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A New /Warp Shop that will Benefit the Economy

Discussion in 'Completed' started by 7acespade, Jan 4, 2017.

  1. 7acespade

    7acespade Celebrity Meeper

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    Previously, /warp shop was a nightmare for the economy. It was basically a magical font where people could buy and sell valuables without supply and demand, something that hurt the economy buy eliminating entire markets for certain goods. An example of this would be logs. If logs were not present in /warp shop, it would have made logging a profitable profession that many people could do in their spare time, and it would have also served as a very cheap, accessible, and obvious job for new players to do. With the main purpose of /warp shop gone by enforcement of the EULA through donation incentive, adding it would just purely make the server worse.

    However, there are some good things /warp shop did. It allowed for people to purchase cosmetic items and items not allowed in the game, such as hacked pickaxes and end portal frames. It also did probably the most genius thing Meepcraft has ever done pertaining to the economy: The sell price of emerald ore. The modest sell price on emerald ore singlehandedly made mining profitable and therefore simulated the economy. Whoever made the sell price for emerald ore should seriously and unironically be given a medal.

    Something else worth noting: With one miscalculation in Warp Shop, heavy exploitation can occur. I became the richest meepcrafter in hours by exploiting a certain area in meep shop a year ago, earning over 23,000,000 meebles in 1 hour.
    The system I would like to propose is this:

    - Meepcrafters can rent small stalls in /warp shop. They'd function as chest shop booths.
    - Renting prices will be very cheap, 2,000 for 24 hours. You can only rent plots in increments of 24 hours, though. The purpose? It would add an incentive for many to come back online and gain prime stall locations: "My stall is about to expire, better make a new one!" It will also allow newer players to make stalls of their own
    - The maximum different amount of goods meepcrafters can sell at a time would be very small, at around 6-7. This will discourage monopolies.
    - These stalls will feature holograms which shop owners can edit.
    -These stalls can actually be set up very easily, "Stalls" can be 3x3 plots which people can buy, all linked to roads. Infact, this feature could probably be added by a tech WITHIN TWO HOURS. We already have the means to do it with creative, all we would need to do is make the plots purchasable and have them expire. The way the stalls would be organized is exactly like creative but with a much, much smaller plot size. When stalls expire, goods inside the chests can be instantly transmitted to a virtual chest via a command, a chest where people can take out goods but not place anything in them.

    In addition to having a player lead shop, the following items will be sold by administrators in a special section inside of /warp shop to discourage hoarding and make more professions viable:

    - End Portal Frames, special capes (if possible), Bedrock, and special fireworks can be purchased for modest, but not overly expensive prices. Custom ranks may be available for purchase here too, one can maybe spend 10,000,000 meebles to gain a new custom rank. The rank's color will not be able to be changed, (i.e. Supremes will still be purple, Legends orange). By having this, it will encourage undoubetly a small amount of the population to sell ranks to players to have this extreme sum of money, helping the server out

    -Emerald ore will be able to be sold here for 2,000 a piece. Purchasing it will be impossible.

    I spent a while making this. Feedback is appreciated! I'd also like feedback from both @metr0n0me and @KlutchDecals , as they are two members in the community I'm certain can give constructive feedback.
     
    Last edited: Jan 4, 2017
  2. metr0n0me

    metr0n0me Legendary Meeper

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    To be fair, a lot of people logged and sold the logs to /warp shop. But see, this creates another problem. There's an infinite demand for logs, as the /warp shop buys infinite amounts of whatever item. Therefore, massive amounts of money are introduced into the eco because people are grinding logs--it's the same problem with spawners, except on a lesser scale (and people actually have to chop down trees).

    I do agree with most of the rest of your post too. However I don't think cosmetic items should be sellable to the shop--the entire purpose of them is to take money out of the economy anyways; though they need to be affordable enough that people actually buy them.

    Finally, it might be interesting for /warp shop to sell ebooks. Since spawners were (and hopefully stay) removed, it's difficult to grind xp, and therefore hard to enchant god armor/tools/weapons.

    I'll post more when I'm not about to go to bed. It's 2:22 AM and I need some sleep.

    edit: what's the difference between renting a shop in /warp shop and making a pwarp?

    edit2: tagging @PseudoGod and @CluelessKlutz, both have interesting eco ideas in the past.
     
