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World of Color Update Suggestion

Discussion in 'Denied' started by TheTastyNacho, Aug 29, 2017.

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  1. TheTastyNacho

    TheTastyNacho Celebrity Meeper

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    So we recently updated to 1.12.1 and added in 2 new plot types and one more that wasn't listed in the update. We added jails, farms, and inns. First i'll explain what each do, and then my suggestion.

    Quoting from Towny Plot Types
    Jails: Jails are used in towny wars which we don't have so I'm not quite sure why we adding them. Here's what they do.
    • Players can become jailed if:
      • The player’s mayor/sheriffs send them to jail.
      • An attacker who attacks a town which considers him an Enemy (Nation-relationship) dies in that Town. He is sent to the first available Jail plot of the defending town.
    • Jailed players become unjailed if:
      • they leave their town and become a nomad,
      • the mayor/sheriff unjails them,
      • the player pays a bail amount to the town which jailed them, (using: /resident jail paybail)
      • they manage to escape the jail plot and the town and get into Wilderness.
    • Jailed players cannot teleport.
    • Jailed players cannot use Ender Pearls unless enabled in the config.
    • Jailed players who die are sent back to their prescribed jail plot.
    • Jailed players do not give monetary payouts when they are killed.
    • Jailed players show their jailed status in the /res [playername] screen, along with the town they are jailed in.
    • It is suggested you make a new town rank in the townyperms.yml called Sheriff, and give that rank the towny.command.town.toggle.jail node. Newly generated townyperms.yml files will contain this rank by default.
    Suggestion: Add the sherriff rank only if suggestion 2 is added


    • Farms:

      Farm plots are designated with /plot set farm

      A Farm plot players to only build/destroy blocks designated in the Towny Config.yml at global_town_settings.farm_plot_allow_blocks. By default this list includes “LONG_GRASS, DOUBLE_PLANT, YELLOW_FLOWER, RED_ROSE, PUMPKIN_STEM, MELON_STEM, BEETROOT_BLOCK, CARROT, POTATO, CROPS, MELON_BLOCK, PUMPKIN”.

      Who can build/destroy these blocks is still determined by the plot’s perm line seen in the /plot perm screen. This means that if B=rao, anyone can plant/place the allowed blocks in the plot. If the B=r– then only town residents can plant/place the allowed blocks.

      If admins want, they can add SOIL to the allowed blocks list, which will allow anyone allowed via the perm line to also make soil with a hoe. By default SOIL is not included and only admins/mayors/assistants will be able to create soil with a hoe. Towny already protects soil from being stomped into grass, so soil will only return to dirt if it is not irrigated.

      Farm plots also allow town residents to kill animals in the plot. The list of animals is set in the config at global_town_settings.farm_animals. By default this list includes “PIG,COW,CHICKEN,SHEEP,MOOSHROOM”.

      Inn:
      Inn plots are designated with /plot set inn
      An Inn plot allows anyone to use a bed to set their ‘/res spawn’ and spawn on death. The Inn plot will still deny a player who is in a nation declared as an enemy by your nation.
      For them to function deny_bed_use: ‘true’ must be set in the config.yml
    Suggestion 2: Add towny wars. I know, I know. No way, our towns will be destroyed blah blah blah. Here's my idea. In order to start a towny war, all the mayors AND co-mayors in each town must run a command to authorize the war. This will prevent unwanted wars and unwanted town destruction as the town staff will knowingly allow this. It is also recommended that the town asks its residents in case they wanna switch towns.

    Also: I think this would attract a TON of New Players.
     
  2. lollisweet101

    lollisweet101 Celebrity Meeper

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    I don't want towny wars at all, I DON'T WANT MY HOME TO BE DESTROYED :(
     
  3. Muunkee

    Muunkee Legendary art supply hoarder

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    Why would it?
     
  4. Kling

    Kling Break blocks not hearts

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    @Draqq another smart man fancies towny wars. +1 for towny wars!
     
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  5. Natsu

    Natsu Celebrity Meeper

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    +1 if you don't want your home to be destroyed, you can move to a peaceful town
     
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  6. TheTastyNacho

    TheTastyNacho Celebrity Meeper

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    It won't be. Just convince your mayor not to start a war or move to a peaceful town
    --- Double Post Merged, Aug 29, 2017, Original Post Date: Aug 29, 2017 ---
    I would join a towny wars server, but I'm loyal to meep.
     
  7. EatSomeCheezCake

    EatSomeCheezCake Well-Known Meeper

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    This sounds really cool! I don't think it would draw in many new players though
     
  8. TheTastyNacho

    TheTastyNacho Celebrity Meeper

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    Either way, it would be cool to have and it would give everyone something to look forward to!
     
  9. MasterTurtle

    MasterTurtle Popular Meeper

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    +1


    Now I can rule the world.
     
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  10. SuperDyl

    SuperDyl Popular Meeper

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    I think that towny wars sounds cool, but would need some good towns to start on it from the beginning. Most big towns are more worried about getting new players into their towns, so most towns would not switch over, making rewards low for other towns to switch to warring. Also, I believe factions is automatically denied for the same problem which towny wars would create: a community divide.

    In summery, sounds fun, but won't work with the current server state or the desires of the Meepcraft staff.
     
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  11. Natsu

    Natsu Celebrity Meeper

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    Our community seems pretty divided right now even without any Towny wars..

    What if there is a system where you can protect residential parts of town but not the outposts? Or, make other towns pay reparations to avoid destruction? Currently, our server seems a bit dull from the outside.
     
