hard to acquire now. Removing the warp shop items that players could easily acquire promotes players going to chest shops, and that is promoting good player to player interactions which help the community and the economy.

    Due to the fact warp shop sets a max price that is a negative to the free market, and due to the redundancy of it's original purpose, we MUST edit /warp shop to remove any items players can get easily.
     
  2. KlutchDecals

    KlutchDecals The Real Ironman Elder

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    Warp shop = noobs
    Vshop = playerbase.

    Come up with ways for vshop to do what you want warp shop to do.

    Example of what ive been working on. A basic price for items that changes to a random number. It will auto buy any item off vshop listed lower than that price with server money. The number will change roughlynonce per week in between the price we set. (Same price warp shop would purchase them for vut variable by +2 -2).

    Thats thinking outside the box and more of what im looking for. No more of the "copy every other server in the world" stuff.
     
    smk and riri30 like this.
  3. PseudoGod

    PseudoGod Celebrity Meeper

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    okay but
    1) who is going to decide this "price value"
    2) How are you going to keep this up every single week?
    3) How do you prevent abuse or corruption (people know that an item is being bought off at an extremely low price so statistically it will go up the next week)

    lmao I think the idea of a server sell shop is a good idea in order to facilitate higher prices and a way to get eco up, but what is the plan with this?
     
  4. smk

    smk Celebrity Meeper

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    How about the server sets a price for an item higher than what it currently seems to be going for on the market, then buy beneath that price. You could do this for every item on vshop for a month using server money.

    After the month, the psychological idea of where an item should be priced is going to be higher, and that would help in the long run. You could do this every three to four months and the economy would reach ideal values to items without having a server shop to sell to and hyperinflate the economy.
     
  5. PseudoGod

    PseudoGod Celebrity Meeper

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    aaaaand you don't know what hyperinflation is

    You could run a server shop permanently and at best it will only provide sub-linear growth, because at first a huge influx of items will be sold and then will bottom out over time.

    I do think that a sell shop would benefit the server at least a little bit, because there are very few ways of making money and none of them are very creative.
     
  6. lanekids40

    lanekids40 Popular Meeper

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    yea dude I hate to agree with pseudo but this is a recipe for a good ol' 1930's Germany depression here
     
  7. KlutchDecals

    KlutchDecals The Real Ironman Elder

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    Last time I trusted you with eco stuff, You duped while you were staff. Let me handle this one.
     
    Adam34falcon and smk like this.
  8. PseudoGod

    PseudoGod Celebrity Meeper

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    1) that was nearly 1 year ago
    2) duping on an economy doesn't necessarily make me less aware of how economies work and my overall knowledge on economies, especially those in the real world.
    3) Sorry but I never duped WHILE I was staff
    4) You didn't take a single suggestion I had seriously, so the entire economy is not on the basis of any of my ideas
     
  9. LordInateur

    LordInateur Deus Ex Machina Staff Member Administrator

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    Thank you very much for making this suggestion, but at this point in time we are working on another solution to the issue that you described above. This suggestion has been denied for the time being.
     

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