  3. Kling

    Kling Break blocks not hearts

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    I much rather the /warp shop being a place where players can gather the basics, I prefer people creating chestshops at pwarps. With this I dare say a few basics will be left out because a lot of people will be selling ores, wood and diamond tools plus they could be overpriced.
     
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  4. 7acespade

    7acespade Celebrity Meeper

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    I don't agree one bit with that. By having /pwarps be the supreme way of finding chestshop shops, only three or so shops will see success, and the success they will have will be extreme. It's almost impossible to gain recognition for a new shop and have regular customers, as /pwarp shop, shops, and store will always be more recognized and viable. When people need a quick resource, such as logs, they'll type /pwarp shops without thinking. It's also very expensive for new players to make their own /pwarps, theyll spend all their time trying to sell goods via shout to people who have already bought them at the popular pwarps.

    Im really not sure what you're trying to say for the second part. With a supply and demand economy, its virtually impossible to have an overpriced good, as overtly expensive goods will never be sold and customers will always have an outlet for a lower price.
     
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  5. Kling

    Kling Break blocks not hearts

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    There are plenty of pwarps that see success, you just need to have good prices and get it recognized.
     
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  6. 7acespade

    7acespade Celebrity Meeper

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    My post says that cosmetic items should be put into the shop and should be sold for modest, but still affordable prices. I made an exception though, to custom ranks. These ranks will only be purchasable by a few elite and are purely cosmetic, the extreme price of this service will convince some people to sell ranks, increasing server income. I'm aware this is by far the most controversial thing I made in this post, but custom ranks will be restricted to the previous rank someone had in color (i.e. Elite's custom ranks will be blue, Supreme's custom rank will be purple with included purple text). This is to prevent customs ranks from being an eyesore and might even convince many people who got custom ranks as a supreme- to purchase the higher up rank to change the color of their custom rank.

    As for ebooks? Eh. I envision Ebooks as being one of the most profitable and endearing parts of a perfect, idealized minecraft economy. Certain books will always have demand because of the need for more armor and tools due to /fix being gone, and people who dedicate themselves to gaining EXP in dark rooms (huge plots of dark caves to have as many mobs as possible) might be able to produce a ebook in about 1/3 of the time it takes to make one in a grinder. Without grinders, afking and macros become virtually impossible, too. Grinders could still be made though using dark room+ water systems, but they will be very inefficient and will reward people who spend time actively hunting in dark rooms through increased ebook production.
    --- Double Post Merged, Jan 4, 2017, Original Post Date: Jan 4, 2017 ---
    Plenty of pwarps? Whenever I want logs I go to /pwarp shops. Whenever I want dyes I go to /pwarp shops. Whenever I want anything at all I go to /pwarp shops. Why would making /warp shops into a stall system ever be worse than the current system? The only thing it does is create a varied assortment of goods from a varied amount of people, on oppose to the current system where you see a varied assortment of goods from 3 individuals. In the current system, the elite and their recognized shops get extreme amounts of wealth while newer shops who can never gain a flashy, recognizable pwarp name like "shops" or "shop" see no customers and are forced to pay hefty /pwarp fees.

    By having every chestshop in one location, it will eliminate the advantage that /pwarp shop and /pwarp shops have from getting all the customers due to recognizable naming. All it does, basically, is allow newer players to post their own goods for a very small fee.
     
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  7. Kling

    Kling Break blocks not hearts

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    How many of these player owned stalls do you presume there would be? You may use /pwarp shops all the time but a tonne of other players will go to a pwarp that has items slightly cheaper that's why mine thrived and made a killing.
     
  8. 7acespade

    7acespade Celebrity Meeper

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    What does that accomplish? To make a shop that rivals the brutes, you must have dedicated a lot of time and money into it, time new players dont have the patience for and money they dont have. Still, even with a shift of power, you just shifted power between one very rich person and the other, and left shops ran by poorer, newer players in the dust. By having a centralized location to chest shops where everyone can sell goods in an equal environment, you create a chest shop economy that only brings prices into account, not name, richness, or recognizability. This is a great alternative for having newer player's goods be seen. You say that I may be the only one that goes to /pwarp shops, but it was the only shop I actively saw people in, and denying the shop's recognizability is fruitless.