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  12. LordInateur

    LordInateur Deus Ex Machina Staff Member Administrator

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    The new plot types were added as a direct result of the Towny upgrade so that Towny would work with Meep 1.12.1. The addition of these plots were due to the Towny developer and was not in and of itself a development effort of the MeepCraft Techs. (The alternative would have been a broken Towny plugin).

    Question: how likely would it be for all the mayors of each town to agree to a Towny War? I don't believe that the code, if written, would ever be used. There are currently two nations on Meep--and one of them grossly outnumbers the other in terms of both player count and nation count. Furthermore, we market Towny as a safe place to put your stuff... Towny War doesn't seem very safe :)

    Here's an idea. We could implement a program that made a copy of towns every month or so and have a towny war on that. This "Towny War" server would not be linked to the global inventory system or the global shop system, so there would be no duping glitches related to cross-server stuffs. But such an idea would be a large investment of time, of course, so I'll leave it up to the Admins to make the decision on that one.

    However, I'm going to vote -1 on this one. Thank you for your suggestion though!
     
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  13. TheTastyNacho

    TheTastyNacho Celebrity Meeper

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    I like this idea.

    Exactly why I'm proposing this


    Maybe players could run a command that sort of temporarily protects or separates their plot from the town making it not damageable?

    I like it.

    We have about 50-70 active people. The most on at once is like 60. If no new players join and no new big amazing changes or additions happen soon, that number will slowly drop til it reaches the point where keeping the server open at all will be a waste of time. Don't tell me it will take a long time. Whether you like it or not, running a Minecraft server is a business. If Starbucks never introduced a new drink or changed their layout or updates their drinks, do you think they would be as popular as they are? No. They have to add new drinks all the time! They had the unicorn thing other crap... they literally even have a Pokemon go frap. Yea.
    "What would you like to order, sir?"
    "I'd like the Pokemon Go Frap please",
    So yea. Big things take a lot of work and dedication. Sorry if I offended you in any way.
     
  14. LordInateur

    LordInateur Deus Ex Machina Staff Member Administrator

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    Please note that when I say that a particular idea would be a "large investment," I am not saying that we don't want to develop large projects; rather, I am saying that there are a lot of good ideas out there, and so the staff (who are all volunteers, by the way) have to make decisions in regard to which ideas are going to impact the community the most because development and implementation does, in fact, take time.

    I'm happy to see that you're so dedicated to the server... I highly recommend that you join the MeepDev Community Project and add your contribution. :)
     
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  15. WhoNeedsJimbo

    WhoNeedsJimbo Popular Meeper

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    Towny wars arent fair. No matter how hard people try, big towns will always take the cake with their excessive amount of members.

    Even frickin Smash Bros Brawl would be more balanced.
     
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  16. FamousZAmos

    FamousZAmos Popular Meeper

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    I can win a 3v1... so can Viper...and bloody...and boombox. It's not hard when you're outnumbered. Minecraft players are bad at teaming. 2v1s are only hard if they're both really good, in which case they can beat me solo. +1 for towny wars
     
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  17. WhoNeedsJimbo

    WhoNeedsJimbo Popular Meeper

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    Alright, you got a point, but how would the match-making process go? You can't just do a draw and put Legend against a dead town with only 3 residents.
     
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  18. FamousZAmos

    FamousZAmos Popular Meeper

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    Simple: Exclude legend. Peach and braveheart are almost the same, and all the other towns are similar sizes as well. Legend needs to be halved anyways. Maybe a town limit should be implemented...? 250 players max in one town?
     
  19. CluelessKlutz

    CluelessKlutz Badmin

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    Limiting towns would be one of the worst ideas ever implemented.

    One of the central attractions of towns is there's not set goal, and the only limits is upkeep prices. By limiting the size of towns, you make it so there's a point when a town cannot grow any further, and instead the town staff can only maintain their limit rather grow. If that's the case, why bother playing in that town?

    It reduces the work that people put into their towns because they constantly have to go and start new towns if they hit that limit. Towns like Legend, Peachstreet, and Braveheart all grow because of active staff and constant work. I speak from the perspective of building Legend from the ground up. If you trust what is shown in my stats menu, I alone have logged more than 60 days of playtime since the new towns world opened. Limiting what a town can do makes that work futile, because I can't build any further, and if I claim more land, I'm still not generating more income. As it stands right now, I pay 26k every single day out of my own pocket to maintain it already, and that's with 400. The overall upkeep in the town is already approaching 70,000, and most of that is from services that are provided to new players.

    By adding a limit, Legend and other towns then have a limit to how much they can do. In a time when players constantly complain about boredom, limiting how far they can go is a horrible concept. Assuming the limit was set at 250, Peachstreet, Braveheart, and Legend would have all maxed out already (at peaks, Peachstreet hit 350, Braveheart 260, Legend 600).

    So no, absolutely no, to limiting towns.
    I've always supported the addition of towny wars. It would grant extended use to towns that provide another reason to do things in towns. Don't want to be the biggest town? Be the strongest instead.

    However, I don't believe the server is currently at a place where such a system would be practical. Most of the current players do not PvP anymore due to the combat update. I'm not against adding Towny Wars at all, but I just don't believe Meepcraft's current capabilities warrant the development time that can be spent making things a larger percentage of players can enjoy.
     
  20. FamousZAmos

    FamousZAmos Popular Meeper

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    I will fix this. 1.9 is good, just not in the same way. Minecraft pvp has always been OBJECTIVELY terrible, now it's bad in a different way.
     

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