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Meepcraft Minigames

Discussion in 'Discussion' started by SuperDyl, Mar 22, 2017.

  1. SuperDyl

    SuperDyl Popular Meeper

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    When a new game is suggested, there quickly comes a debate about whether the idea is original or helpful. I figured this: a thread should exist to allow some simple, not fully developed minigames and ideas to increase play base with the minigames to all be talked about.

    Please no insulting each other or ideas, instead, just explain why an idea doesn't sound as if it'll work.
    --- Double Post Merged, Mar 22, 2017, Original Post Date: Mar 22, 2017 ---
    I'll open with this: Should minigames provide a higher meeble incentive? Also, is there a better way anyone can think of for an incentive that would work better than the current system?
     
  2. Deinen

    Deinen S'all Good Man

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    Nope! Minigames shouldn't even be a focus, towny should.

    Which gamemode motivates people to pay $320.00 ?

    That's the one that needs the attention.
     
    Nager2015, Natsu and CluelessKlutz like this.
  3. OldColony

    OldColony Popular Meeper

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    While I do agree with this, often times I find myself bored of Towny, Skyblock, Boomo and Creative. More mini games should be added, I at least want Halo back.
     
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  4. Deinen

    Deinen S'all Good Man

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    Then play another server? Would a McDonald's begin serving tacos and nachos because a few customers get bored with it?

    No because the cost doesn't match the profit.
     
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  5. OldColony

    OldColony Popular Meeper

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    Then name some servers that are active when I play (3pm-8pm EST). Mineplex is full of hackers. And the rest of the servers are either inactive or have a somewhat toxic community.
     
  6. Deinen

    Deinen S'all Good Man

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    I don't have that answer, as I got bored with Minecraft in general for the most part.

    However, it still doesn't make much sense for MeepCraft to spend resources / time into continuously updating and adding new minigames to cater to a crowd that overall doesn't impact the server much. The much more logical solution is players who want to indulge in minigames go to another server that specializes and succeeds at this and then gravitate towards MeepCraft when they want to play towny/skyblock or interact with the community.
     
  7. OldColony

    OldColony Popular Meeper

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    Yes, but some people want to interact and chat with people on the server. It's not a great reason but a reason.
     
  8. CluelessKlutz

    CluelessKlutz Badmin

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    While I agree with your sentiment, there is a difference between adding new minigames and maintaining them. The idea of developing Towny is fantastic, and sounds fantastic to me, but it's not always very realistic, just because the Towny plugin has not been updated in functionality in some time. It is beyond difficult to alter the plugin without damaging something else, making any modification to it a gamble. This doesn't mean throw in the towel on improving it, but it has to be considered when we look at the usage of development resources. No, minigames should not be the prime focus or development, but that doesn't mean we shouldn't have any whatsoever.
     
    SuperDyl and Pmx728 like this.
  9. Deinen

    Deinen S'all Good Man

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    Believe me, I am quite well aware of the limitations of altering the towny plugin, which is exactly why I did not specifically mention doing this, because it's near impossible. However, this doesn't negate the very real possibility of adding in small plugins to further flesh out the towny world. (Quests? / Dungeons?)

    Nor did I say minigames should be void on this server, I stated that minigames should play a role to offer a break to people who play towny while actively encouraging new players who prefer the persistent gamemode that towny is, by scaling the minigames to be similar sorts of gameplay. (Skyblock, etc)

    But saying minigames shouldn't be the focus doesn't negate the real fact that minigames were a primary focus from the beginning of MeepNetworks to until recently when there wasn't the manpower to actually develop any further minigames. I suspect if you add in all the costs developing the minigames compared to the success they brought, you'd find it was an expensive endeavour that hasn't worked out that well, especially when you add in the advertising costs.

    Granted, the most immediate problem is not the minigames, but that any real investment to the server may be inherently not worth the cost purely due to where the server exists itself, being blacklisted. Everything that could be done to gain new players is inherently stunted by this fact, and that's the first problem that should be solved if we're looking past the next months into the next few years. Without solving this glaring issue, I highly suspect that this server will not exist a couple years down the road.
     
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  10. Natsu

    Natsu Celebrity Meeper

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    @Dockson needs to pull up the Deinen meme
     
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  11. Deinen

    Deinen S'all Good Man

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    Actually, I misspoke.

    It's not impossible to alter towny, it's just code and anyone who can program the language could do so. The issue is the scope of the project and the time needed to complete it, that's all. A couple years back when I really began trying to harp on this topic, the project would have certainly been feasible even if it took a year to develop on another server before deploying it here. However, today, the feasibility is much, much less. Next week, the feasibility will be even lower, next month even lower.
     
    CluelessKlutz likes this.
  12. smk

    smk Celebrity Meeper

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    I don't think McDonalds is a good example considering they have millions of consumers and we have maybe 400 total that play atleast once a month.

    And btw, McDonalds does listen to their consumers, look at the addition of a salad. They won't make so much more profit, but now they have something for a larger amount of people (just by adding a salad) so more people were willing to eat at McDonalds.
     

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