    As for the amount? I think there would be just enough to not have people waiting to get a spot. Sure, some spots would be much more better by being closer to the /warp shop spawnpoint, but anyone can grab these spots due to them being the same price as the others and the low expiry times on stalls.
     
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  9. Kling

    Kling Break blocks not hearts

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    I missed some key factors in this thread, I apologize because I am tried. A great place for these areas could be the empty levels above the shop that stands there now. 2017-01-04_22.25.13.png

    EDIT: Ah I didn't see your reply just disregard what's said, I am a +1 now that I understand what this suggestion is.
     
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  10. Marshy_88

    Marshy_88 Celebrity Meeper

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    I'd say that it should be a week for 10k, as people can't always log on everyday
     
  11. Natsu

    Natsu Celebrity Meeper

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    Okay. -1
    "Previously, /warp shop was a nightmare for the economy. It was basically a magical font where people could buy and sell valuables without supply and demand, something that hurt the economy buy eliminating entire markets for certain goods."
    Okay, are you okay? This was only for legacy and the sell shop feature was removed for gamma. We are not bringing back the sell shop feature as we encourage a supply and demand, price fluctuating market. Please talk about gamma and the changes that need to be made from gamma.

    "An example of this would be logs. If logs were not present in /warp shop, it would have made logging a profitable profession that many people could do in their spare time, and it would have also served as a very cheap, accessible, and obvious job for new players to do."
    Logs were already in high demand and it was a profitable profession. New players were able to earn money through chopping down logs and selling them at stores like /pwarp market and /pwarp mc

    "The sell price of emerald ore. The modest sell price on emerald ore singlehandedly made mining profitable and therefore simulated the economy. Whoever made the sell price for emerald ore should seriously and unironically be given a medal."
    I don't know what you are talking about because I wasn't here when people were still able to sell emeralds in shop but okay. Emeralds are going to drop in price as the players progress due to villager trading. Therefore, there won't be much demand for emerald ores in the player market.

    "Something else worth noting: With one miscalculation in Warp Shop, heavy exploitation can occur. I became the richest meepcrafter in hours by exploiting a certain area in meep shop a year ago, earning over 23,000,000 meebles in 1 hour."
    Yes people abuse stuff

    "Meepcrafters can rent small stalls in /warp shop. They'd function as chest shop booths. Renting prices will be very cheap, 2,000 for 24 hours. You can only rent plots in increments of 24 hours, though. The purpose? It would add an incentive for many to come back online and gain prime stall locations: "My stall is about to expire, better make a new one!" It will also allow newer players to make stalls of their own. The maximum different amount of goods meepcrafters can sell at a time would be very small, at around 6-7. This will discourage monopolies."
    No. Literally No. The server does not need to encourage new players to spend their 2k on a 24 hour shop. There have been better player owned mall services, such as Gmall, that required little tax upkeep (150 a day) and great benefits. There is absolutely no need for the server to monopolize business owning. The server already hosts vshop which is enough for new players to profit. I would be discouraged to make a stall because what if you aren't able to log on everyday and renew your rent? Like seriously. In addition, businesses owned by new players won't make 2k a day. This also hurts big businesses.

    "End Portal Frames, special capes (if possible), Bedrock, and special fireworks can be purchased for modest, but not overly expensive prices."
    End portal: already implemented
    Special capes: ???
    Bedrock: already implemented
    Special fireworks: available on meepcraft store for about $2

    Also, please implement Bush ;) again

    "Custom ranks may be available for purchase here too, one can maybe spend 10,000,000 meebles to gain a new custom rank. The rank's color will not be able to be changed, (i.e. Supremes will still be purple, Legends orange). By having this, it will encourage undoubetly a small amount of the population to sell ranks to players to have this extreme sum of money, helping the server out"
    Rank sellers would probably decrease due to their losses from rank selling in gamma. So, that probably won't help out.
    Also, why custom ranks? Like I know that @PseudoGod spent 7 million for fly, but why would anyone spend 10 million for a chat color?


    "Emerald ore will be able to be sold here for 2,000 a piece. Purchasing it will be impossible."
    Please no. Mining is already profitable. We don't need the server controlling prices, and why emerald ore...

    Sorry but my overall opinion is negative. -1. I don't think that most of your suggestions will work. Gamma economy was okay and we don't need to add stalls. There was no monopoly in gamma; instead competition. That's how I want the economy to be, not a set price for anything, except probably gold. If we make emerald ore 2000, then probably people are going to xray and make lots of money. Jobs give us enough money and I think we should depend more on the player based price fluctuating market.
     
  12. KlutchDecals

    KlutchDecals The Real Ironman Elder

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    I like some of your ideas but theirs a few issues I have with the base of your shop idea.

    Ill start with the beginning.
    Your method and ideas with emerald, ect. Makes the shop the MAIN source of income for people profiting from mining. The issue with that and what ive been trying to explain to the server is that with that method, money is infinitely spawned in and no money moves. Players find a ore vein, clean it up, and sell to a shop that removes the item so no one can buy it, and spawns in meebles raising the baltop.

    The method I implimented, and the way the new jobs system works is that it is finally NOT a shop based economy. We had a bunch of eco ideas that made no sense meshing with each other. The way it works now is this.

    Players get a job, say mining. You will be paid per ore mined like old jobs but the money is now buffed because you cant sell to shop. You will get paid slightly more per block to encourage mining and make it profitable.

    Now here is where my system comes in. Instead of selling to a shop and spawning MORE, a player is able to sell it via Meepshop, or chest shop. Because I removed fix, ores have value again for players to purchase. Money is now transfered instead of spawned.

    -------
    Now for your ideas, I have to say they are well put together. I like a lot of the concepts you have but in my honest opinion, they again go back to the old way of not meshing. The amount of space we would need for a 3x3 plot system would be huge. Way larger than any spot we have in spawn. It would also mean we would need to impliment a towny like plugin in spawn. It would take WAY more than a few hours to code as the idea you proposed is intricate. It seems like something a player could do in towny by making a mall. I really dont see an honest need to put something like that in spawn.

    The ideas for items could not have come at a better time to be honest though. I was looking for ideas and was about to make a post but I think you covered it here perfectly. Im typing this at work on my iphone so If im missing something you said, its because im going off memory so please reply again if I missed, or misunderstood anything.

    Keep the positive and constructive posts coming as we really appreciate any feedback we can get before the opening!
     
  13. LargeUnit

    LargeUnit Celebrity Meeper

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    Does this mean all jobs are buffed, or just the ones where you could sell the items to shop?
     
    Last edited: Jan 4, 2017
  14. Natsu

    Natsu Celebrity Meeper

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    I don't think you can sell items to the shop. All jobs should be buffed except farmer
     
  15. builderjunkie012

    builderjunkie012 Celebrity Meeper

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    I think that if the combination of jobs and mcmmo work out to how it is sounding the shop should focus on solely being a place where players can spend money to gain exclusive items and perks. The reason being is that if you allow for people to feel like they can easily earn money, they will play your server. However, if you have nothing for them to buy, they get bored quickly, leave, and never donate. But if you make it so that the money that they're earning is constantly being put to use, they'll continue to play, get integrated into the community, get hooked and most likely donate.
     
  16. marshallmafers

    marshallmafers Celebrity Meeper

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    Make towns cost more than 150k this time. If everybody can afford a town, then who will live in them?
     
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  17. 7acespade

    7acespade Celebrity Meeper

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    What exactly is the time period known as "Legacy"? I can say from up to three months ago the shop definitely had a sell feature. Anyway, I haven't logged in and actually taken a look at /warp shop in a while which is my fault, but I'm almost a thousand percent sure that the sell shop feature was not implemented in gamma because there were so many things to do. This section just highlights why selling in /warp shop is a sin, it doesn't need to be current and is a reminder on how bad sell prices in /warp shop is.

    Once again, this may just be me not being current with the times, but the last time I was on Meepcraft, everyone and their mother just got logs from /warp shop. I'm aware that the newest shop might have not had log buying and selling, but since the shop is being reworked at the moment, I think its still necessary to put that part in in my post to avoid another mistake.


    "THIS ALSO HURTS BIG BUSINESSES" literally made me laugh. Big Business should not be a priority, it should be new players. Literally everyone rich in meepcraft does with their money is hoard it, and thats coming from me who was the richest player on the server for months. Your other contentions are perfectly valid, though. I admit I was wrong when I proposed to make the stall price 2k, it was three AM and I wasn't right in the head, I believe 1k would be the best price to encourage new players to make stalls while also promoting people to make stalls in greater numbers. Even if you were not able to log on everyday, your items in your stalls would be transferred to a special vchest where you could withdraw, but not deposit, items. Even if you're not able to log in everyday, there's other ways to sell items such as on shout, and you could still safely rent stalls. Buying a stall everyday is not a necessity.

    Dude, it's literally a custom rank. I can safely predict that no fewer than four people, and probably much more, would be entertained by the thought of having a new flashy prefix before there name. Since people literally have millions on meepcraft and have no way of selling them, this could be a moneysink to remove currency from the server. This feature literally has no downsides, there's going to be players who purchase it.


    Your post about emerald ore is actually extremely valid. You said mining was profitable, but I'd tend to argue that it's barely scraping viability. Instead of making the server control emerald ore prices, we could just give a hefty price for breaking it for jobs, but only if it's safe to do so.
     
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  18. builderjunkie012

    builderjunkie012 Celebrity Meeper

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    I actually think that towns should cost more to build and develop as well
     
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  19. 7acespade

    7acespade Celebrity Meeper

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    I'm very, very impressed with your new system. I think it'll work just fine, and I'm glad to see meepcraft gaining such a fine addition.

    What I had in mind was to make these stalls their own mini server, and it's my fault entirely for failing to include this in my post. I thought that it would be simple to just make it a copy of creative and make the plots smaller and just configure plotme to take currency. I forgot about the virtual chest take out system thingy, and for this it might take a much longer:

    Just please, please make the prices for breaking emerald blocks for jobs very high, it may singlehandedly make mining viable. I was thinking of making emerald ore like gold, but in hindsight it seems dumb.
     
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  20. Natsu

    Natsu Celebrity Meeper

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    "What exactly is the time period known as 'Legacy'? "
    I don't really know much as I've only been here since September and everything was the way I explained in September.
    "I can say from up to three months ago the shop definitely had a sell feature. Anyway, I haven't logged in and actually taken a look at /warp shop in a while which is my fault, but I'm almost a thousand percent sure that the sell shop feature was not implemented in gamma because there were so many things to do."
    Okay. Maybe you are thinking about shop from back ago :)
    "This section just highlights why selling in /warp shop is a sin, it doesn't need to be current and is a reminder on how bad sell prices in /warp shop is."
    Yes, I can't agree more.

    "Everyone and their mother just got logs from /warp shop. I'm aware that the newest shop might have not had log buying and selling, but since the shop is being reworked at the moment, I think its still necessary to put that part in in my post to avoid another mistake."
    I don't think they are going to bring it back but fair point.

    "'THIS ALSO HURTS BIG BUSINESSES' literally made me laugh."
    I'm glad I made your day

    "Big Business should not be a priority, it should be new players. Literally everyone rich in meepcraft does with their money is hoard it, and thats coming from me who was the richest player on the server for months."
    Yes but it is the rich who build amazing stuff and buy ranks. If you can't get rich on this server then there would be no point.

    "I admit I was wrong when I proposed to make the stall price 2k, it was three AM and I wasn't right in the head, I believe 1k would be the best price to encourage new players to make stalls while also promoting people to make stalls in greater numbers. Even if you were not able to log on everyday, your items in your stalls would be transferred to a special vchest where you could withdraw, but not deposit, items. Even if you're not able to log in everyday, there's other ways to sell items such as on shout, and you could still safely rent stalls. Buying a stall everyday is not a necessity."

    Again, I don't think it's a good idea as I and @KlutchDecals stated previously, there is no space, no time to code, no need because there are player owned malls with lower taxes.


    "Dude, it's literally a custom rank. I can safely predict that no fewer than four people, and probably much more, would be entertained by the thought of having a new flashy prefix before there name."
    Okay, why code for something that only four people use.

    "Since people literally have millions on meepcraft and have no way of selling them, this could be a moneysink to remove currency from the server. This feature literally has no downsides, there's going to be players who purchase it."
    This is true, and you make a good point, but I don't think people would want to get off of baltop for just a custom rank. We'll see.


    "Your post about emerald ore is actually extremely valid. You said mining was profitable, but I'd tend to argue that it's barely scraping viability. Instead of making the server control emerald ore prices, we could just give a hefty price for breaking it for jobs, but only if it's safe to do so."

    Yes, I agree. Thank you for your suggestions:)

    PS: I'm sorry I couldn't color code, since I'm typing on my phone :/
     
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